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Limey's Sims Spot

@limeyyoshi / limeyyoshi.tumblr.com

Hi! I'm Limey, that chaos-loving Yosh' known from MTS... now with his own cosy Simblr corner... 27y, he/him. German with slight obsession over British English. Love Sims, Pokémon & Yoshi.
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I think I am having an issue with your more dangerous buglers mod. I have the original version. I am having a weird error, after restoring the hobby car I can't click it without getting a reset error on the controllable sim. I ran HCD 4.1 and found no mod conflicts only a duplicate of my default road. I don't have a default for the car or any other mods related to cars or driving. I am pasting some the text from the error log as it will probably make more sense to you than I.

Object id: 708 name: N001_User00165 - Olive Stack size: 9 Error: Bad gosub tree number. Iterations: 1 Frame 8: Stack Object id: 310 Stack Object name: Car Ownable - Restorable Node: 8 Tree: id 8523 name 'Interaction - Ownable - Install Alarm TEST' version -32754 from CarGlobals Prim state: 0 Params: Locals:

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This error tells me that, besides the standard version, you also downloaded the "Visit Other Sims" compatibility patch. Did you get the new version of it when I released an update for it on November 26th last year?

This error should not be occurring without said compatibility patch, or with the updated version correctly installed.

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Anonymous asked:

Saw your VR googles. I have a question - do I need JACKY93's version for this to work or your version is enough? Stand alone?

My version overrides theirs, you can’t use them together as they have the same GUID. Jacky93Sims’ version comes with five files. My version overrides one of these five files, while the other four files must be kept in your game if you already had the VR headset before. Otherwise, you must download these four files to use them together with my changes.

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Jacky93Sims' 4t2 Functional VR Headset - Bugfixes and New Features

So I have been playing with the 4t2 Functional VR Headset by @jacky93sims for a while now. While it is an amazing thing to have it at all, I immediately noticed some weird things going on in my game whenever I tried to use it. Initially I just wanted to get rid of these weird things, but this sparked a big makeover of the entire mod's functions, as I felt this object could do so much more with a bit of BHAV magic.

Most importantly, Sims can now use the VR headset autonomously, gain Science enthusiasm (because waaaay too few objects benefit that hobby) and Fitness through it, you are no longer prompted to take a screenshot whenever a Sim puts the headset on or off, and the headset will no longer kill Sims if you leave them unattended.

Note that the download link only includes the main object containing all the code! Please go to the original download page to grab the headset accessory and the child, teen and adult meshes, too.

The complete changelog is under the cut, if you are interested in the other ways I have changed this object up.

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Questioning how TTAB's really work...

I've started doubting something that everyone assumed was correct so far, and I will update my "More Intelligent Bathrooms" mod on MTS shortly to test if I am correct in my doubts, because I've had multiple people complain to me that my mod is not working as intended, despite me exactly following the instructions from this tutorial back in early '23 when I created the mod. Back then, I wasn't as experienced in modding yet, and did not really question tutorials on the Internet either.

To the matter at hand. There is a non-zero chance that the explanation provided by @dramallamadingdang regarding TTAB's... is wrong, because of an oopsie in SimPE.

iCad's exemplic study, the FreeTime exercise bike, according to SimPE, displays following advertisement values: Base 0003, Delta 000A, Type 0023. iCad checked the TTAB entry on the MTS Wiki against it, and did not find type 0023 in there, but for the tutorial did not follow this oddity further, instead asking people to just set the value to 0000 to apply to all Sims equally.

Now, while the exercise bike was not present in early EP's, we can look at other objects and look at its own TTAB advertisement values as they are displayed now, and as they were displayed in, say, Open for Business. Because, in fact, Pets introduced new TTAB formats that allow you to set separate advertisements for different motives for Sims and pets. And quite notably, many interactable objects in the game were subsequently updated. Sometimes, values were just switched around, while sometimes, they were completely overhauled.

It's the switcheroo cases that made me open my eyes and come up with this hypothesis.

What if all the columns are actually shifted by one in later TTAB formats, causing the labels and columns to mismatch?

If we look at the exercise bike again, suddenly the advertisement values make perfect sense. Instead of type "23" weirdness, we have a very clear bias towards Active Sims (type 3) using the exercise bike, which is also observable in-game.

But also, for the medicine cabinets where I saw a type "32" I couldn't make sense of, suddenly this is just a huge Delta for Neat Sims (type B), and I finally have an explanation for why Sims almost never wash their faces (because only Neat Sims are enabled to do so at all, and even then brushing their teeth advertises to them so much more).

