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THE MAW

@hammerhide / hammerhide.tumblr.com

art, writing, science, mythology, queerness, critical thinking, old vidjas, d&d, and rummaging. art blog: athousandrasps.tumblr.com
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Bronze Mounted Knight -13th Century European toy

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petermorwood

The rider from this 14th century pottery horse is long lost, but that saddle shape confirms he was a knight…

…and might have looked a bit like this.

Pitting action figures against each other is nothing new. I’d love to know how these worked. :-)

This next pair is more obvious. If you look closely you can see the little hole for a string at the front of each wheeled carriage. Contestants lined up their knights on one side of the room, went the opposite side, and pulled…

…and because of those swivel-pins through the knights’ legs, there was no question about making a score. Like so…

The trick, as now, was keeping Dad and his mates from playing with them, and when Dad and his mates were the Holy Roman Emperor and a bunch of noblemen, they did tend to pull rank.

Here are a few more toy knights, or at least parts of them; look closely at the little crested helms on the right of the photo. They were hollow, and could be put on or taken off the knight’s head.

Just like this one. :->

Children in the Middle Ages weren’t just “small adults”; they were kids, they had toys, and they played.

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reblogged

The leaf mantle, as promised! Alas, this one is already spoken for, but I'm trying to finish another by next weekend.

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It's happening! A Thousand Rasps is open for business at the MD Renaissance Festival. We are located on the lefthand side of the front stretch, just before the Lyric Stage. Thank you to everyone who has helped me get here. I look forward to seeing everyone!

(Sign coming on the third weekend!)

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aiweirdness

Discount Strong Bad emails

Children of the early 2000s internet (hi!) may remember spending hours watching Strong Bad emails from homestarrunner.com. They are literally short videos of some guy named Strong Bad checking his email and they are hilarious.

Anyway, Strong Bad just emailed this out on the Twitter:

To find out what that would be like, I used a real neural network, the discount version of Open AI’s GPT-2, the publically-released version with 117 million parameters. Starting from its knowledge of a huge chunk of the internet, plus whatever I trained it on last (looks like that was D&D character bios), I finetuned it briefly on the full text of ~200 emails extracted from Hrwiki.org. It worked so well it’s almost scary.

The questions get Strange.

For more strange emails than would fit in this blogmail thing, go on over here to get emails in your very own email.

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hammerhide

Please never stop

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So my husband started a Witcher TTRPG and it’s really fun. I play a murder grandma (360 yo Griffin witcher) who is super crunchy and I love her. Thus far in the campaign she has:

- chopped off a bandit leader’s head on the very first turn of a combat, before he could give his shpiel

- proceeded to get attacked in both legs by crit fails from comrades

- tank city

- HAD A DOGGAMN HEART ATTACK--legitimately, from the crit fail table

Shit in this game can go VERY WELL or VERY POORLY and it’s amazing. Like we will wreck his monsters and then proceed to spend half a session failing to push a cart up a hill. Neato spaghetti!

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reblogged

What color should this leather squid breastplate be? Medium brown with bronze hardware, ebony brown with silver hardware, or something else?

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reblogged

My most recent armor commission. The client wanted to have a dragon buddy to hang out with!

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Coraline is a masterfully made film, an amazing piece of art that i would never ever ever show to a child oh my god are you kidding me

Nothing wrong with a good dose of sheer terror at a young age

“It was a story, I learned when people began to read it, that children experienced as an adventure, but which gave adults nightmares. It’s the strangest book I’ve written”

-Neil Gaiman on Coraline

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lierdumoa

This is a legit psychology phenomenon tho like there’s a stop motion version of Alice and Wonderland that adults find viscerally horrifying, but children think is nbd. It’s like in that ‘toy story’ period of development kids are all kind of high key convinced that their stuffed animals lead secret lives when they’re not looking and that they’re sleeping on top of a child-eating monster every night so they see a movie like Coraline and are just like “Ah, yes. A validation of my normal everyday worldview. Same thing happened to me last Tuesday night. I told mommy and she just smiled and nodded.”

Stephen King had this whole spiel i found really interesting about this phenomenon about how kids have like their own culture and their own literally a different way of viewing and interpreting the world with its own rules that’s like secret and removed from adult culture and that you just kinda forget ever existed as you grow up it’s apparently why he writes about kids so much

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12drakon

An open-ended puzzle often gives parents math anxiety while their kids just happily play with it, explore, and learn. I’ve seen it so many times in math circles. We warn folks about it.

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gokuma

Neil Gaiman also said that the difference in reactions stems from the fact in “Coraline” adults see a child in danger - while children see themselves facing danger and winning

i never saw so much push back from adults towards YA literature as when middle aged women started reading The Hunger Games. They were horrified that kids would be given such harsh stories, and I kept trying to point out the NECESSITY of confronting these hard issues in a safe fictional environment.

