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闇と雪

@yamitoyuki / yamitoyuki.tumblr.com

A digital artist with an interest in ceramics and gaming.
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bonkalore

Trying to draw buildings

yo here’s a useful tip from your fellow art ho cynellis… use google sketchup to create a model of the room/building/town you’re trying to draw… then take a screenshot & use it as a reference! It’s simple & fun!

Sketchup is incredibly helpful. I can’t recommend it enough.

There’s a 3D model warehouse where you can download all kinds of stuff so you don’t have to build everything from scratch.

reblog to save a life

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bludragongal

This is an incomplete tutorial, and it drives me crazy every time I see it come around.

We live in a pretty great digital age and we have access to a ton of amazing tools that artists in past generations couldn’t even dream of, but a lot of people look at a cool trick and only learn half of the process of using it.

Here’s the missing part of this tutorial:

How do you populate your backgrounds?

Well, here’s the answer:

If the focus is the environment, you must show a person in relation to that environment.

The examples above are great because they show how to use the software itself, but each one just kind of “plops” the character in front of their finished product with no regard of the person’s relation to their environment.

How do you fix this?

Well, here’s the simplest solution:

This is a popular trick used by professional storyboard and comic artists alike when they’re quickly planning compositions. It’s simple and it requires you to do some planning before you sit down to crank out that polished, final version of your work, but it will be the difference between a background and an environment.

From Blacksad (artist: Juanjo Guarnido)

From Hellboy (Mike Mignola)

Even if your draftsmanship isn’t that great (like mine), people can be more immersed in the story you tell if you just make it feel like there is a world that exists completely separate from the one in which they currently reside – not just making a backdrop the characters stand in front of.

Your creations live in a unique world, and it is as much a character as any other member of the cast. Make it as believable as they are.

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bonkalore

Trying to draw buildings

yo here’s a useful tip from your fellow art ho cynellis… use google sketchup to create a model of the room/building/town you’re trying to draw… then take a screenshot & use it as a reference! It’s simple & fun!

Sketchup is incredibly helpful. I can’t recommend it enough.

There’s a 3D model warehouse where you can download all kinds of stuff so you don’t have to build everything from scratch.

reblog to save a life

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bludragongal

This is an incomplete tutorial, and it drives me crazy every time I see it come around.

We live in a pretty great digital age and we have access to a ton of amazing tools that artists in past generations couldn’t even dream of, but a lot of people look at a cool trick and only learn half of the process of using it.

Here’s the missing part of this tutorial:

How do you populate your backgrounds?

Well, here’s the answer:

If the focus is the environment, you must show a person in relation to that environment.

The examples above are great because they show how to use the software itself, but each one just kind of “plops” the character in front of their finished product with no regard of the person’s relation to their environment.

How do you fix this?

Well, here’s the simplest solution:

This is a popular trick used by professional storyboard and comic artists alike when they’re quickly planning compositions. It’s simple and it requires you to do some planning before you sit down to crank out that polished, final version of your work, but it will be the difference between a background and an environment.

From Blacksad (artist: Juanjo Guarnido)

From Hellboy (Mike Mignola)

Even if your draftsmanship isn’t that great (like mine), people can be more immersed in the story you tell if you just make it feel like there is a world that exists completely separate from the one in which they currently reside – not just making a backdrop the characters stand in front of.

Your creations live in a unique world, and it is as much a character as any other member of the cast. Make it as believable as they are.

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khroma

In conclusion, obrounds.

Sorry for the long post (I think it’s most legible in this format but yikes it’s long)

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Other artists: *draws lots of stuff every day*
me: *runs out of energy and needs to take a nap for 300 years after drawing one shitty sketch of a character bust*
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heyspacekid

I present to you, my very own sparkle brush pack, free to download and use!

With three main categories of brushes already preset with settings, these brushes are ready for use out of the box so you too can paint super sparkly glitter-scapes with ease!

- Stamp Brushes make it easy for you to tap individual sparkles without it blurring accidentally.

- Scatter Brushes allow you to paint a bunch of stars randomly.

- Large Brushes are for those who want super sized sparkles.

All the brushes can go up to large sizes (2500-5000px) for those who work with hi-res canvases.

Use however you like; there’s no need to credit me, but it would be awesome if you do anyway. Don’t sell my brush pack cos it’s meant to be FREE. Also don’t say you made it, cos you didn’t. That’s all!

Now, make the world SHINE!!