Again, as mentioned in the beginning, I will update my Bathroom Intelligence mod shortly to reflect these new findings - let's see if I'm right.

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Today I’ve got a bit of a WCIF of my own:

Does anyone know if someone ever made a hair for male Sims, with blinding bangs (hair that covers both eyes) like the TS3 hair in this picture, for Sims 2?

I have never been able to find one for games other than TS3 or TS4, and my fiancée desperately needs a hair like that because she has an emo OC and would like to have him included in a Sims 2 neighbourhood.

Short hair like the pictured one would be perfect, but alternative options are always welcome too.

Thanks in advance!

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In this case its not even the black screen but to actually open. the resolution gets changed but i'm stuck on the desktop for at least 3-4 minutes and i cant click on anything.

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Hmmmm...

I remember having to deal with this in the past, but I don't remember what I did to fix it. I don't think it has anything to do with the processor though. Between your AMD laptop and your Intel computer, there could be so many other differences to consider.

Do you run your game using DXVK? Because I had to recently toss it out as my game actually ran worse with it than without.

Do you use the Sims 2 RPC Launcher? What does your installation look like anyway - are you playing with the original disks, the Origin version, or through other means?

Graphics Rules Maker has done its part? Is your graphics card entered into the Video Cards.sgr file, too?

(Feel free to reply under this post instead of asking a new question each time, by the way.)

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Not basically finding a mod but i have a laptop with Ryzen 5 and everytime i open TS2 it takes ages to open but when i open task manager during that it says its not responding. I thought it was windows 10 related but on my old Core 2 Duo pc also with W10 it opens immediately. Do you know how can i fix that issue?

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Hey, I actually have a Ryzen 5 processor in my desktop PC and I, too, need to wait about 5-15 seconds from a black screen until I see the game's loading screen. (It's generally quicker if I quit the game after it loads and start it a second time during the same PC session - which happens a lot when I test mods). Yes, it is Not Responding in that time, but I'm just used to it. My game runs better than ever with hardly any crashes despite a 7 GB folder of CC, so I don't worry about loading times that much (especially since, compared to Sims 3 loading times, this is still quite tame!).

I'm afraid I may not be the right person to help with this, if you are planning to nix the black screen loading for good.

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Anonymous asked:

Hi Yoshi! So you made the batch to randomize TV clips. I was wondering, could you also do it for radio stations? It always starts playing Salsa radio station. It would be also cool if the songs would be randomized when we make our own playlists. They always play the same order we set them in. Thanks and have a good day!

Hi there! My randomiser would actually mess things up because the .package files containing the music HAVE to be of a specific filename for the game to find them. The radio station issue is an unrelated one anyway and there are already mods to tackle it.

To fix the Salsa Syndrome (as I like to call it), check out I'm Sick Of Salsa Music by @hexagonal-bipyramid. I can also wholeheartedly recommend the Music Preferences Mod by @lamare-sims so then Sims can have individual music preferences (kinda like in Sims 3!). With that second mod, Sims will prefer to tune stereos to their favourite station if they have any, will NEVER tune stereos to their hated stations, and you can additionally control the randomness in a bit more depth. Check the description spoiler there for more info.

On the second thing you brought up: Songs that you picked for your custom stations are written into a customstation.xml file in Music\ in a fixed order that is not changeable unless you hand-edit said file.

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Hey Love your Game Rack Mods, but I cant help myself editing everything do you know how to make the urbz rack have an empty state like the other racks? more than happy to do it myself was just wondering if you could point me in the right direction so far all I have is a texture without the game box shadows and an empty mesh but not sure about how to go about making them work, fair enough if you don't know how just thought id ask since you seemed to have worked on those items before.

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Might be simpler than I initially thought when I read your question in my inbox. First picture is the model names on the FreeTime video game rack, where graphic number 2 is the empty game rack mesh. The second picture is the routine where the game rack is set to graphic number 2 and the "Out of Stock" flag once its stock hits zero. I suppose this could be worth a try, just drop this mesh name into line 0x02 of the Model - Names STR# resource of the Urbz rack (originally, this line is empty). Since it only affects the mesh, I hope that the textures won't end up looking weird.

Feel free to test this out and report back, as this may be an important fix I need to apply to my mod.

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Anonymous asked:

Hey hate to ask anonymously again after you already made Urbz avaliable for all game racks, but do you think you could possibly do the opposite and make all the games avaliable on the urbz rack? fair enough if you cant

I had the thought while I was working on it, but didn't expect you'd actually ask for it. :p

Thankfully you're in luck. The Urbz game rack got a unique group instance (and not the generic 0xFFFFFFFF), allowing me to create an override mod without having to provide the entire object with it.

