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Aseprite Blog

@aseprite / aseprite.tumblr.com

Aseprite blog & news www.aseprite.org
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Aseprite v1.2-beta8

Hi asepriters! Today we are releasing Aseprite v1.2-beta8 through all channels (Humble Bundle, Steam, itch.io, and Gumroad) with new features! (How to update Aseprite?)

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Aseprite v1.1.10 and v1.2-beta4

Hi asepriters! Today we are releasing v1.1.10 and v1.2-beta4 with new features and several fixes. (How to update Aseprite?)

Aseprite v1.2-beta5

Aseprite v1.1.10

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Aseprite v1.1.8 and v1.2-beta2

Hi asepriters! Today we are releasing v1.1.8 and v1.2-beta2 with new features. (How to update Aseprite?)

On Aseprite v1.2-beta2 (Steam beta branch) you can finally find the new Groups feature:

Aseprite v1.1.8 includes:

  • New option to put the Timeline at the left/right sides (issue 1169)
  • New buttons in context bar to change zoom/scroll and fit sprite on screen
  • Make Foreground/Background color selector dialogs resizable (issue 1250) and save its position/pinned status between sessions (issue 1249)
  • F key is the new keyboard shortcut to switch between the normal mode and fullscreen mode.
  • Added two new palettes EDG16 and EDG32 by ENDESGA Studios
  • Added support to load/save palette from a list of hexadecimal values (.hex format)
  • Windows and OS X: New mouse cursor options
  • Windows and OS X: Use custom native cursor to improve mouse cursor movement (issue 1236)
  • Windows: Fixed issues copying-and-pasting 16bpp and 24bpp image in specific cases (e.g. from/to Photoshop) (issue 1229)
  • OS X: Popup animation options menu with Ctrl+click on "Play" buttons
  • OS X: Fixed right-click on Wacom tablets using the pen buttons (this problem might be related to a specific Wacom driver version)
  • OS X: Fixed mouse wheel issues with USB mouse devices.
  • OS X: General performance improvement
  • Fixed invalid selection after removing frames (issue 1235)
  • Fixed exporting JSON data of frame tags when empty frames are ignored (issue 1244)
  • Fixed cryptic error message using File > Repeat Sprite Sheet in some special cases (issue 1247)
  • Fixed problem merging selected area when we use the "Hand" tool (issue 1241)
  • Fixed other issues (issue 1195, issue 1239, issue 1248, issue 1251, issue 1259)
  • Aseprite v1.1.9
  • Fixed graphical glitches while painting (issue 1262)
  • Fixed assigning keys to some menu items when we search for it in the Keyboard Shortcuts dialog (issue 1260)

Finally, in case that you’re distributing compiled versions of Aseprite, you should check the new source code license.

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Aseprite v1.1.7 and v1.2-beta1

Hi there asepriters! Today we are releasing some bug fixes for v1.1 and the first beta for v1.2 on the Steam beta branch. (How to update Aseprite?)

Aseprite v1.1.7 includes the following changes:

  • New option to hide full path in UI (issue 1199)
  • Fixed theme configuration UI to show user/official folders and themes correctly
  • Fixed crash resizing to big sizes (show not enough memory if we cannot resize the sprite)
  • Fixed some issue in Import Sprite Sheet dialog (issue 1207)
  • Fixed crash copying 8bpp images on Windows (thanks to @zed9h)

Aseprite v1.2-beta1 includes the same fixes + new features:

  • Add new pixel aspect ratio option so we can draw sprites with double-wide pixels (issue 567)
  • CLI improvements:
  • --frame-tag and --frame-range now can be used with --save-as (issue 897)
  • --save-as now interprets {layer} in the given filename to automatic iterate through layers (issue 1149), so we can use --save-as output-{layer}.gif to save each layer in a different file.
  • New --split-tags to save each tag as .gif file, anyway you can use --save-as output-{tag}.gif as a shortcut.

The layer groups feature isn’t yet available. It needs more work and we don’t want to delay these new features anymore.

Switch to beta branch

Remember that beta versions will be available through Steam beta branch:

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Aseprite v1.1.6 and new versioning scheme

New Aseprite v1.1.6 is available with bug fixes and some minor improvements! (How to update Aseprite?)

  • Right-click can move layers/frames/cels in the timeline
  • Added right-click with Ctrl+click on OS X in some controls (timeline, tabs, text entries) (issue 438)
  • Fixed bug ignoring Space bar on Sprite Editor when it's used immediately after clicking in the Timeline (issue 877)
  • Ask for saving each file on exit
  • Right-click subtracts a selection area when we use it inside the sprite editor selection (issue 1164)
  • Added option to include partial tiles in Import Sprite Sheet (issue 1161)
  • Configuration is saved in ~/Library/Application Support/Aseprite on OS X now (issue 1165)
  • Added forward compatibility for .ase files with groups
  • Added support to load Pixly (.anim) files (thanks to @zed9h)
  • Expand filename wildcards in command line on Windows (issue 1049)
  • Fixed issues with some convolution matrices after inserting text (issue)
  • Fixed OS X keyboard modifiers when we switch apps using ⌘Tab (⌘ isn't kept pressed)
  • Fixed other bugs (issue 1153, issue 1166, issue 1167, this issue)

New versioning scheme

From today we start a new versioning system to avoid critical software regressions. We prefer to keep the official version as stable as possible, and try new features only in beta branches.

