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Lazy Duchess

@lazyduchess / lazyduchess.tumblr.com

22 years old Sims Modder Finds Sideblog: @lazyduchessfinds Any pronouns - Boy | Requests: Closed Contact me on Twitter or Discord
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Supporting me on Patreon and Plans

Hi!

As some of you know, I have a Patreon: https://www.patreon.com/lazyduchess

I meant it as a way to simply donate to me on a monthly basis, but I've realized it wasn't completely fair and I'd like to give something back to my patrons and an incentive for people to join if they're financially able to.

From now on, I will start posting progress on my WIP, Experimental or "Secret" projects for my Patrons there and interact with the comments on those posts.

You will also get a special role and channel on my Discord Server:

There is also an Early Access tier to get mods days before release, and a third tier that I'm still unsure what to do with.

If you'd like to know what my Experimental TS3 Core Mod I'm working on is all about and would like to stay fully up to date, I've already made a Patreon post detailing it.

This doesn't mean that I will stop posting about WIPs on Tumblr, I will simply give a more detailed and frequent behind the scenes on my Patreon.

There are mods that I keep mostly a secret due to their nature, such as Story Progression before the Beta or my Core Mod. Those are the kinds of mods that Patrons will know about before everyone else.

Feedback is appreciated, so feel free to let me know what you think!

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i've actually been working on story progression with ts2hook a little bit, doing things like synchronizing hood view time of day with the global sp time of day, and fixing sim object names as sims born with story progression are still called Baby Boy/Girl in object error logs and internally.

maybe moving sims into empty lots will be possible!

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Sims 3 CLIP Tool for Blender 3.x

Hi!

Here's the Sims 3 Clip tool, updated to work with the latest versions of Blender by myself, so you don't have to use those crusty old Blender versions. Also includes an adult male rig with IK bones to make animating less painful.

Download: SFS

If you're looking for more rigs or information you can check out the original website for the original version of the tool: https://sims3cliptool.wordpress.com/

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[TS2] Sim Bio on Tombstones (Commissioned)

Hi!

This is a mod that was commissioned to me by @IlexVici on Twitter, so credit for the idea and concept goes to her :)

This mod adds a new "About" immediate interaction to urnstones and tombstones if the deceased Sim has a biography, and will display it in a pop-up message when clicked.

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[TS2] Wall Top Fix

Fixes the stretched, ugly wall top textures.

They should now display more or less the way Maxis intended them to.

Update 8/19/23: Fixed certain wallpapers rendering incorrectly.

Download: SFS / MTS

Compatible with wall top texture replacements.

Fixed a bug with this mod, long overdue.

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andrew willmott who actually created the swarm particle system noticed our work :)

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Progress on figuring out TS2 effects. Ammar, who is working on OpenTS2 with me, did some amazing work figuring out the effects format, and we found some hidden functionality in TS2 that allows us to edit effects more easily:

Effects in TS2 control a ton of things, most obviously particle effects like the musical notes in hood deco, clouds, fire, smoke, but also decals (like the farm fields in hood view), hood flybys, the skybox, even camera movements like the zoom animation in CAS.

We weren't able to mod these before! Still tons of research to be done.

Here are the effects in action in OpenTS2 (implementation is still early)

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[TS3] Lot Population Mod

Update 7/18/23: Fixed issue that caused custom tuning to not take effect.

Download under the cut

Overview

This mod is an experiment that's been in my mind for a while now - Teleporting Sims into community lots as you send your Sims to them, or focus the camera on the lot, etc. Making the town feel more alive, and making it so that community lots are always populated. This makes it work more like a traditional open world game, in which characters are spawned based on camera distance, where you're looking at, etc.

Not only that, it also adds walkbys, much like TS2 or TS4. These are Sims that every once in a while spawn on a sidewalk, out of view, and walk across the screen, then go on their own way.

Now community lots will be filled with Sims.

Update, fixed issues with the XML that made it not take effect.

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[TS3] Lot Population Mod

Update 7/18/23: Fixed issue that caused custom tuning to not take effect.

Download under the cut

Overview

This mod is an experiment that's been in my mind for a while now - Teleporting Sims into community lots as you send your Sims to them, or focus the camera on the lot, etc. Making the town feel more alive, and making it so that community lots are always populated. This makes it work more like a traditional open world game, in which characters are spawned based on camera distance, where you're looking at, etc.

Not only that, it also adds walkbys, much like TS2 or TS4. These are Sims that every once in a while spawn on a sidewalk, out of view, and walk across the screen, then go on their own way.

Now community lots will be filled with Sims.

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The Sims 1 Edith Leak

Hey!

Some of y'all probably seen this already, but recently a debug build of TS1 with Edith included was released:

Edith is a program that runs alongside the game, allows you to modify and create objects and behaviors during runtime. Any changes you make to interactions, scripts, etc. Will take effect and save in realtime.

Tips under the cut.

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Lot Population Mod (Early Access)

Hi! I put up a mod that automatically pre-populates lots with Sims, adds way more visitors and adds walkbys like in TS2 and TS4.

It's currently on Patreon early access for 15 days if you'd like to check it out.

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[TS3] [WIP] Pixel Shader Modding Framework

This mod doesn’t do much by itself, but my shader mods will depend on it as its purpose is to enable the injection of custom shaders into TS3 (Replacing original ones)

Download: SFS

To install, extract the .zip file into your “Sims 3/Game/Bin” directory.

If you’re on Origin/EADesktop install my Custom Launcher or, alternatively, launch the game from the provided “TS3PatchLauncher.exe”. If you’re not on Origin/EADesktop you can get rid of this executable, its cfg file and launch the game normally. 

If you have the Smooth Patch installed, it will ask you to replace some files, it doesn’t really matter if you do or not as these files are the exact same and both mods will work fine together.

This mod was tested on 1.69 and 1.67, can’t promise it’ll work on older versions. No Mac support, sorry!

If you’re wondering how to make your own shaders:

This project is currently merely a WIP proof of concept, rewrites and restructuring might happen (and should honestly, the code is a MESS)

Update 1: Fixed HLSL shaders not loading.

small update to fix a very niche issue.

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No Social Groups

Hi! Thank you all for the support on the Catalog Search Mod :) I'm so happy y'all enjoy it, and has put me in the mood to play TS3 more lately.

I've made this small mod which removes Social Groups as I find them particularly annoying, but you can choose to keep them in University worlds only if you prefer!

Download: Patreon (Free)

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[TS2] SMD Tools - For CC Making

Overview

This is a simple small tool developed to automate a little bit of the process of creating custom clothing meshes for The Sims 2. Meant to be used alongside SimPE, using its built-in SMD exporter and importer.

This tool was inspired by CmarNYC's Meshing Toolkit.

The tool assumes you're familiar with the mesh creation process already - You need to provide your own extracted reference meshes.

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