I didn't only enable browsing and buying all Maxis games, I also enabled the Urbz game rack for all business purposes. Originally you could only browse and buy. Now, you can add it to your business and it'll work just like any other game rack, letting you restock and set your own price for the games you sell. I proclaim... it's time for some

Urbz Rack Freedom!

To install this correctly, you have to make it load after the Urbz game files. When in doubt where in the Downloads folder you left them, just put my mod into the main Downloads folder (not a sub-folder) and rename it to zLimeyYoshi_UrbzRackFreedom. This should ensure it definitely loads last.

Always use this together with Bust Out of Bustin' Out and Purchase Sims 3 and Urbz from Racks. In particular, the second mod is crucial as you will not be able to buy Sims 3 or even Urbz from those modified game racks otherwise. Without the first mod, Sims 3 will use the cover art of Command & Conquer 3, which is... unfavourable.

FreeTime is required due to the dependency on the second mod.

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Anonymous asked:

Would you please be able to add the Urbz Game to the Game Rack like you did for the Sims 3?

EDIT 2: Aaaaand done! Check it out. It was only consequential that I added Urbz as a browseable game to the countertop and floor racks, too, so I updated my Countertop Rack Fix and its add-on too.

EDIT: So it turns out my search wasn't thorough enough, and I clearly have no idea of the vast world of official Maxis creations that used to be on the Exchange. I'll get to adding support in ASAP, and update the mod over at MTS once done :)

Hello! In order to add Urbz to the game racks, I'd need to know which one you mean. Did anyone ever make Urbz a playable video game in Sims 2? I know no such CC and couldn't find it with a quick search either. It's not in the unmodded game either; at least, not in mine, and I have the Ultimate Collection.

Also, when it comes to adding CC games to the game rack... it requires more than just having the game object with all the clips and stuff. You need proper cover art too if you plan to make the game buyable, and I am unfortunately not proficient with texture manipulation.

So unless the Urbz game you are talking about contains said textures (I'd need to check to know), I'm afraid I have to pass. Just using a placeholder or a different game's texture for the sake of making Urbz buyable from the rack would not be my style.

Fun fact: There was an additional playable game planned for the base game, but all the remaining references to it lead to nonexistent objects, so I don't even know if that could've been Urbz.

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Hi Yoshi, love your work, I’m a secret admirer of sorts 😅 would love to be such a prolific modder as you one day lol.

I have a question/idea for a mod, but have no idea how to start, thought you might have some suggestions or tips if it’s not something you’d be interested in making. If not I'll try my best and give it a shot, who knows I might succeed 😂

So here goes: Do you think it would be possible to have the used glasses from bars not magically disappear, but instead the bartender would have to clean them up? Kind of like how it’s done with the espresso cups for baristas. It has always bothered me how the patrons seem to digest the bar glass, along with the fluids...that doesn't make much sense to me.

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Hi, and thank you! Honestly I wouldn't consider myself prolific, I bake pretty small breads compared to other modders (who I look up to, and who inspired me to become a modder myself).

It isn't difficult to make bar glasses not magically disappear, I in fact whipped that up while I was still on holiday and am currently testing it. Once it's done I might share it on my MTS (same username as here) since it's more than just a small fix or a mash-up of someone else's mods.

A bartender's routine, however, is impossible to just change on a whim. Many NPC's in the game - firefighters, wolves, burglars, nannies etc. - have their behaviour baked into their character files, as they are made from templates that reside in the objects.package. That applies to bartenders, too.

Unlike global NPC's such as the Grim Reaper, whose entire character files sit inside that file, they are safe to play, but you'll notice they'll have leftovers of their old behaviour when you add them to a family, such as burglars still sneaking on occasion. That's because all the functions that are in the NPC template also get added to the NPC's character files.

As such, were you to make changes to a function of this NPC template, it would work, but only for newly made NPC's of this type. You cannot change the old NPC's ways without altering their character files, which makes it impossible to solve with one mod you just plop into Downloads.

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Anonymous asked:

You know where i can find any workable washing machine/dryer combo for ts2? I remember there was one kit that worked but i cant seem to find anymore. :')

Hi! There’s currently four kinds I’m aware of that do washing and drying to different degrees.

The first one is Rebecah’s original washing/drying mod. However, it may feel very cheaty. It not only boosts the Sim’s Cleaning skill and Fun, but also maxes out their hygiene and comfort completely.

