Was watching a hot takes video and one of the hot takes was that Zelda games have never had a good story. To be honest, in my opinion, saying something of the sort feels like a disservice to the series because LoZ is a video game series, and its storytelling is not only about what the plot offers. Sure, plot-wise, the story is simplistic enough, but there are other factors to consider, like side quests and side characters, narrative design, sound design, and clues left in its environmental storytelling that enhances and enriches what would be a simplistic plot. If everything was told to you via the plot, you as the player would also be left with no incentive to explore the world at large. My frustration with Tears of the Kingdom is for this very reason; the plot and the environmental storytelling seem so disjointed, not only from its own world, but from the game that it calls itself a sequel of. I want to be led to clues that allow me to speculate about all these characters and plotlines and mechanics they've introduced but the clues have no meaning or weight to them such that you can interpret them in any way you wish, leaving it far too open-ended to come to any reasonable conclusion.