hi ! have a problem, how do make that the clothes of explorers from "World Adventures" and sets like "Quantum Power Suit", "The Party Pack Bundle" are not randomized for the NPC and townies ?
Hi! It's pretty easy, all you have to do is set the ValidForRandom flag to False in the CASP resource. This will mean that when the game rolls a new outfit for a sim, items not flagged as ValidForRandom won't be taken into consideration.
Here are some guides to help:
II. How to Clone with S3OC - if you want to edit items that come with the basegame, EPs or SPs (like the WA outfits), you will need to clone them first. For clothing, go to Cloning \ CAS Part and select whatever item you want. Since you want default replacements, you will need to untick the "Renumber/rename internally" option. You can change its flags on the right, before clicking Commit.
After you're done cloning an item, you can open the new .package in S3PE and extract only the CASP resource since you won't need anything else. Right-click the CASP resource -> Export -> To package..., and give this .package a name. If you have multiple CAS items you want to edit, you can put all their CASPs in one single .package.
If you want to be able to quickly identify what your items are when you open up this .package (e.g., maybe you want to change more categories in the future), you can also export the THUM resources (in-game thumbnail) along with the CASP ones.