Oh hey, probably bard. We thought you were dead
I am lol
@probablybard / probablybard.tumblr.com
Oh hey, probably bard. We thought you were dead
I am lol
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op didn’t add a link so here’s a link to his patreon where all of his minis are free to download please support him if you can
all the tips I found for drawing a fantasy map are like :) “here’s a strategy to draw the land masses! here’s how to plot islands!” :) and that’s wonderful and I love them all but ??? how? do y'all decide where to put cities/mountains/forests/towns I have my map and my land but I’m throwing darts to decide where the Main Citadel where the Action Takes Place is
okay so i know i said most of this in the replies but it might be easier to actually reblog and say stuff instead lmao
Cities - go near water! freshwater lakes and rivers (rivers especially) are the best places for cities because A) source of water and B) travel and trade is much easier cus you can put your boats like right there. Basically ever relevant city ever was built on a lake or a river.
for rivers in general - because gravity, rivers run from mountains (forming from melting snow and ice (this is why they get fat in spring–more stuff melting)) to lakes/ocean where they can empty out (and even lakes will have rivers leading out that eventually get to the ocean), which can help when mapping out where those start and end. rivers are also much thinner and faster in steeper elevations and very slow and wide when the land is flat
mountains - i like to think of what the tectonic plates look like because that’s what makes mountains! mountains are also never standalone they’re always in mountain ranges (archipelagos are really just underwater mountain ranges babey). a cool trick I like to do is occasionally separate mountain ranges across continents, because over time the tectonic plates shifted and literally split the range in half. These mountains are really old tho so they’ve eroded and therefore it makes them smaller and rounder (like the appalachians) as opposed to relatively young mountain ranges like the rocky mountains which have taller and sharper peaks
Another mountain trick: if your mountains run along the ocean, the ocean side of the mountains will get a LOT of rain while the other side will be very dry–almost desert-like, in fact. think of temperate rainforests in British Columbia vs the drier conditions in the canadian prairies
forests - depends on how warm the area might be. coniferous forests are found further north (before you hit the tree line, and then it’s only tundra onwards) but as you head south you get leafier trees, and the leaves tend to get larger too
If you think about general elevation too, you’ll have places that might be swampy (wet + lower). if your world has an ice age like we did, then glaciers may have carved the land, leaving piles of soil in the south that was left when the ice receded and places where the bedrock has been bared north of that (like the Canadian Shield in Canada–the reason we see that is because of the glaciers)
You might also have a land that’s dotted in a shitton of freshwater lakes as well because the meltwater filled the holes that the glaciers scraped out (this is why canada has so many goddamn lakes)
and if the ice age was more recent than it was in our world, then you might not even have the forest re-growth and it could be a lot of open plains
tl;dr i like to think of major climate events that might have also shaped the land on top of some basic rules
The Artifexian has an entire series on building your world from literally the stars down and then the ground up.
Though, for fantasy, you can make the world operate on entirely different principles:
With that done, the actual topic of city placement can be covered by videos like this:
Or
Once you have your places, if you want help naming them in realistic ways, this video can help:
This one is on architecture, which is definitely a subset of cities:
But for a more relevant practical guide on making settlements realistic:
Here’s a quick guide for making demographics:
holy shit?
Sometimes you doodle outfits that have no purpose but hopefully will
DMs be like “i know a spot” and then lead you directly into the consequences of your actions
I don’t disagree that D&D players who insist on trying stupid shit like using create water to flood people’s lungs or teleport to snatch organs out of people’s bodies are a problem, but I think a lot of commentaries on why it’s a problem are missing the mark.
Like, yes, it’s true that it’s unfair to non-spellcasters, and that these sorts of exploits often rely on perverse readings that can be countered by pointing out that – for example – the human body isn’t an “open container” in the sense that the description of create water is using it, or that you don’t have line of sight to people’s internal organs, but that’s not the reason those stunts are bad for the game.
