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GOBLIN GROG

@goblin-grog / goblin-grog.tumblr.com

I want to help you play D&D, Dungeon Master your games, and be a better human at your table.
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Tuesdays at 8p ET! 

We did our Session 0 last night, and it was so much fun figuring out characters and what our version of the apocalypse looks like! (Short version: Disney has evolved into a religion -- the pantheon of gods are Disney Princesses.) 

So hey, come hang with me, Emily Heller, Ross @lair-master Wade, and Nathan Yaffe of Drawfee! 

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reblogged

Wanna start a Bachelor blog?

Brian: Ugh, Emily, I have so many things to say about The Bachelorette finale. Should we just legit get into it? We haven’t really established a format for this yet, should we… like… introduce ourselves? Oh man how does this work.

Emily: I AM MAKING A BLOG! So why don’t you, like, say who were are and stuff while I get this together.

Brian: Oh heck yeah, the sausage is getting MADE RIGHT NOW. I’m into it. This is raw, this is real.

Emily: It’s just making up an email address and putting it into Tumblr, calm down.

Brian: We’re Brian & Emily! We live together and kiss each other on the mouth sometimes - and the rest of our relationship is pretty much talking about The Bachelor franchise. So. This is that.We’re just… going to talk about The Bachelor while we’re supposed to be working. And then post it on the internet.

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goblin-grog

Honestly I’m equally passionate about both roleplaying games and The Bachelor franchise. Follow me and my girlfriend’s stupid new Tumblr about it. 

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Work in progress map of the insides of a dragon. I’m not an artist, so thought it’d be fun to try something a little more ambitious than a handful of square rooms. 

It’s not as bad as I thought it’d be - but I wish I’d planned ahead a little more. 

Happy with it, though - and having a lot of fun making dungeons lately. 

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Doodled more dungeons today. A smuggler hideout with a goblin problem, and a cultist temple built on top of some evil ruins. 

I’ll write adventures to go with them both soon. 

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The Sword of MacGuffins

A Quick One-Shot Dungeon

I ran this for some friends on Dorkly’s Twitch channel in about 90 minutes. I ran it using Dungeon World, but it should be easy in your fantasy game of choice. 

During character creation, I told the players that they were seeking a legendary magic sword, and I let them tell me why they wanted it. You could do the same, or come up with your own reason. 

I also told them that somebody else was also looking for the sword, and they told me it was another character’s brother. This was good to have in my back pocket if I needed to inject some excitement, but you don’t need to use it if you don’t want to. 

I then let them tell me what the legends say guards the sword. They chose a manticore. This easy to do on the fly in Dungeon World, but you can pick a puzzle or whatever in advance in D&D if you want. 

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1. A square, dimly lit room with a door on the other side. In the middle of the room, on a platform, sleeps an Ogre. The key to the door is on a rope necklace around his neck. 

2. A long hallway. There’s a large, ornate door on the other end. It’s locked. Near the door is a statue of a woman - she’s holding her hands out. She used to be holding an orb - if the orb is returned, the doors will slowly lurch open. There’s a door to the West. There’s a crack in the East wall that a medium sized creature can squeeze through with some effort. 

3. A party of goblin adventurers have holed up in this old crypt, distraught. They’re more afraid of the party, and aren’t interested in fighting. They came into the ruins through Area 4, looking for treasure. They found the statue in Area 2, and took the orb that she was holding (causing the ornate doors to slam shut). They got into a scuffle with the kobolds in Area 5, who stole the orb. The goblins are hatching a plan to get it back, and welcome the characters help. If the PCs are friendly, the goblins are cool with them using the orb to open the door -- but they want it back! 

4. The goblins came in from these caverns. There’s a ladder somewhere leading down deeper into the caves. The party can escape the dungeon here if they didn’t kill the Ogre in Area 1 and don’t want to deal with it. You could throw an ooze or a mimic or something in these caves if you’re overdue for some action. 

5. There’s a small society of Kobolds living in the caves around the ruins. The caves are probably bigger than this map suggests. There are a handful of traps and makeshift alarms set -- If the PC’s set off a trap, a hunting party of kobolds will quickly greet them and attack if they have an advantage. 

6. Kobold Camp. The kobolds will recognize that the PC’s will chew them up in a straight on fight - so they’ll only attack if they have an advantage over them, like having them tied up in traps. If they do sense an advantage, they’ll attack like cannibalistic chaos monsters. They’ve already given the orb to their “god” in Area 7 as tribute. The kobolds say that they’re welcome to see if their god will loan the orb to them for their quest. 

7. A small underground lake where a Giant Octopus Creature dwells. The orb that belongs to the statue in Area 2 is glowing green in the middle of the lake. An underwater tunnel to the North probably leads to another section of the cave, if you want. 

8. A large worship chamber for the Sword. The is a large fissure to the North that is too far to leap across. A statue has crumbled over the gap, creating a very dicey “bridge” that the PCs will have to cross with care. If there is a guardian, it’s up to you where it is or how it presents itself to the PCs. It could also be fun to have hoards of undead arise from the fissure when the PCs take the sword. 

You can also have the rivals for the sword appear at this time and have an all-out brawl. 

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Maybe this will be of some use to you! Like I said, I recently ran this on Twitch, if you want to see how it went down for me. It ended up much different than I intended! 

Let me know if you end up using it in any capacity! 

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My first experience with D&D was by far one of the most positive experiences I’ve had in my life. (Still playing with my first campaign a year and a half in) however, I know there are lots of people out there who had really negative experiences with their first time playing the game itself. Any advice to someone who’s trying to help another get over their bad memories with the game?

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This is a great question, but obviously depends greatly on what those negative experiences were. There’s a difference between: “Had a bad game” and “Experienced the unfortunate toxic sides of gaming culture.” 

So first, make sure they want to get over it. If they don’t want to give gaming another shot because of those experiences, listen to them and be cool with it. Not everybody wants to sit at a table and pretend to be a dwarf - and that’s fine. 

If they DO want to dive in again - without knowing the details of what made their first game a bad time - do your best to create a mentally safe environment where cool ideas are encouraged. In roleplaying games, everybody at the table is on the same team (...even if they’re playing the monsters), so it’s important to make sure everyone there feels valued, welcome, and like they’re being heard.  

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