So from now on, new features will appear in beta versions only like v1.2-beta1, v1.2-beta2, etc.). In a certain moment (from 3 to 6 months), we'll freeze the v1.2, and we'll take a couple of weeks for intensive testing and bug fixing. After that it'll be made official and all new features will start appearing on v1.3-beta1, and the cycle continues.

Beta versions will be available through the beta branch on Steam. In this way, you can opt-in for new feature or opt-out and stay in the stable side:

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Aseprite v1.1.5

New Aseprite version is available with a lot of bug fixes and a couple of new minor features (Remember to check how to update Aseprite):

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Aseprite v1.1.4

New Aseprite version released with several bug fixes and some new features:

  • New backend on Windows and OS X. Improved trackpad support on OS X. This is the first step to improve the UX with wacom tablets, pressure, multiple-windows, etc. (issue 139)
  • Now we can scale from center/pivot (issue 576) and flipping (issue 579)
  • You can select a tile by double clicking over it (issue 939)
  • Add View > Extras menu to hide the selection edges (issue 861)
  • Mouse wheel rotate hue value when used above color selectors (issue 1012)
  • New keyboard customization for tool modifiers (issue 1028)
  • Fixed regression using --bach and --save-as with .png and other formats (issue 1018)
  • Fixed several issues (issue 905, issue 914)
  • Fixes on v1.1.4.1
  • Fixed crash resizing an image with RotSprite (issue 1056)
  • Fixed double-click on OS X (issue 1057)
  • Fixed crash launching the app on OS X (issue 1059)

Remember to check how to update Aseprite in case you aren't using the Steam version.

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Aseprite v1.1.3

Aseprite has been released today. It includes some fixes:

  • Added new color picker to quickly select different tints, shades, and tones of the current color
  • Now clicking foreground/background color will change the colors in a custom brush created with Edit > New Brush
  • Fixed crash creating a custom brush without "Type" parameter and restarting the application
  • Fixed bug resetting Screen Scaling value
  • Fixed several bugs with grayscale images
  • Fixed a crash using Windows clipboard in special cases
  • Fixed Wacom tablet lag on Windows platform
  • Added more zoom levels
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Aseprite v1.1.2 and Steam

The new version of Aseprite is already available on your Humble Bundle library, itch.io, Gumroad, and Steam store!!! ^_^ All customers can get a Steam key from those website (*)

The main changes in this version are:

There is beta branch available on Steam that you can switch from Aseprite properties, in the "Betas" tab. It has better OS X trackpad support, you can give a try.

Also we're working on Aseprite v1.1.2 for Linux and Steam OS. They will be available soon.

(*) Gumroad customers will receive a special form to redeem the key via email.

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Aseprite on Steam Greenlight

Last week we've released Aseprite on Steam Greenlight. We need your help to be finally available through Steam. It will give us the possibility to auto-update Aseprite and might be a good opportunity to add other Steam Workshop integrations in the future.

And remember: All customers will receive a Steam key ^_^

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Aseprite v1.1.1 released!

Bug fixes and new features for everyone!

Download this update from your Gumroad or itch.io account.

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Aseprite v1.1.0.1 + shading ink

After one week we have several bug fixes and performance improvements that we would like to release <3 This version includes a new little shading ink:

As usual, you can get this update from your Gumroad or itch.io account.

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Aseprite v1.1 released!

And it’s here, Aseprite v1.1 is available on Gumroad and itch.io! There are so many changes that it’d be impossible to make an exhaustive list. The main new features you can start looking at are these:

And I forgot, there is a new Ubuntu 14.04 package to give a try.

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Aseprite v1.1 beta 5 released

Today we are releasing Aseprite v1.1-beta4 beta5 to fix some critical bugs that were found in v1.1-beta3. Thanks to everyone who have contributed crash reports! This version include some extra features too:

Download this update from your Gumroad or itch.io account.

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Aseprite v1.1 beta 3 released

Aseprite v1.1-beta3 is available for all our customers! Get it from your Gumroad or itch.io account. The biggest changes are:

  • New color bar:
  • Copy colors with drag-and-drop and Ctrl (or Alt)
  • Cut, copy, paste, and clear colors (using Edit > Cut menu, Edit > Copy, etc.)
  • Sort colors by Hue/Saturation/Brightness/Luminance
  • Reverse colors
  • Quick access to create gradients between two colors
  • New way to change color components in a relative way. E.g. add +20 units to Hue and -10 units to Saturation in selected colors.
  • Create brushes with Edit > New Brush and selecting a box. (If there is an active selected area, the brush is created from that selection.)
  • New popup menu to change animation speed
  • Drag-and-drop tabs with Ctrl (or Alt) to duplicate them
  • Now Edit > Preferences > Screen Scaling option can be changed without a restart, and it modifies the UI elements size (to keep the old behavior a new option was added in Edit > Preferences > Experimental > UI Elements Scaling)
  • Continue playing animation when we scroll.
  • Improved the Data Recovery function in some extreme cases (e.g. a crash when the same recovery information is being saved).
  • You can identify tags in --filename-format with {tag}, {innertag}, and {outertag}.
  • Several bug fixes.
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Aseprite v1.1 beta is available

Aseprite v1.1-beta1 is available right now for every customer! Do you want to give it a try? Enter to your Gumroad account and you will see some extras files available to download. (Check this in case you have a problem.)

Remember that this is a work-in-progress, we are looking for some feedback so we would love to hear your opinions about it. You can use the comments box below, mention us on Twitter (@aseprite), or just send us an email to support@aseprite.org).

The following is a summary of some included changes:

We'll be posting more information about what's new starting from the next week.

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