DOWNLOAD: x

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skintone palettes

Oh hell yes

th-thank you Tumblr

yesss :A:

for any artists following me

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busket

i recently deleted all my photoshop swatches on accident and had to go back to the default with no skintones so yES I WILL MAKE IT BETTER THAN BEFORE

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sephiramy

Art Challenge: 30 Important Expressions

Draw ‘em all, or have someone send you a character and a number… it’s your wonderland, Alice. Reblog, add your own. Have a good time.

  1. hasn’t slept in 48 hours
  2. tasted something gross
  3. in a long, slow line at the DMV
  4. listening to blind date talk about their ex
  5. reading YouTube comments
  6. favorite song just came on
  7. song they hate just came on
  8. had their favorite show spoiled
  9. just fell in love (a.k.a. “Dreamweaver face”)
  10. saw a wasp
  11. had a fist fight (they won)
  12. had a fist fight (they lost)
  13. food coma
  14. hello darkness, my old friend
  15. “was that Batman?”
  16. forgot what they were about to say
  17. “oh no, they’re hot…”
  18. their best friend’s cooking is not as good as they think
  19. brainfreeze!
  20. texted the wrong person
  21. check out this box of kittens/puppies/bunnies/ducklings/whatever’s cutest to them!
  22. their favorite TV show character dies
  23. having an increasingly awkward conversation with Bob of Modus Operandi
  24. parent/guardian is showing their baby pictures
  25. stepped on a Lego
  26. stepped on an Eggo… you know… the waffle
  27. 102 degrees indoors and there’s no A/C
  28. watching the end of The Iron Giant… or maybe the opening to Up… or w-when Shadow is stuck in Homeward Bound…??
  29. woken up out of a dead sleep
  30. nailed it.

(some suggestions were lovingly crowd-sourced from kayzig samwisedamgee marianascosta geekysideburns briandanielwolf sarahfu and indigoats.com!)

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im not even an artist and these prices are hurting my feelings 

This is what I have to dig through every time I look for new jobs to apply for.

For non-artists, let’s give you a little perspective.

For me, an illustration takes a bare minimum of 6 hours. Mind you, that’s JUST the drawing part. Not the research, or the communications, or gathering information. Just drawing.

That’s if it’s a simple illustration.

My art deco or more detailed stuff can take 20+ hours each.

Even simple, cartoony things still take at least 3 hours.

Let’s go with the second one. 2 illustrations for $25. Figuring 6 hours each. 12 hours total, for JUST the drawings. That’s approximately $2.08/hour. 

Asking these prices is an insult. But what’s even more hurtful is there are people out there that will take these jobs. Which only encourages rates like this to be acceptable. And there are people who will try to say these are just what you have to do to get started.

I believed that. So my first coloring gigs were just $10/page. The day someone offered me $25/page for just flatting work, I realized just how wrong I’d been. I’m still not making the rates I’d like, but now I refuse anything below $25/page. Because there is value in my time.

In any standardized industry, even ones that pay piece rate over hourly, these numbers are criminal.

Do your fellow artists a favor. Never accept jobs like these. There are others that pay legitimate rates. Or at least closer to legitimate.

Such baby bullshit. Don’t even get out of bed for these rates.

    If you are an artist who wants to make money off their art, I highly suggest you buy The Graphic Artist’s Guild Handbook. It goes in depth about copyright issues and even contains contract and model release templates. The 2013 book *I believe* states the average professional charges $72 an hour. This article calculated that to make a 40k annual salary you would need to charge about $60 per hour.

  After graduating from Art Center in 2012, I think I asked for somewhere between $35-45 an hour and got laughed at by multiple big name clients, which was infuriating, sadly expected, and terrifying with over $100K worth of student loans staring me in the face. If they tell you it will be “great exposure” that’s a red flag. Ask yourself how their exposure can compare to your Tumblr, Twitter, Instagram, Pinterest, Flickr and Facebook pages combined? 

And when you do get a decent paying gig, PROTECT YOURSELF. You have the right to negotiate and revise a contract. Do not start a job until you have a contract signed. If they don’t provide you with one, MAKE ONE. And make sure you have your bases covered. You can specify in a contract that maybe two revisions are included in your cost, and if they ask you to revise the piece more than twice, they will have to pay extra. In terms of payment schedule, I usually do the 50/50 Method (50% before, 50% after) or the 3/3/3 Method (1/3 before, 1/3 in the middle, 1/3 after all work has been received). Both of those are pretty standard in the industry, as they guarantee you will get compensated for your time, even if the job goes bad.

