Avatar

Makes Video Games

@sstrandberg / sstrandberg.tumblr.com

Currently making a videogame about being a cute 6-degrees-of-freedom witch.
Avatar

More work on decorations for spells and making it possible to actually tell what’s going on.

Avatar

I shifted things around so grappling hooks and antigravity now work as passive spell effects, so you can do things like shoot monsters while grappled / ignoring gravity.

This combined with a little air boost spell I added means you can now fly freely, even without your broom (although not terribly well.)

Avatar
reblogged
Avatar
warpdoor

“Spaceman Sparkles 3D is a frantic and groovy action shooter that takes place in a thumpin’ disco universe” - Author’s description

Author’s note: “This is a short and probably kinda hard game, spinning around tiny planets might make you a bit nauseated. I do think that it’s pretty exciting though and I hope you’ll have fun with it.”

Avatar

There’s actually health already, although the interface for it is terrible. Currently when you die you just respawn at the last (invisible) checkpoint, quests will probably persist but progress on bosses and things like that does not.

I might just make it so that you’ve got some sort of magic that lets you be in otherworlds and being hit enough kicks you out for you to try again.

Since Unity 5 all of that image effect and shadow stuff is fully available in the free version, which is convenient and nice. Most of the pro things now are more team oriented things. Dark theme would be nice though.

Holding onto your back in panic

Avatar

Playthrough of the DD7 build with a bunch of messing around at the end. Pretty long.

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.