here are my biggest gaming hot takes:
- no game actually needs to run faster than 30 FPS
- no texture needs to be bigger than 2k, and most don’t need to be bigger than 1k (save for megatextures). A good chunk should actually be smaller than 1k
- lower poly counts > high poly counts
Once you pass a certain threshold, it doesn’t even affect the style of the game that much, and you’re just using exponentially more power to get exponentially smaller results
Like, for example, the original Skyrim was 4 GB. The remaster is 22 GB. That’s five-and-a-half times more space for the exact same content! The graphical improvements are honestly negligible, especially when you consider the massive leap in storage and RAM used.
These sorts of things just hit diminishing returns so quickly— My eyes can’t tell the difference between 1k and 4k textures.
We have so many fun ways to get the maximum mileage out of every pixel and every polygon. It’s sad to see those techniques slowly trickle away from big-budget games!
Even as storage space becomes less and less of a concern, there’s something satisfying about keeping everything as small and tidy as possible