The reason this sort of thing is a problem is because doing it requires you to engage in bad faith. No set of rules can foreclose on every possible perverse reading without becoming unwieldy – just look at pro sports rulebooks to see where that gets you! Even the most rules-heavy tabletop RPGs necessarily assume that you’re reading for intent as well as for the explicit text, and most such exploits are clearly counter to that intent.
It’s like bringing a twenty-sided die that reads “20″ on every face to the table, and when you get caught, insisting that your die ought to be allowed because the rules merely specify that you should roll a twenty-sided die – they don’t specify how the faces of that die should be enumerated.
Without that presumption of good faith, the relationship between the GM and the players stops being one of creative collaboration and becomes that of a mere referee, and forcing your GM to play full time Rules Cop isn’t fun for anyone unless you’re the sort of hypercompetitive asshole who approaches every social interaction as an invitation to intellectual combat.
(Honestly, it’s a pretty poor way to win at intellectual combat, too. Respecting the spirit of the rules is by no means incompatible with creative play; if you’ve been given a spell that can conjure up to ten gallons of water into any open container within thirty feet at the flick of a wrist, and the best thing you can think of to do with it is try to drown people, if anything that reflects a lack of creativity!)
(how would you go about starting a campaign inspired by greek mythology? I'm trying to make a homebrew inspired by Blood of Zeus)
I wouldn’t, because I don’t know the first thing about greek mythology. There’s an endless number of starts for a game, though. It doesn’t even necessarily have to tie directly into the blood of zeus right away. Sorry that’s not the answer you probably wanted, but it’s the best i got!
Odyssey of the Dragonlords is a published campaign for 5e by Modipheus that's heavily inspired by Greek mythology and has custom subclasses and races for the setting.
Mythic Odysseys of Theros is an official setting supplement published by Wizards of the Coast based on the Theros MtG setting which is also inspired by Greek mythology.
Even if you don't want to run either of these settings specifically they should provide a ton of inspiration, as they both have some really neat ways to give your characters and campaign that distinct 'heroic Greek myth' feel.
Hello! I’ll only be taking a few at a time due to my health, but!! I’m finally opening commissions!!
🐣 If you’re interested, please fill out this form to be put on my waiting list!
And, if you can’t afford to commission me but would still like to support me, I do have a ko-fi and a patreon!
Reblogs are super appreciated, thank you 💕
Been thinking about teifling horns
I remembered I sketched this and finished it and now I am crying
Listen, I KNOW she’s a chaotic evil witch and in this picture she’s literally talking with a Lord of Hell….
But look at her!! She’s so cute in this art!! Look at her little smile!!
looking for a new friend? consult the C R A B C H A R T
all very powerful
Story from this week's D&D game:
One of the party members tried to enlist me into pranking my character's twin brother with some alchemical laxatives, I took a raincheck because of a recent traumatic event but told him I would help him later.
That night I told him I wanted to go bigger on the prank, and asked if he'd want to use it on this evil lady we've kinda started working for (if you saw my last post it's the same evil lady that's kind of my mom).
We got a 100 GP bottle of wine and put the laxative in it, using mending to fix the bottle, and I used disguise self to drop it off at her office.
Except I didn't.
I bought a second 100 GP bottle of wine and swapped the two, then brought the original tampered bottle back to celebrate our great prank. I let him and the alchemist who made the laxative share the bottle, while I only pretended to drink it. A couple hours later he found out my treachery
You shouldn't have tried to prank my brother, Melvin ;)
Shout-out to my DM @dungeonsanddisappointments for putting me through the emotional rollercoaster of telling my character that
A) her and her twin's dad wasn't actually their dad,
b) their mom is an arcanoloth-turned-archfey from the last campaign in an act of miraculous conception, and
C) the miraculous conception involved my dad actually-kind-of being my parent as well as 1) my character from the last campaign 2) the hireling-turned-badass rogue that my last character brought with her and 3) one of the villains that my last character fucked over in the last campaign using said arcanoloth