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Alamantus GameDev

@alamantus / gamedev.alamantus.com

Ever-Improving Game Development
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Live your Dragon Ball Z action dream with my new single-page tabletop role-playing game!

SUPER! Power Fighter N is an anime-themed-and-inspired TTRPG about believing in yourself to become powerful enough to defeat an overpowered villain! It's inspired by and is a semi-parody of everyone's favorite shounen and sentai action shows from Japan that lets you play out some truly wild fight scenes. Get lucky and your attack can get huge—give it some extra Heart, and you can achieve the impossible!

Your character's appearance and the world's settings don't matter at all in your heroic struggle against your opponent. Want to be a saiyan fighting a canonical Dragon Ball Z enemy? Do it! Want to fight a kaiju in a giant mech suit? Go for it!! A magical girl beating up a horrifying monster? A Power Ranger taking down an alien threat?? A goddamn ninja banishing an ancient demon??? Make it happen!!!

You can play with just a couple of dice, but you'll definitely get more out of it if you have a whole bunch available cuz you just can't beat the satisfaction of seeing just how many times your dice explode during a single attack.

Did I mention it's free to play and use for anything under a Creative Commons (CC-By-SA) license? So grab a couple friends and have some dice-rolling, anime nonsense fun!

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reblogged
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alamantus

Live your Dragon Ball Z action dream with my new single-page tabletop role-playing game!

SUPER! Power Fighter N is an anime-themed-and-inspired TTRPG about believing in yourself to become powerful enough to defeat an overpowered villain! It's inspired by and is a semi-parody of everyone's favorite shounen and sentai action shows from Japan that lets you play out some truly wild fight scenes. Get lucky and your attack can get huge—give it some extra Heart, and you can achieve the impossible!

Your character's appearance and the world's settings don't matter at all in your heroic struggle against your opponent. Want to be a saiyan fighting a canonical Dragon Ball Z enemy? Do it! Want to fight a kaiju in a giant mech suit? Go for it!! A magical girl beating up a horrifying monster? A Power Ranger taking down an alien threat?? A goddamn ninja banishing an ancient demon??? Make it happen!!!

You can play with just a couple of dice, but you'll definitely get more out of it if you have a whole bunch available cuz you just can't beat the satisfaction of seeing just how many times your dice explode during a single attack.

Did I mention it's free to play and use for anything under a Creative Commons (CC-By-SA) license? So grab a couple friends and have some dice-rolling, anime nonsense fun!

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Coming Soon

SUPER! Power Fighter N is a single-page, anime-themed tabletop role-playing game about believing in yourself to become powerful enough to defeat an overpowered monster! It's inspired by and is a semi-parody of everyone's favorite shounen and sentai action shows from Japan. Get lucky and your attack can get huge—give it some extra Heart, and you can achieve the impossible!

Stay tuned for this fun, free game! I'm going through a last round of proofreading, then I'll be publishing it under a Creative Commons license this weekend!

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So I know it's been ages, but since I have some physical games on the Itch.io winter sale, I figured I'd break my silence and post about what I've been up to!

The main reason I haven't been posting here is that I haven't really been doing much game development. It's been my day job as a web developer and personal web development projects for quite some time! The most significant project has been building Feather Wiki, a tiny (55 kilobyte), self-contained, single-file wiki/nonlinear notebook that runs in any browser!

If you're interested in my day-to-day postings, my primary social media is the Fediverse, which you've likely been hearing about in terms of Mastodon thanks to all the Twitter nonsense (I'm on a Pleroma server, but that's neither here nor there). If you're on a Fediverse server, you can follow me there at robbie@devs.live! I also have several other accounts linked in my description there for various more specific topics I enjoy.

Anyway, I hope you all are doing well on your gamedev journeys, and I wish you great creativity and drive in all your current and future endeavors!

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!!!SHORTER GAMES WITH WORSE GRAPHICS BUNDLE!!!

Hey you! Yeah, you! Do you want to support indie games? Indie games made by single person or limited teams with almost no budget? Well, have I got the bundle for you! 

