askagamedev:

One day in the office, a few years back, I heard the creative director of the game I was working on escorting a group of students (or maybe they were gaming press… I wasn’t exactly sure) on a tour through the studio. While the lead AI programmer on the project was setting up a demo for our upcoming game, the creative director killed some time by talking up how smart that AI was. Our creative director was a great salesman. It’s how he got the other leads to sign off on his ideas. That day, he held the crowd’s attention by telling stories about how how smart the AI was, and how easily he’d get sniped for just peeking out even a little bit at the highest difficulty. He used body language to sell it, reeling back as if he had been physically shot in the face. Everybody laughed. A few minutes passed and the demo began in earnest. It’s funny, because that was the day that I witnessed a game developer perpetuate the myth that good artificial intelligence somehow equated to accurate attacking firsthand. It wasn’t until over a year later that I realized just how big a cognitive gap there was between truth and myth.

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    This is why what the “elite” players of a game find fun (a hard AI that punishes you for a single mistake) is different...
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