Secondly, you can check out @gummilutt’s edit on MTS, which removes this cheaty motive gain. Another modder by the name of iCad added autonomous usage which this version also has, great if you want the machines to be on community lots as well.

Third one up is a small edit on GoS that adds payment on community lots and owned businesses, and tweaks the motive gains to make more sense: a small Hygiene gain for washing, and a small warm-up for Sims when they dry their clothes.

The last one I know is also the most advanced one, made by @sunmoon-starfactory, found here. It makes washing and drying clothes function almost like in Sims 3 and 4, but it has a lot of requirements and dependencies so think it through if you want to go this far.

Hope this little overview helps you out!

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Anonymous asked:

You know where i can find a Version of the Gigantek Television (sims2) that uses either 2 or 4 squares of space instead of 3? Cant stand that tv looking "asymmetric" ony my sims living room.

Hiya! This set by Michelle on MTS includes a 2-tile version of the Gigantek TV, and a 3-tile wall-mounted version, as well as a couple of 1-tile variants that fit on tables, counters and desks too!

Hope this helps!

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Don't scold sick children!

This is the School Work Lecture mod from simler90's School Mods updated with changes originally made by Cyjon's School Sick Days.

The two mods normally conflict, but I wanted both in my game, and with my changes the two will finally work together.

Enjoy: sick children and teens not losing a grade for missing school, even if they got healthy before the school day ended; and any kids with grades in the D or F range getting scolded by their parents.

You will still need Cyjon's mod as-is for everything to work as intended, and you will have to replace simler90's mod with this new file. I kept the name of his mod like the original download so you can easily overwrite the file. This will also make sure the load order is correct (CJ-SchoolSickDays has to load before SchoolWorkLectureMod).

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reblogged

🌴Lowedeus' Neighbourhood Skies optimised (reduced texture sizes)🌴

(cleaning my desktop up and want to post this, sorry for the lame preview but i cba lol)

so this is an optimisation of those hood skies by lowedeus. if you encounter pink flashing, then these are for you! these skies are often listed in sims 2 starter packs and not many people realise how much of a toll it has on your game, being at 4k texture sizes. they are a staple for the game tho so thats why i optimised it

a general disclaimer is that if you use custom skies and horizon mods, they are one of the biggest offenders of pink flashing as those use HUGE texture sizes!!

all i did here was shrink the textures to some better sizes, like 1024x512 and 512x512 (the texture sizes here were different so thats why they're not the same)

it will overwrite the original files (these wont work with the others)

eta: these are not for simnopke's skies, but the originals are tagged above

another not eta: the original maxis sky is 512px only, that's what inspired me to do this as there's no reason why other textures can't be that size too

credits - lowedeus for original files

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lowedeus

Okay, this should have been done in 2K17 by myself, but the real life says "no". Anyway, better late than never!

Thank you @polygonbeach for uploading this very important and useful edit!

First of all, I apologize to everyone who might have been suffer from the infamous Pink Soup flashing. I never have one in my game, I used that skies for years, and such a HQ skyboxes based on my own game experience. But the resolutions of the totalitarian skies' textures sometimes are actually quiet huge:

- 2048x2048 px for Gray, Rise, Latte, and Tower - 2048x512 px for ACII, Wind, Star, and Alfsi  - 4096x1024 px (!) for Day, Pink, and Night (only for lot-sky)

I have edited the original post to add info and a link. And I promise I’ll upload optimised lot skybox variants ASAP!

The reason why I prefered that size was pixelization. The maxis' skies use simple gradients, so it was not such a big problem, but detalised cloud textures requiered the higher resolution because of texel. I uses the original textures, converted from You Are Empty, Assassin's Creed, and the Sims 4 (the Alfsi ones) - the games from the late 00th-early 2010th, so I sure that 2048x is suits ok for TS2. (maybe the few 4k skies that I made in 2k17 as experimental recolors were excessively, I admit it).

So, variety is always good and it's good to have a choice. Thank you!

P.S. I confused but the polycont of skydome in your version is the same as original (1920 polys for the cross-skydome for example).

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More useless decor gets a purpose, woo!

All four towel racks from Honeywell's Better Bath Collection equipped with the features from gummilutt's Get Dressed on Towel Racks.

When I saw this mod on my timeline, I couldn't help but think of that gorgeous bathroom appliance and decor set I use everywhere, so I just had to do the update.

It required a bit of extra work because it was missing the "view" slot that @gummilutt required for full functionality, but it works, and I'm happy. :)

Best used in conjunction with @episims' Towel Mod Lite!

Without further ado, here's the

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