The Shorter Games with Worse Graphics Bundle! is here! 

It’s already ASCENDED past its goal, having made over $2,600 dollars so far. WOAH?! Really?! It’s true! Why? Because the games are all so good. For twenty dollars, you’ll get: OVER 30 AMAZING GAMES!

Including the game I made, Trash Planet!

What a deal! Just in time for the holidays!

Stick it to those Triple AAA jackasses and support some indie games with bad graphics. Check out that bundle. Or don’t. It’s fine. 

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alamantus

I haven't played many of these games, but the spirit behind it is something that I feel deep in my heart. Make games fun, not just hyperrealistic!

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hyrude

itch.io is offering a 743-game bundle including night in the woods, oxenfree, and overland, for as little as $5! just skimming the list, i also see tons of lgbt+ and poc-centric games available. 100% of contributions go to NAACP legal defense and educational fund and community bail fund. if there’s a game you were already thinking of buying, spend that money here instead and get an extra 742 as a gift! 

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alamantus

This bundle is amazing! Definitely check this out, and up the contribution if you can to donate to some good causes!

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alamantus

TL;DR: I just released SKATER+, a tabletop RPG for playing as a skateboarder doing sick tricks to prove that you’re a Skater Legend!

Hey there! It’s been a long time since I’ve posted anything on here, and I’m sorry about that! I’ve been pretty busy with work and doing non-GameDev stuff. In fact, the only thing close to game development that I’ve been doing is making a tabletop role playing game system called GUTS+, which is a far cry from what I used to post about on here!

About a month ago, I saw this frankly really cool modern Tech Deck copycat setup at a mall nearby:

I shared that picture and someone said it would be the perfect setup for a skate park themed TTRPG setting, and from that moment on, I couldn’t get the thought out of my head!

Fast forward to this week, where I heard about and joined the #RPGenesis 2019 game jam to make a 5000+ word tabletop role playing game just for fun. One of the options was to build a hack of an existing RPG, so I decided to jump in with a hack of GUTS+ using the skate park setting that’s been rattling around in my brain. I get going, the process becomes easy because I just keep having so many ideas, and then I’m actually able to playtest it with some people from my Dungeons and Dragons group! They had fun, I had fun, and long story short, I was able to finish writing the 5000+ words in time!

The result: SKATER+!

You and your crew are skaters taking on either each other or an opposing gang of skaters to do the sickest tricks and show everyone who rules the skate park.

Do you have what it takes to be a skater legend?

The game does require someone to be game master and at least 1 player, but it’s free to download, and it’s best if you print at least Appendix 1 and 2 as gameplay resources!

If you like fun tabletop RPGs and you have good memories of the old Tony Hawk Pro Skater games, then this will scratch a nice itch for you!

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TL;DR: I just released SKATER+, a tabletop RPG for playing as a skateboarder doing sick tricks to prove that you're a Skater Legend!

Hey there! It's been a long time since I've posted anything on here, and I'm sorry about that! I've been pretty busy with work and doing non-GameDev stuff. In fact, the only thing close to game development that I've been doing is making a tabletop role playing game system called GUTS+, which is a far cry from what I used to post about on here!

About a month ago, I saw this frankly really cool modern Tech Deck copycat setup at a mall nearby:

I shared that picture and someone said it would be the perfect setup for a skate park themed TTRPG setting, and from that moment on, I couldn't get the thought out of my head!

Fast forward to this week, where I heard about and joined the #RPGenesis 2019 game jam to make a 5000+ word tabletop role playing game just for fun. One of the options was to build a hack of an existing RPG, so I decided to jump in with a hack of GUTS+ using the skate park setting that's been rattling around in my brain. I get going, the process becomes easy because I just keep having so many ideas, and then I'm actually able to playtest it with some people from my Dungeons and Dragons group! They had fun, I had fun, and long story short, I was able to finish writing the 5000+ words in time!

The result: SKATER+!

You and your crew are skaters taking on either each other or an opposing gang of skaters to do the sickest tricks and show everyone who rules the skate park.

