It’s good to remind ourself that we are in our essence nature-connected not device-connected. This one took a while to complete in between work, I’m finally done with this tryptic !
New Character design and model sheet I did for my graduation film « Hors de l’eau ». Watch the short film HERE!
peasant concept
memories transferred into concept interior for my future project. I miss this place
God of War Heritage - Atreus visual development by Rodrigo Idalino
I’m on a spree of reworking some of my older pieces. A while ago I posted this pavian concept , that I liked quite a lot, but I saw many things that needed to be improved. So here is the 2.0 version of the same concept. Added some more storytelling to it as well. All in all, this is quite a good exercise. -Andrei
Hi everyone! As I said lately, here are some visual developpment I made this year for our graduation movie R.I.S.E Pathfinder !! This is a very small selection of all the researches, but I liked so much to work on this project!!
When I wrote the story, I pictured Pathfinder, the robot, as a child (you know how much I liked them) so it was so interesting to imagined how he could move, react or feel … And I think that the marvellous animators of the project @moufrou and Alexandre Fruitet made that possible in animation! To see him move was just amazing. I am so eager to show you the result. :D
Some Pastel inspired digital sketches.
A concept I did for Passion this summer, an old fairy tale cottage.
Character sketch from last night…
craig mullins