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Quick Update on Gopher Town

It has been a far too long since my last blog post, but in that time I have done a few twitch live streams, but I have mostly been working on the art pipeline, level switching, and waiting for Huion (my tablet maker) to fix their mac drivers so I can use Substance Painter on Mac.

I just wanted to give a quick update and show some additional detailed designs of Mossborough.

Below is the full high level layout of Mossborough (official name still to be determined).

image

Based on this high level design, I have started to create a more detailed level design doc. Today, I managed to get pieces 4 & 5 done (or at least much closer to what I want).

Below is what I have so far:

image

Right now my focus is on getting a full 9 x 9 grid section filled out around the player so that I can test how my level switching works in Unity.

After I finish the above 9 x 9 grid sections, I will move the pieces into blender for full modeling. After the blender treatment, I will use Substance Painter (Windows version due to Huion driver issues on Mac) to texture the models. Once that is done, I will export them to Unity and start laying them out.


Thats it for my brief blog post update. I am hoping to start streaming again very soon.

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