Do you have what it takes to be a skater legend?

The game does require someone to be game master and at least 1 player, but it's free to download, and it's best if you print at least Appendix 1 and 2 as gameplay resources!

If you like fun tabletop RPGs and you have good memories of the old Tony Hawk Pro Skater games, then this will scratch a nice itch for you!

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lgdays

We were just interviewed at Siliconera!

There are many instances where the player will find they don’t speak the language, requiring an interpreter. Why did you include this?
Being non-native English speakers ourselves, language barriers are a big part of our daily lives, and it’s incredible how isolating it can be whenever you want or need to communicate something, but you just can’t. Also, as the game is set in the real world, we didn’t want to have characters speaking with “funny accents” or spouting random foreign words, we wanted to show them speaking real languages (which is a bonus for bilingual players).

(Read the full interview HERE).

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What happened

Since the beginning of this year, I haven’t really been able to make anything. Sure, I’ve dabbled here and there, drawn a few pixels, edited the draft of the story for writers group, but I’ve had to force myself to do all these things. Even the thought of working on something harder made my brain shut down. I was terrified to make anything.

In other words, I burned out. It was a combination of NaNoWriMo, perfectionist expectations, general exhaustion, impostor syndrome, and family health issues (everyone is fine, by the way). It sucked having the desire to be creative but feeling just completely dried up. I wanted to sit down and work on enemy AI, but couldn’t bring myself to even try. It wouldn’t even be that hard; I have the framework and everything. But I couldn’t do it.

A few weeks ago, I grabbed the audiobook of The Neverending Story on a whim. It’s a favorite of mine, though it’d been many years since I last read it. If you’re not familiar with the book, it’s pretty different from the movie–the movie follows the first half of the book, but then goes off in a different direction for the end (and there were awful movie sequels that were only vaguely connected to the book).

The second half of The Neverending Story is very strange, and a lot of people don’t like it. The pacing slows way, way down, and the adventure gets even more surreal and weird. I love it. The protagonist grows in a fascinating way–learning who he is, learning what his deepest desires are. In order to do that, he has to make wishes.

His first wishes are to be strong, handsome, impressive, and adored by the masses. But over time, these wishes change him for the worst, and he literally begins to forget who he is. And in the end, he finds these aren’t things he really, truly wanted. He only thought he wanted them, but they ended up hurting him.

While reading about this character discovering what he actually wanted, actually needed, a knot inside me sort of… untied. My own path hasn’t been one-to-one with that of the protagonist of The Neverending Story, but the combination of rereading one of my favorite books and seeing him go through a similar creative journey affected me in a really healing way. It made me think about making stuff and why I do it and what healthy motivations look like.

This post won’t have anything new from me, quite simply because I don’t have anything new that’s shareable at the moment. But I still want to share something!

First, if I can be honest with you: it’s hard to see other people making Zelda-like games faster and better than I can. A few were published on the Switch, making me feel like I missed my window because I’m too slow.

I try to ignore that jealous part of me whenever it rears its ugly head, but it’s still there. It’s jealousy rooted in fear, and that’s not healthy. There’s more than enough room for other people to make games (yes, even if they end up better than mine!), and so–maybe for my own health more than anything–I’d like to share some of these wonderful people making wonderful Zelda-like games with you. Please go check them out! :)

  • t3nshi’s working on The Steamhaven Chronicles, a Minish Cap-esque take on the Zelda formula
  • dicey’s making Tunic, which you might have seen at E3 and has an adorable fox!
  • naemo is working on Desecrated Light, which has one of the most gorgeous pixel art styles I’ve seen
  • Nathanael Weiss made Songbringer, which looks super cool, and it’s already out!
  • Juice is working on Mistiqa, and I’m always impressed by how quickly he makes progress and how much varied gameplay he has
  • Fervir is creating Elysis, which has a really fluid-looking item/combat system
  • ITTA’s jammin’ on Itta’s Gun, which is probably more of a Hyper Light Drifter-like game than a Zelda-like, but close enough
  • Aloft Studio is creating Hazelnut Bastille, which is very LttP-ish and has a crazy variety of items!

