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Dareth shiral

@saltydotspjs / saltydotspjs.tumblr.com

Hello! I'm Rae. 25, Portugal, they/them, queer. Art ONLY Blog
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tikattu

i love bg3 a lot, but its body diversity being a) athletic or b) tall athletic is super disappointing. to me, having so many ways to customize your character from the amount of hair greying to genitalia, but then also having just 2 body types is a weird choice designwise

thank god i can draw and use that skill to reimagine the world in a way i want but like, still

this isn't just a bg3 problem but a larger scale issue of course, but it happened to be the game to really open my eyes to it. i think it's sad that i can't seem to find a character that looks like me or my friends, especially in a roleplaying game. it's unrealistic to not have plus sized people in an otherwise diverse world, be it fantasy or not.

namespara "Ive said this before but two extra body types would increase the animation work extensively. They already have clipping issues with the two that they have, now imagine having to retrofit another 3k+ animations per additional body type, as well as model + rig work. For an in-house anim department thats simply not feasible unless someone would devote the resources to it. This isnt just "a corner to cut" amount of work."

yes, adding all that requires a lot of resources and work and it isn't easy. prioritization has cut diversity in body types. studios use the amount of work and focusing on something else in the gameplay as an justification all the time but it doesn't change the fact that plus sized people are completely left out and (maybe) only exist as a rare villain which makes things look even worse. (thisobald thorm, balthazar)

the point is that this tells about the values of the production — including large bodies just isn't important enough to them. putting in the effort and work is not worth it, this can be ignored. and the production gets away with it and this criticism is sweeped under the rug. it sucks!

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fairycrowbar

as much as I love Baldur's Gate 3 it is. Baffling and infuriating that there is nobody online talking about how in a world as massive and populated as this game's there are 0 fat people in it, anywhere, at all, when we had body sliders in Fallout 3 fifteen fucking years ago

If you want Boy body type you get to be hunk and More Hunk and if you want Girl body type you get to be skinny or skinny with muscles and that's WEIRD, right? It's weird that no one's talking about that?? This is a bizarre regression from a game that advances so much and I would have happily waited another whole year of development for a body slider feature

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tbposting

The justification that will often be offered is that allowing more and more body-types requires more and more work making sure every armor, cosmetic, outfit, hairstyle and visual effect maps correctly on to the body of every character and NPC that needs to wear them.

And that's true, you can't just type "add_bodyslider=true" in the code and be done with it, every seemingly simple feature in game development requires ten times the design and QA work you'd expect to make it work. Adding larger bodies to the game would have taken resources and production time, which would result in some other features of the game being less developed, or scrapped entirely. This is true of all parts of game development: there is always a tradeoff, and a prioritization has to take place.

But that also reveals the values at the heart of the production. Doing the work and spending the resources it would take to allow fat people to even exist in their world was not worth it to Larian. It could not be prioritized above any other desirable feature, everything else in the game mattered more than this. THAT is a statement of values, and it is kind of an ugly one. The right for fat bodies to even exist in their world is, at the very best, a frivolous luxury that can be safely ignored.

The company knows full well that society is largely fatphobic, and that it can easily get away with excluding fat bodies, that it can rely on the baseline hateful bigotry towards fat bodies to smokescreen them from criticism. When a game like Baldur's Gate 3 launches with such limited selection of body-types, they know there will be no major backlash, and anyone who does criticize it will be shouted down by the worst people on the internet.

But this prioritization is a straight up gaping flaw in the game as an RPG. One of the central pillars of RPGs as a genre is character creation. Character creation is arguably the actual HEART of Dungeons and Dragons, one of the most important and compelling things that a player gets to do... and Larian made that pillar deliberately worse by excluding some of THE MOST COMMON BODIES IN THE WORLD from being legitimate forms of self-expression. Baldur's Gate 3 is a game which pretends that those bodies don't exist, pretends that nobody wants to tell stories about them, and simply assumes that everyone else will play along with that.

Final Fantasy XIV, another game which I love, is another bad offender in this regard. If you want a chance at a substantially different body type for your character, you straight up have to change species, and even then, your only options are jacked, slim or smol chibi bean. It is a game which is otherwise so radically expansive with its options for self-expression through fashion, but it refuses to allow players the freedom to do anything less than adhere to a small selection of beauty-ideals when it comes to their bodies.

And again, adding this kind of diversity to a game isn't easy, but the fact that body diversity is not valued, is not prioritized, is not worked on, leads to knock-on effects where the institutional knowledge and tools and standards needed to make creating that kind of diversity easier simply do not get developed because nobody sinks time into the process. And every time a company decides that body-diversity in character creation is a frivolous, unnecessary luxury, it becomes easier for the next company to make the same decision since that's just "normal."

Larian probably feels like they had good reasons to limit character creation as much as they did. They probably feel like the many other excellent features of the game more than make up for it, and the sales figures will seemingly back them up on that.

But the lack of fat bodies in Baldur's Gate 3 - and indeed, ANY kind of body that isn't skinny or buff - is a big flaw in the game, it is in fact a gaping failure punched right through the core of the game, covered over with newspaper and painter's tape, protected by an unspoken social agreement to simply pretend it doesn't exist and isn't a problem.

And that sucks, man.

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tikkety-tok

they looked at each other and said “can you believe this woman???” 😂😂 😂

BEtrAyAL! BeTRaYaL oF MoThEr! MOtHer DOeS nOt LOvE uS! AbANdoNmENt! MOtHeR HaS BetRaYed Us! BEtRayAL oF ThE HigHEsT oRdEr! DeAtH FoR MoTheR FoR A thOuSaND YeARs!

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seakingmario
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tarynel

DECEPTION!!!! DISGRACE!!!!

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reblogged

My wife and I went to ikea today to get some fake plants to spruce up our bedroom a little and I'm very fond of them already

Also figuring out where to hang Dorian once we finally get around to hanging all our prints and such lol

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