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jewishdragon

SAGAL: No. I mean, for example, your incredibly successful young adult novel “Coraline” is about a young girl in house in which there’s a hole in the wall that leads to a very mysterious and very evil world. So when you were a kid, is that what you imagined?

GAIMAN: When I was a kid, we actually lived in a house that had been divided in two at one point, which meant that one room in our house opened up onto a brick wall. And I was convinced all I had to do was just open it the right way and it wouldn’t be a brick wall. So I’d sidle over to the door and I’d pull it open.

(SOUNDBITE OF LAUGHTER)

SAGAL: Right.

GAIMAN: And it was always a brick wall.

SAGAL: Right.

GAIMAN: But it was one of those things that as I grew older, I carried it with me and I thought, I want to send somebody through that door. And when I came to write a story for my daughter Holly, at the time she was a 4 or 5-year-old girl. She’d come home from nursery. She’d seen me writing all day. So she’d come and climb on my lap and dictate stories to me. And it’d always be about small girls named Holly.

SAGAL: Right.

GAIMAN: Who would come home to normally find their mother had been kidnapped by a witch and replaced by evil people who wanted to kill her and she’d have to go off and escape. And I thought, great, what a fun kid.

It’s anxious adults who desperately want to “soften” stories. Kids prefer the real thing: with monsters, bloodthirsty ogres and evil murderous stepmothers; where the littlest brother always wins and all the villains are horrendously punished in the end. The world is threatening to the eyes of a child, so they need a fictional universe where the little people have a fair chance against the big and strong.

This isn’t specifically about stop motion but it is about how sad or scary parts of movies aren’t really all that bad- IE the 80′s movies, particularly Don Bluth’s films. (X- The Melancholy of Don Bluth, by Meg Shields )

How the children’s animation of the 80’s made room for sadness, and what that taught us. 

There was a time when McDonalds used to give away VHS tapes with happy meals, and by some stroke of luck, one day my mom picked The Land Before Time. It was the first film to etch itself onto me ‐ the way film tends to with kids. I would recreate the plot with stuffed animals and parrot the lines to whoever would listen; I pawed that VHS box until the cardboard went soft.

A couple years ago, I saw that Land Before Time was playing on t.v. and couldn’t remember the last time I’d watched it all the way through. Within five minutes I was completely obliterated and sobbing into a throw pillow. This is a shared experience for children raised with Don Bluth: that as a kid, I could only clock a hazy sense that his films felt different from Disney fare, but that the articulations of this difference, and their ability to emotionally floor me, are something I’ve only become aware of in retrospect.

There was a regime change in animation during the 80’s. Quite literally in the form of Bluth’s official break with Disney in ’79, but in a more elusive sense with the landscape of what children’s animation during that decade felt like. For whatever reason, be it Bluth’s departure or a diseased managerial ethos in the wake of Walt’s passing, the 80’s were a mixed bag for Disney. Don’t get me wrong, they’re amiable and charming films, but The Fox and the Hound and The Great Mouse Detective are not classics. And for all its ambition, The Black Cauldron cannot be redeemed on technical merit. Disney would eventually yank itself out of its slump in ’89 with The Little Mermaid ‐ but animation during the 80’s, along with the childhoods of a slew of millennials, were definitively shaped by Bluth.

That there is a dark tenor to Bluth’s work has been thoroughly, albeit perhaps vaguely, noted, often citing individual moments of terror (cc: Sharptooth, you dick). While I don’t doubt that frightening and disturbing scenes contribute to an overall sense of darkness in Bluth’s work, I’m unconvinced that they’re at the root of what distinguishes his darker tone. There is, I think, a holistic sadness to Bluth films; a pervasive, and fully integrated melancholy that permeates his earlier work.

These stories are full of crystalline moments of narrative sadness; specific story moments at which I inevitably mutter a “fuck you Don Bluth,” and try not to cry. There’s Littlefoot mistaking his own shadow for his dead mother; Fievel sobbing in the rain (a Bluth mainstay) convinced that his family has abandoned him; Mrs. Brisby shuddering helplessly after she and the Shrew temporarily disarm the plow. Other plot points are less tear-jerking so much as objectively miserable: the cruelty of the humans in The Secret of NIMH; An American Tail’s intelligent allegory for Russian Jewish pogroms and immigration; Carface getting Charlie B. Barkin drunk and murdering him at the pier.

You know — FOR KIDS! 