What now?

From this point on, I’m going to make more of an effort to just make the game as I can. I won’t force myself to make every #screenshotsaturday and #indiedevhour (that didn’t work anyway). I’m going to give up expectations for follower count, likes, favorites, retweets, reblogs, freaking out trying to calculate the most effective time to post, all that stuff, because in the end, that stuff doesn’t matter. Not really. I’m not making a game to validate my worth as a person. I’m making a game because I want to, and I’d like to share it with whomever else wants to play. I think a game made with that angle will be a much truer, purer experience rather than one made by driving myself crazy trying to be perfect.

This is the reason it’s a hobby and not my job. I can take my time. I can work on the parts that I want to work on even if it doesn’t make “good business sense.” Not that I’m going to run away from difficult problems that pop up! But I’m not going to rush after success and validation. I don’t need to be admired by the masses. I just want to make a game, so that’s what I’m gonna do. And I’m gonna do it in a healthy (probably meandering) way because that really appeals to me. That’s how I started, and I wish I hadn’t forgotten that for so long.

Thanks to all of you who are here for the ride. :) I’m grateful that you see something in The Waking Cloak! I’m back in the saddle and very much enjoying it.

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alamantus

I feel this post at a very deep level, and I really appreciate you for writing it, @thewakingcloak! I'm glad you were able to reorient yourself and remember what you want to do—I hope you're able to keep it up and that you're able to finish your game!

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talagame

Now live on Kickstarter! Click through to find links to the playable teaser and more cool stuff. Reblogs GREATLY appreciated!!  https://www.kickstarter.com/projects/1185453478/tala-an-explorational-puzzle-game

If you can’t afford to pledge and still want to support the game, spread the word! Every reblog helps!

As always you can find the demo here for Windows and Mac.

💚🍄🌱

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alamantus

This game looks so adorable and fun! Check it out!

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paperbugdev

And the demo is out too! Go have a blast and tell us what you think!

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alamantus

This game looks great and is inspired by the best Paper Mario games. The campaign has just 15 days left, and they're at a little over 90%! Let's get them the rest of the way and show our support! :)

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alamantus

I was looking into the Godot Engine again because it looks really nice and I want to try it out, and I came across a collection of videos comparing Godot with Unity. The person who made that comparison video made a follow-up video a couple of months later with a short but important message about game development in general, and I’d like to share it as a reminder to you all.

TL;DW: The game engine you use doesn’t matter, as long as it works best for you and you can make the game you want to make.

I use Game Maker a lot and there’s a lot of stuff I read about it being bad. There’s aspects of it that I don’t like (such as exporting), and there’s engines that have aspects I like better (I love how UE4 allows me to customize individual actors following their blueprint in its presentation), but there’s enough there that works for me and my way of thinking and wanting to do things that I’m happy with it.

Like with different GDEs and different programming languages, different art styles and different religions, no engine is a be-all-end-all tool for communicating a game idea, but a different set of perspectives on approaching it. I think this is why people initially get so strongly attached to a GDE or a game development method when they do click, because they align with their way of thinking so well that to insinuate it doesn’t work for everyone can feel like a personal attack. “If you don’t think like I do than you’re an idiot” is the whole attitude I get from folk like that.

All of it does take a great effect on how a game turns out and other important factors, but game development is full of thousands of compromises. “Are you willing to take on an engine’s existing features in spite of not having complete control over every aspect?” is just one of them. So I can’t imagine how much more that varies when it comes to how one wants to organize hundreds of different assets and scripts, and how they all come together and how versatile or restrictive they are.

I think the best advice is, if you want to get into game development but one engine/approach you’re using doesn’t work for you, go try something else. It might feel like starting from square one but various disciplines carry over and the new environment will give you a different perspective. You might stick with it or go to something else but I think understanding what process is most efficient/enjoyable for you when developing a game (something that can take months to years) is the most important consideration when choosing an engine.

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