Remember you have a skill, and you have spent time honing that skill and you deserve to be adequately paid for that time and effort. You will have clients dismiss you because, honest to God they think, “Well, I could do that if I wanted. Hell, my five year old does it now.” No they can’t, because they didn’t, they don’t, they won’t and they probably never will. And good luck hiring a five year old. They can’t keep a fucking deadline.

And in a last ditch effort they’ll say, “But that drawing only took you an hour!” Son, that drawing took me 20. fucking. years.

10 Dollars for 1 minute of animation.  Oh my god my heart.  It took my team 6 months and a team of 12 to make a 4 minute short. 

I second this book! I’ve had it for several years now, and it’s been a HUGE help in my work as a freelance artist. It gives great advice on what to charge for different areas of art!

Please remember. Your art is worth a respectable payment! Accepting ridiculously low prices actually hurts the arts/illustration/animation communities because it makes employers believe they can employ people without offering decent pay.

Check the internet if you need help figuring out what you should be charging for your commissions. Invest in the books that will inform you professionally, and put your foot down if you think someone is trying to cheat you out of your time and hard work. You have a right to refuse a job, and/or request decent payment. If your employer denies a you decent pay, well then they’re probably not a very good employer. Do not undersell your skills. it is bad for the art community and you are worth more then that.

For any freelancers out there

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myrmeen

This is fucking important information.

Reblogging because I have a lot of great artists on my dash and they need to see this if they haven’t already. Don’t sell yourselves short, my lovelies.

I know that on here, everyone tends to be in a desperate situation and that something is usually better than nothing. And I totally understand that.

But at the same time, please read this, maybe check out the book, and be aware of what professional artists can make! The world doesn’t always understand the value of art. Sometimes it falls on the artists to remind them.

Another reason for posting - you guys are all super talented! Look at the prices professionals charge and know that you can make a living off your art! It may be tough but it is totally a thing that can happen!

<3 to all who are in a tough situation right now.

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shading colour tips

hey yall its me the Art Mom™ to help you shade pretty

rule 1: DO NOT SHADE WITH BLACK. EVER. IT NEVER LOOKS GOOD. 

  • red- shade with a slightly darker shade of purple
  • orange- slightly darker and more saturated shade of red
  • yellow- i think like..a peach could work but make it a really light peach
  • green- shade with darker and less saturated shade of blue or teal
  • blue- shade with purple
  • purple- a shade thats darker than the purple you’re using and maybe a little pink (MAYBE blue)
  • pink- darker shade of red
  • white- a really light lavender or blue..or i guess any really light colour??
  • black- okay listen dont use pure black to colour anything unless you want to leave it with flat colours because you cant really shade black lol
  • grey- a slightly darker shade of purple or blue (less saturated)
  • brown- slightly darker and less saturated shade of purple or red

aaaaand thats all i got lol. let me know if there is anything i should add to this list!!

If you’re a visual learner…

I made some Balls of Colour to go with Art Mom™’s post:

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reblogged

Standard Art Print Sizes (in & px)

4” x 6”        (600 pixels x 900 pixels) 5” x 7”        (750 pixels x 1050 pixels) 6” x 6”        (900 pixels x 900 pixels) 8” x 10”      (1200 pixels x 1500 pixels) 8.5” x 11”   (1275 pixels x 1650 pixels) 11” x 14”    (1650 pixels x 2100 pixels) 12” x 12”    (1800 pixels x 1800 pixels) 12” x 16”    (1800 pixels x 2400 pixels) 16” x 20”    (2400 pixels x 3000 pixels) 18” x 24”    (2700 pixels x 3600 pixels) 19” x 13”    (2850 pixels x 1950 pixels) 20” x 24”    (3000 pixels x 3600 pixels) 24” x 24”    (3600 pixels x 3600 pixels) 12” x 36”    (1800 pixels x 5400 pixels) 24” x 36”    (3600 pixels x 5400 pixels)            

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mudora

I have a lot of first timers asking me questions on how to actually ASK for a commission. Here’s some tips that work, and stuff that works for me personally as an artist. 

1. Be clear on exactly what you want. Commissioners will list what they can do for you. It’s typically a good idea to open with “Hi! I wish to have a portrait commission of my…” Use key words the artist used in their ad! That way there is no confusion as to what anyone is talking about. 

