Every once in a while, I still poke my head in here to inform the public about what I feel to be worthwhile gaming news or experiences, especially those from indie developers who could use the exposure. Today's recommendation is Backpack Hero, a turn-based roguelike (as in, repeatable randomly generated playthrough) inventory management game. It turned out to be exactly what I was looking for after a hard semester. If, like me, you like the idea of synergistic item play in other more frenetic games like Binding of Isaac but you like a more methodical, think-it-out approach instead of relying upon your reflexes (and a 360 controller with advanced drift problems) then this might be right up your alley. Five different characters, each with a truly different playstyle, a story mode where you rebuild a town and take on various challenges (or straight up quickplay to hop into things) and a mind-boggling 800 or so items to discover along the way. With each level you'll increase the size of your backpack in ways that you choose and after each fight and special room, you'll choose what items to stock it with, where, and in which directions.
It's probably the best $20 I've dropped on a game in a long time. And I say that after spending more than 70 hours playing and seeing the very worst and most unfair of what it has to offer:
It's available on Steam and GOG, although there appears to be some question about whether or not the GOG version is up-to-date with Steam, and Steam offers the Workshop with many user-made enhancements. On the other hand, if you're in a similar boat as myself, you might have other reasons to consider GOG: