MegaMare X — MegaMare X Dev Update – Dec. 2016

1.5M ratings
277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

MegaMare X Dev Update – Dec. 2016

Let’s close out the 2016 year with another development update.

Dear Celestia A.I., there will be some good stuff coming in the 2017. This year has been a bit rough at times, but we’ve made a good steady pace. Once January is underway with the holidays over, we’ll show various features and progress that we’ve only talked about and not shown. Cutscenes, armor, and more will be featured in the new year’s updates as we finish up the remaining work in our 1st major alpha milestone.

What’s all this milestone business? It means we’ve hit all our core gameplay needs, and we’re ready to move on into iterations territory. Our 108th alpha build came out just before the holidays, with save/load game mechanics, various cutscene improvements, bug fixes, and a spiffy, fresh title screen:

image

The release also caused a few hiccups in the scripting files, and we’re waiting on the last sprite-work for our armor pieces to be in-game before that’s ready to show off.

As for what’s next and underway:

  • End-of-game script-writing and boss design.
  • Tileset sketches for completed stages.
  • New and revised stage layouts.
  • Weapon power sprite effects.
  • Cutscene animations and portraits.
  • Apple-flavored alpha testing.
  • Updated UI improvements and features.

And that’s just the tip of what we’ve already got started as we continue past the year marker. Meanwhile, the team’s been gaming together, had members return with fixed computers, and are gathering fresh energy. Our newest team recruits have been diving into things and are off to a great start. We’ve got what it takes, and the love to make it great.

Now for the ever-burning question on your snow-sprinkled holiday brains:

When will the game be released?

We don’t know. It’s unlikely in to be in 2017, but if our pace quickens a bit, a beta build in the coming year is possible. And betas mean testing. We’ve received a lot of interest in playtesting, but we haven’t worked out an effective plan for how to approach it. If there’s anything we decide on, we’ll let you know here first.

Keep your asks and comments coming in, we’re always happy to hear from our fans.

TLDR: We have almost reached a milestone, and will be ready to show some stuff in Jan. There’s still lots to do, but the team is getting good at this, so we’re hoping for a 2017 beta.

Continue the cheer and friendship, sprinkle in some hard work, and be on the lookout for some robot-blasting fun in the new year.

MegaMare X Starlight Studios game development

See more posts like this on Tumblr

#MegaMare X #Starlight Studios #game development