2. References are always good to keep on hand. Remember, references don’t have to be the EXACT thing you’re imagining. You may want your character to have a certain tattoo, or wear a particular piece of clothing. It’s the artist’s job to put that stuff together .Don’t sweat it too hard on your part. Maybe your character has a face structure of a certain celebrity. Make sure these pictures can be put into the e-mail in a way that the artist can quickly look at them while they are working.

3. Keep the descriptions short! As fun as the life story of a character is, it’s good practice to just cut it down to the basics. Hair color. Eye Color. Skin color. General personality. Things like this keep it simple for the artist to focus on what they’re doing. 

4. If you’re not clear on something, ask! And this goes both ways!

5. As your commission progresses, be open about what you like and what you don’t like, and of course, always be civil about it. 

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Some Artist Tips you May or May Not Know

Just from personal experience.

1: Never try to draw on an empty stomach. You’ll make mistakes and be uncomfortable. (But don’t stuff yourself till you’re sick either.)

2: If you have to go to the bathroom, go. A full bladder or otherwise does serious damage to the attention and patience spans. Plus it gives you time to stretch your legs.

3: Before you ink it, leave it alone. Come back later (a few hours, a day?) and check for major anatomy mistakes. Work on something else while you’re waiting.

4: Stay hydrated! The brain and fine motor skills work better when properly circulated.

5: Do not have an excessive amount of sugar before sitting down to work. You’ll get jittery and impatient. Same goes for immense amounts of caffeine.

6: If you’re stuck, take a break to stand and stretch. Walk around the room. But don’t THINK of it as a break. Just take time to really focus on your body. Loosen it up, get a goooood long stretch and some deep breaths. (but don’t pass out!) It’ll jolt the mind awake and let you really relax a moment.

7: Keep. All. Your. Old. Art. I don’t care what it is. Keep it. Date it if it’s in your computer folders. Make a suitcase filled with it. (I personally have ALL my old art in a thick work folder.)

8: Keep your sketchbooks together, used and unused. If there’s a good sale on sketchbooks, get two or three! You won’t regret it later. There’s no such thing as too many. (I currently have about ten spankin’ new sketchbooks and I know I’ll need/use every single one of them.)

9: Date your sketchbooks. Put a start and finish date on them.

10: I’m afraid I don’t practice this one: date your drawings. You’ll be happy about it later. You don’t need to SIGN every drawing, but do date them. At least date pages.

11: ART BLOCK HAPPENS. Art block is pretty much a CONSTANT state of mind for artists. You’re never out of art block totally. But sometimes you get bursts of inspiration that make it feel like you’re out. So instead of feeling like you’re ill if you suddenly have artblock, remind yourself that this happens all the time, and you get out of it eventually, every time. c:>

12: If you’re REALLY stuck on some bad art block, do what I do.

Draw a brain barf. This is where you take a blank sheet of paper, and you just LET your hand be A.D.D. Draw whatever comes to mind, as it comes to mind. in the middle of drawing a hippo in a top hat but you think of a jolly rancher riding a unicycle? Switch immediately.

Let your brain just vomit all over the page. You’ll be surprised what comes up and what art block this can get you out of. It’s gotten me out of it various times.

13: Take advice from more experienced artists. But do NOT take everything as Gospel. Some people are just wrong.

14: HAND SHYNESS/ ART ENVY/ SELF CONSCIOUSNESS/ AND SKILL IMPATIENCE WILL EAT YOU ALIVE like a Titan. Do not let yourself get shy after looking at ‘better art’, do not let yourself think your art is worthless or your skills are worthless, and do not let yourself get frustrated that you cannot be at a higher skill level RIGHT NOW. Your brain will try to do this. All the time. Keep yourself in check. If you keep going at it, and keep working, you will get better. This is why you keep your old art. Look at it to remind you how far you’ve come.

15: Draw what you like. This is so important. (This does not apply for exploitative art. :l That’s just wrong. So long as you’re not targeting someone harmfully, I guess you’re fine.)

But don’t let people’s preferences dictate what you can and can’t draw. Draw whatever the heck you like. Accept that no matter WHAT there will be someone out there that hates it. Always. This is just a fact of life. But don’t let it get you down. I would have stopped being an artist at day one if I had.

16: You never. Stop. Learning. Ever. You will be old and grey and still be learning new things. That’s okay. That’s the nature of art. Even the ‘pros’ don’t know everything.

I hope these help someone out there~

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