What I want to know is when I can expect the release of Jaskier’s tracks because Toss a Coin to Your Witcher is the Song™ of 2019.
sorry, but i'm so in love with Jaskier
Swinub chocolate truffles: homemade chocolate cake and ganache frosting on the inside, all attitude on the outside 🐽💢
The party is all half human half other races looking for their shared human parent.
Change your url op
Human Bard when he sees his gaggle of bastards stumbling into the tavern:
The saga continues
All the Sailor Scouts I’ve done for Inktober this year!
You can find all of my Inktober pieces (and more!) on my Instagram account—> FaerytaleWings Instagram
Super Sailor Venus
Beware the patient woman cause this much I know.
No one calls you honey when you’re sitting on the throne.
She delivered
So.. Don’t take her advise then
i mean it was “how to murder your husband” not “how to get away with murdering your husband” you get what you pay for
#neverforget the time that Bella wore a full length khaki skirt to meet Edward’s family and he basically lost it because he thought she looked so sexy
the mormon really jumps out in this paragraph
smeyer has a khaki fetish
Is this ghost written by Jake from State Farm?
See, this is why you don’t go to work for evil most ancient. From Ryan E. We on instagram, y’all.
“What do you mean, ‘Change it back?’” “-drawing sword- You know what I mean.” from @candigram
MTG Items in D&D: The Arkbow
Arkbow Magic Weapon (Longbow) - Legendary (Requires attunement by a Ranger) The Arkbow is a longbow that grants its wielder the power to carry the souls of beasts within the bow, and summon their spectral forms when loosing an arrow. You gain a +2 bonus to attack and damage rolls made with this magic longbow. When you are within 10 feet of the dead body of a small, medium or large beast that has a CR equal to or lower than half your ranger level, you can spend one minute attempting to communicate with the beast’s spirit, achieved through a DC 15 Wisdom (Animal Handling) check. On a success, the creature’s spirit is persuaded to inhabit the Arkbow. The Arkbow can contain the spirits of any number of beasts, which leave the Arkbow if it becomes attuned to by another creature, and return if it is reattuned by a previously-attuned creature. Up to three times per day, you can summon the spirit of one beast inhabiting the Arkbow. You may summon a beast to an empty space within 10 feet of you, or summon it by attacking an enemy. To do so, make a ranged attack with the Arkbow. If you hit the target of the attack, the summoned creature appears in an empty space within 5 feet of the attack’s target, and may immediately make an attack against the target. On a miss, the summoned creature appears in an empty space of your choice which is both within the weapon’s range, and between 10 and 15 feet away from the attack’s target. Beast spirits summoned this way act immediately after you in initiative. They can be commanded as a bonus action. The beast spirits inhabiting the Arkbow count as both beasts and undead, and have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Beast spirits remain for one minute after being summoned, after which they return to the Arkbow. You can have up to three beast spirits active at one time, but you cannot summon the same beast twice. You can however, summon more than one beast of the same type, if each of those beasts of the same type inhabit the Arkbow, such as the spirits of two different wolves.
Designing this item, I focused on making it work as effectively an “ark” for the spirits of beasts that the user befriends, it allows you to form a large library of different beasts you can summon with the bow, which balances with the player as the CR of beast spirits you’re able to befriend raises with the user’s level.
You can find more of my magic items here!
I want this so bad in my game