Thematically, there is an ever-present air of death about Bluth’s work that is profoundly sad. Bones litter certain set-pieces; illness and age are veritable threats (shout out to Nicodemus’ gnarly skeleton hands); and characters can and do bleed. Critically, Bluth films don’t gloss over grief, they sit with it. From Littlefoot’s straight up depression following the on-screen death of his mom, to Mrs. Brisby’s soft sorrow at finding out the details of her husband’s death.

There is a space for mourning in Bluth’s stories that feels extra-narrative, and unpretentious. Critically, this is distinct from, say, wallowing. Bluth’s films have a ridiculously productive attitude towards mourning, most lucidly articulated through Land Before Time’s moral mouthpiece Rooter: “you’ll always miss her, but she’ll always be with you as long as you remember the things she taught you.” Disney meanwhile, tends to treat death as a narrative flourish, or worse, a footnote. And in comparison, even notable exceptions like Bambi and The Lion King seem immaturely timid to let palpable grief linger for longer than a scene, let alone throughout a film’s runtime.

Look at all the fun times they’re missing. 

Musically, James Horner and Jerry Goldsmith’s impossibly beautiful scores are laced with a forlorn undercurrent. In particular, Horner’s tonal dissonance in The Land Before Time theme punches the Wagner-lover in me in the throat (admittedly, a good thing). Further to this, the first half of Goldsmith’s “Escape from N.I.M.H,” is reminiscently Tristan and Isolde-y. And while I’m here, I would also like to formally issue a “fuck you for making me cry in public” to American Tail’s “The Great Fire,” which when combined with visuals, is nothing short of devastating.

Speaking of visuals, backdrops of grim and vast indifference dot Bluth’s work; from the twisted Giger-esque caverns of the rats’ rosebush, to the urban rot of a thoroughly unglamorous New York and New Orleans. That these landscapes are in a state of decay is particularly dismal; there is a tangible barrenness, a lack of the warmth our characters are desperately hoping to find by their film’s end. These are depressed and morose spaces ‐ and that they are so seemingly unnavigable and foreboding makes them all the more compelling, and narratively resonant.

The way Bluth uses color is also notable, with dark, earthy tones prevailing throughout only to be blown out quite literally with the golden light characteristic of Bluth’s hard-earned happy endings. Before Littlefoot and friends reach The Great Valley, an event marked by gradually illuminating god-rays, they must slug it out through the parched browns, blues and pitch of their prehistoric hellscape. Like Charlie’s final ascendance into heaven, Fievel must endure similarly muted shades until he is finally (finally) reunited with his family and soaked in glitter ‐ a level of Don Bluth conclusion-sparkles perhaps only rivaled by the radiance of Mrs. Brisby’s amulet as she Jean Grey’s her homestead to safety at the end of NIMH. Because Bluth leans into darker, less saturated tones, these effervescent conclusions are all the more impactful, which speaks in part to the methodology of Bluth’s melancholy.

The plucky leads of Bluth’s early films are all fighting for the same thing: family. From Mrs. Brisby’s persistence to protect her children, to Charlie’s (eventually) selfless love for Anne-Marie, these are characters in search of home. Invariably, each of these characters gets their happy ending, but they have to go through hell to get there, literally in Charlie’s case. In a recent interview, critic Doug Walker asked Bluth if there was any truth to the rumor that he thinks you can show children anything so long as there’s a happy ending, to which Bluth replied:

“[If] you don’t show the darkness, you don’t appreciate the light. If it weren’t for December no one would appreciate May. It’s just important that you see both sides of that. As far as a happy ending…when you walk out of the theatre there’s [got to be] something that you have that you get to take home. What did it teach me? Am I a better person for having watched it?”

Melancholy isn’t just a narrative device for Bluth, it’s a natural part of navigating life, of searching for wholeness, and becoming a better person. Bluth acknowledges sadness in a way that never diminishes or minimizes its existence; he invites melancholy in, confesses its power, and lets it rest. Sadness is, for Bluth, an essential characteristic of the world and living in it. That is a wholly edifying message for kids, delivered in a vessel that is both palatable and unpatronizing. For this reason, among innumerable others, Bluth’s work has immense value as children’s entertainment…even if it means crying into a throw pillow twenty years later.

Reposting, because the value of sorrow is drastically underrated.

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hammerhide

This whole discussion is insightful.

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The RP Repository!

Hey folks! If anyone is looking for a new RP site, I wholeheartedly suggest RP Repository. It’s legitimately the best online community I’ve ever been a part of, and is full of awesome writers too. Check it out!

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reblogged

New item: deckboxes! These boxes have a hinged lid with a simple button stud closure and can hold 100+ sleeved cards. I’m currently working on designs to put on the tops and sides. They are $65.

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