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uh haha

@yoongiphlox / yoongiphlox.tumblr.com

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53v3nfrn5

Susan Kare, Apple’s “Macintosh Artist,” relaxes at her desk (1984) photog: Norman Seeff

born February 5, 1954 Susan Kare is an American artist and graphic designer, who contributed interface elements and typefaces for the first Apple Macintosh personal computer from 1983 to 1986. She was employee #10 and Creative Director at NeXT, the company formed by Steve Jobs after he left Apple in 1985. She was a design consultant for Microsoft, IBM, Sony Pictures, Facebook, and Pinterest. As of 2007 Kare was an employee of Niantic Labs. As a pioneer of pixel art and of the graphical computer interface, she has been celebrated as one of the most significant designers of modern technology.
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huariqueje

Stargazing on Ester Lake    -    James Breehan

American, b. 1979  -

Oil on canvas , 24 x 30 in.

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help I’m dying

When you don’t want to code predictive aiming so you just make the projectile homing instead.

The story of this is fascinating and hilarious.

So this is, obviously, Hitman. And in Hitman you can pick up objects and throw them to cause a noise distraction. But you can also throw them at a person to sneakily take them out, particularly if the object is bladed/sharp or heavy. Now, the thrown weapon is programmed to home in on the target, but it normally moves so fast and the target so slowly that it makes no difference. Enter the briefcase. Intended for discreetly carrying weapons, but because of the briefcase’s size and bulk, it can be thrown, it has a much slower flight speed than, say, a knife or a screwdriver. But this meant that people noticed the trick, because they finally found a weapon that flies slowly enough to turn in mid-air. The devs patched this out of later games, the fans revolted - they wanted the janky homing briefcase.

Now we come to Hitman 2 (2019). The devs, as a joke, added a special variant of the briefcase to the game. So now, not only was there the ordinary briefcase, but a special version of the briefcase with minimum flight speed and perfect homing. Combine that with the one point in the game where a target can out-manoeuvre the inexorable march of the slow, flying suitcase, and you get one of the funniest gifs in modern gaming 

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