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@sincosma / sincosma.tumblr.com

amanda • they/them • 32
mostly fandom, folklore, and memes
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About

☽ amanda/sincosma

☽ they/them

☽ 32-year-old autistic queer

☽ practicing folk witch

☽ weird goth creature

☽ writer, musician, embroidery artist

☽ posts and reblogs folklore, high strangeness, legend of zelda, star trek, critical role, good omens, ofmd, and bad memes

☽ ☽ ☽

Fanfiction

Author of:

• Link/male!Sheik works Congruent, Isometry, and Sanctuary (ongoing).

• Revali/Link work Inertia.

☽ ☽ ☽

Links & Tags

Queue isn’t tagged. Please feel free to make any tag requests.

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reblogged
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thelenroman

Thinking of Hellier Season 3 dropping sometime this year, had me revisit the series. Even after all the rewatches it's still so magical. The last episode of Season 2 "Night of Pan" remains incredibly powerful to me, In my mind I imagined the Hellier Crew stumbling on a long forgotten ancient statue of Pan inside the Cave they do the initiation ritual in, I just had to illustrate it as a love letter to the Hellier series and the crew

Can't wait to see the next season and its high strangeness will bring.

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reblogged
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bloobluebloo

Was watching a hot takes video and one of the hot takes was that Zelda games have never had a good story. To be honest, in my opinion, saying something of the sort feels like a disservice to the series because LoZ is a video game series, and its storytelling is not only about what the plot offers. Sure, plot-wise, the story is simplistic enough, but there are other factors to consider, like side quests and side characters, narrative design, sound design, and clues left in its environmental storytelling that enhances and enriches what would be a simplistic plot. If everything was told to you via the plot, you as the player would also be left with no incentive to explore the world at large. My frustration with Tears of the Kingdom is for this very reason; the plot and the environmental storytelling seem so disjointed, not only from its own world, but from the game that it calls itself a sequel of. I want to be led to clues that allow me to speculate about all these characters and plotlines and mechanics they've introduced but the clues have no meaning or weight to them such that you can interpret them in any way you wish, leaving it far too open-ended to come to any reasonable conclusion.

If LOZ never had a story, there wouldn't be hours and hours of lore speculation on YouTube. Environment storytelling has been a fixture of the series since its start. Even beyond that, while the main plot is usually morally simplistic, almost every game since Majora's Mask has endeavored to include moving or interesting side characters. TOTK even has some that play with the idea that there isn't a binary division between good and evil. But setting that aside, I don't think "this series has always been bad at telling stories" is as good a defence against "Tears of the Kingdom has a bad story" as people think it is. If you're making an adventure game, it needs to have a serviceable story. You don't get to nope your way out of that by claiming it wasn't your focus.

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there are animals alive right now that are so famous online and they have no idea. they are completely unaware of their celebrity status. wtf.

anyway, can you tell im stoned rn? happy 420 to all who celebrate lmao

tell me about famous pets or animals you follow pls. my personal fav cats are in the tags.

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