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Ask Aria

@askariafoe / askariafoe.tumblr.com

I'm Aria, although some call me the Nightmare Knight. I was actually born before the war, but a balefire explosion catapulted me through time and I ended up crashing in the Twin Rivers Bunker. You can read about my adventures someday when I finish the book.
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micdotcom

🐸☕️

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trashboat

bipch erastosthenes schooled b.o.b. 2,230 years ago

Ok so this is cool but I always wondered how they knew the shadows were different at the same instant. I mean it is not like they had phones. How did they sync up that instant. I feel like that would be interesting to know but no one ever says.

^^^Does anybody know this one? How, that far apart, the time at which the shadows were observed was synced up? I am genuinely curious, not a goddamn moron asking a gotcha question. High/Low tide? (I live in the middle of the country I do not know for the precise habits of tidal activity.) The appearance of a star (or planet) in the sky? Something as utterly mundane as sunrise?

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kerosenekate

Well, first of all, it wasn’t actually pillars! Eratosthenes was told about a well in Syene that, in the summer solstice every year (June 21st) would be illuminated at the bottom entirely and without any cast shadows. This indicated that the sun was directly overhead. Going off that well known curiosity and an intelligent hunch, our dude Eratosthenes waited until high noon of the summer solstice to measure the angle of a shadow cast by a stick in Alexandria. (Sidenote: Eratosthenes was a librarian of the infamous Library of Alexandria.)

His next course of action was to hire bematists, surveyors of the time whose professional specialty was to measure distance by walking with equal length steps. They measured a distance between Alexandria and Syene of about 5000 stadia. (Guess where the word stadium comes from.) Once he had that measurement, Eratosthenes did his math-y thing, and there you have it.

ANSWER EVEN COOLER THAN I HOPED!!

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cellarspider

Eratosthenes’ work was thorough enough that by the time he finished revising his calculations, he ended up only 66 km off of the actual polar circumference of the Earth, or an error margin of 0.16%. [wiki]

Source: mic.com
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slimetony

lets make a videogame how hard can it be

nevermind you have to know shit about computers

hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!! 

for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)

if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn

you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!

this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!

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auttoton

I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.

2D Editors:

GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.

Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.

GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.

Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.

Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.

Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.

3D Editors:

Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.

UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.

2D Art/Animation Software:

GIMP : Free photo editing and digital painting software.

Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.

Mischief : Free digital painting software with an endless canvas.

3D Art/Animation Software:

Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.

Maya : Animation, VFX, lighting, and rendering software.

Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.

SketchUp :  Architectural modeling software, great for creating 3D environments and buildings. Free version available.

Text-Based Games:

Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.

Quest : Interactive text stories that you can build in-browser.

Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.

Audio Resources/Editors:

Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.

Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.

Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.

FL Studio : Free music composition software.

Miscellaneous Tools:

Donjon RPG Tools : Randomly generates maps, items, XP, etc.

W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.

Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.

Korsakow : Free tool for creating interactive and database films.

Processing : Flexible programming language used for visual and interactive artworks and simulations.

From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio

Places to Publish/Share:

Itch.io : Platform for self-publishing games

Philome.la : Place to share Twine Games

@slimetony how does it feel to have your shitpost be turned into a helpful resource

It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.

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reblogged

It’s a cool place, and they say it gets harder

You’re bundled up now, wait ‘til you get better

this is the best smash up yet

Great news, Smash Mouth posted a link to this on their facebook and twitter.

this is now eggfficially a Smash Mouth sanctioned remix

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argumate

mentally can’t distinguish it from the original

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reblogged

WHY DOES THIS FIT SO WELL LIKE THEIR MOUTHS ARE SYNCING WITH THE SONG PERFECTLY AND THIS HASN’T EVEN BEEN EDITED THE FUCK

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reblogged

miss depression: *releases me for a quarter of a second*

me: wow. i feel so goo–

depression: Time’s Up Bitch.

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pro-gay

omg this is adorable!!!

this is gonna piss the anti vaxxers off and i am so fucking here for it to come state side

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azariel888

THAT IS AMAZING!!!! I really hope this comes into the states because this would help so many young folks to hopefully keep from developing fears.

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reblogged

I had no idea giant porcupines made fucking precious sounds

THAT’S THE SOUND IT MAKES!?!?!?

UN-BE-FUCKING-LIEVABLE 

We got asked if this is cute and okay. I can very happily say yes, this is stupid cute and those are happy porcupine noises. 

One of my favorite things about doing zoo work was all the noises you never realize the animals make when they’re excited or interested in a new thing. Coatimundis squeak and snuffle, and giant porcupines make that sound. 

It’s been a long time since I’ve seen this video on my dash, so it’s time to bring it back! The information provided above is still correct, and was sourced directly from the zookeeper that takes care of this specific animal.

F O R B I D D E N

K I T T E N

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prozdvoices

here’s Episode 3 of Season 2 of ANIME CRIMES DIVISION, it’s so satisfying finally being able to see all the VFX for scenes where i had NO IDEA what i was looking at

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brbgensokyo

Remember: Saber’s Fake ID

Excuse me but her name is Elise Watoson, and she’s celebrating her 39th birthday tomorrow! Have some respect for your elders, will you?

oshit sorry Elise. 

HAPPY BIRTHDAY, SABER! You deserve the best, but you’ll never get it.

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askariafoe

She’s from New Orleans? Wat?

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