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Just Visiting

@maridiayachtclub / maridiayachtclub.tumblr.com

spindrift, or spinny. nonbinary, they/them. adult art blog here art ref blog here twitter here spiders... everywhere
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erijt

Great Lakes Cultures and affiliate Groups

Snow Selkies

Primarily inhabiting the northern shores of the Great Lakes, many years of contact with the first Gnomish Settlers have created a unique relationship which has provided a Cultural exchange of Beliefs and Goods. The various Snow Tribes which call the region home have united under a singular banner which partially include their Gnomish allies and more recently the River Tribes.

Lake Gnomes

Settlers of the Great Lakes Southern Shores, over the years the mountains have separated them from their Coastal counterparts. Extended exposure to regional cultures has further distanced them from their Druidic Roots. Knowledge of sophisticated metallurgy and the recent arrival gunsmithing knowledge has placed them in a unique position within the region.

River Selkies

Tribes of the Great River, recent conflicts have pushed their range to the Eastern Lake Lands and parts of the Laurentian Shield. Having once been the inhabitants of the Great River, long standing feuds with Woodland Tribes have pushed them northwards away from the Southern Forest lands. Wild Rice farming is a staple of many families in this region.

Ash Goblins

Beyond the Northeastern Grasslands sit the Ashen Forests, a region of land under the shadow of a smoldering Caldera. Isolated from the affairs of the far West, the Ash Goblin's only contact with the Great Lakes Region is through trade with the Woodland and River Tribes. Unique access to various artifacts and machines brings into question where such items are sourced from.

Woodland Goblins

The most numerous of the ethnic Cultures made up of various semi-related people which share a language family that loosely unifies the Tribes. In recent history, their expansion to the northern woodlands have placed them in direct conflict with a confederacy of Lake Tribes.

Mountain Goblins

The least established of the Tribes, limited to the Southwestern mountain Range which extends to the southern Continent. Their close relationships with the bordering Woodland groups provides them allies which are able to create a buffer between them and Northern Savagery.

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*coughing, gagging, wearing a ragged cloak, covered in various sludges and oozes, dragging myself through a terrible swamp, pursued by ravenous beasts, ceaselessly observed by an unblinking eye of flame, cursed threefold* the world is a beautiful place and life is full of joy and mystery and discovery

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milk5

The science behind THC + alcohol as a combination is literally soo interesting because it basically causes the crimson red duckling in your body to confront the serpent in the bronze vessel of your heart. Basically you feel good because the duckling is able to eat the harmonious seeds stored within the vessel and transfer these positive energies into your body. You can have bad highs when this happens if the duckling awakens the serpent and it bites the duckling. The interesting part is when you ingest alcohol after THC because it floods the vessel and causes the serpent to fall into a deep sleep. The duckling never gets attacked by the serpent when this happens because it is unconscious and the duckling is actually able to get fat from the harmonious seed, which causes an enjoyable sensation.

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orteil42

a thing Starfield lacks over Fallout and Elder Scrolls, and the reason it's not gonna spawn any compelling continued universe, is that it was designed from the ground up as a fully-formed triple-A later entry with none of the established history to back it up. it never had its turn-based Fallout period; it never had its Daggerfall. the game tries to present itself with the fanfare and fondness of an old friend yet comes off as a meatless shell that neither the players nor the developers really believe in. if you want to launch a new franchise with eventual games of the Skyrim or New Vegas caliber it has to go through its growing pains in a lower-stakes environment first. i don't know if a large studio can achieve this anymore because budget and tech investments have become antithetical to the heart and risks the initial game requires. in today's world it has to be an ascended indie

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