Avatar

Titles Are Hard

@sophiegaladheon / sophiegaladheon.tumblr.com

I don't even know anymore.
Avatar
reblogged

Bidding is now open!

Bidding for Fandom Trumps Hate 2024 is now officially open! Go to our dreamwidth offerings blog to place your bids anytime from now until March 9th.

The stickied post contains information about how to search tags on dreamwidth if you're still browsing what to bid on. Individual posts have instructions on how to bid; simply fill out the appropriate bidding form and your bid will be logged on the bidding spreadsheet automatically. If someone has more than one auction, make sure to bid on the correct one!

Bidding will be open until March 9th at 8:00 PM EST. Best of luck placing your bids!

I am offering fanfiction for some smaller fandoms, if you want to check out my listing.

Avatar
reblogged
Avatar
physalian

Pacing your Story (Or, How to Avoid the "Suddenly...!")

Arguably *the* most important lesson all writers need to learn, even for those who don’t give a damn about themes and motifs and a moral soap box: How your story is paced, whether it’s a comic book, a children’s chapter book, a doorstopper, a mini series, a movie, or a full-length season of TV (old school style), pacing is everything.

Pacing determines how long the story *feels* regardless of how long it actually is. It can make a 2 hour movie feel like 90 mins or double the time you’re trapped in your seat.

There’s very little I can say about pacing that hasn’t been said before, but I’m here to condense all that’s out there into a less intimidating mouthful to chew.

So: What is pacing?

Pacing is how a story flows, how quickly or slowly the creator moves through and between scenes, how long they spend on setting, narration, conversation, arguments, internal monologues, fight scenes, journey scenes. It’s also how smoothly tone transitions throughout the story. A fantasy adventure jumping around sporadically between meandering boredom, high-octane combat, humor, grief, and romance is exhausting to read, no matter how much effort you put into your characters.

Anyone who says the following is wrong:

  • Good pacing is always fast/bad pacing is always slow
  • Pacing means you are 100% consistent throughout the entire story
  • It doesn’t matter as much so long as you have a compelling story/characters/lore/etc

Now let me explain why in conveniently numbered points:

1. Pacing is not about consistency, it’s about giving the right amount of time to the right pieces of your story

This is not intuitive and it takes a long time to learn. So let’s look at some examples:

  • Lord of the Rings: The movies trimmed a *lot* from the books that just weren’t adaptable to screen, namely all the tedious details and quite a bit of the worldbuilding that wasn’t critical to the journey of the Fellowship. That said, with some exceptions, the battles are as long as they need to be, along with every monologue, every battle speech. When Helm’s Deep is raging on, we cut away to Merry and Pippin with the Ents to let ourselves breathe, then dive right back in just before it gets boring.
  • The Hobbit Trilogy: The exact opposite from LotR, stretching one kids book into 3 massive films, stuffing it full of filler, meandering side quests, pointless exposition, drawing out battles and conflicts to silly extremes, then rushing through the actual desolation of Smaug for… some reason.
  • Die Hard (cause it’s the Holidays y’all!): The actiony-est of action movies with lots of fisticuffs and guns and explosions still leaves time for our hero to breathe, lick his wounds, and build a relationship with the cop on the ground. We constantly cut between the hero and the villains, all sharing the same radio frequency, constantly antsy about what they know and when they’ll find out the rest, and when they’ll discover the hero’s kryptonite.

2. Make every scene you write do at least two things at once

This is also tricky. Making every scene pull double duty should be left to after you’ve written the first draft, otherwise you’ll never write that first draft. Pulling double duty means that if you’re giving exposition, the scene should also reveal something about the character saying it. If you absolutely must write the boring trip from A to B, give some foreshadowing, some thoughtful insight from one of your characters, a little anecdote along the way.

Develop at least two of the following:

  • The plot
  • The backstory
  • The romance/friendships
  • The lore
  • The exposition
  • The setting
  • The goals of the cast

Doing this extremely well means your readers won’t have any idea you’re doing it until they go back and read it again. If you have two characters sitting and talking exposition at a table, and then those same two characters doing some important task with filler dialogue to break up the narrative… try combining those two scenes and see what happens.

**This is going to be incredibly difficult if you struggle with making your stories longer. I do not. I constantly need to compress my stories. **

3. Not every scene needs to be crucial to the plot, but every scene must say something

I distinguish plot from story like a square vs a rectangle. Plot is just a piece of the tale you want to tell, and some scenes exist just to be funny, or romantic, or mysterious, plot be damned.

What if you’re writing a character study with very little plot? How do you make sure your story isn’t too slow if 60% of the narrative is introspection?

  • Avoid repeating information the audience already has, unless a reminder is crucial to understanding the scene
  • This isn’t 1860 anymore. Every detail must serve a purpose. Keep character and setting descriptions down to absolute need-to-know and spread it out like icing on a cake – enough to coat, but not give you a mouthful of whipped sugar and zero cake.
  • Avoid describing generic daily routines, unless the existence of said routine is out of ordinary for the character, or will be rudely interrupted by chaos. No one cares about them brushing their teeth and doing their hair.
  • Make sure your characters move, but not too much. E.g. two characters sitting and talking – do humans just stare at each other with their arms lifeless and bodies utterly motionless during conversation? No? Then neither should your characters. Make them gesture, wave, frown, laugh, cross their legs, their arms, shift around to get comfortable, pound the table, roll their eyes, point, shrug, touch their face, their hair, wring their hands, pick at their nails, yawn, stretch, pout, sneer, smirk, click their tongue, clear their throat, sniff/sniffle, tap their fingers/drum, bounce their feet, doodle, fiddle with buttons or jewelry, scratch an itch, touch their weapons/gadgets/phones, check the time, get up and sit back down, move from chair to table top – the list goes on. Bonus points if these are tics that serve to develop your character, like a nervous fiddler, or if one moves a lot and the other doesn’t – what does that say about the both of them? This is where “show don’t tell” really comes into play.

4. Your entire work should not be paced exactly the same

Just like a paragraph should not be filled with sentences of all the same length and syntax. Some beats deserve more or less time than others. Unfortunately, this is unique to every single story and there is no one size fits all.

General guidelines are as follows:

  • Action scenes should have short paragraphs and lots of movement. Cut all setting details and descriptors, internal monologues, and the like, unless they service the scene.
  • Journey/travel scenes must pull double or even triple duty. There’s a reason very few movies are marketed as “single take” and those that are don’t waste time on stuff that doesn’t matter. See 1917.
  • Romantic scenes are entirely up to you. Make it a thousand words, make it ten thousand, but you must advance either the romantic tension, actual movement of the characters, conversation, or intimacy of the relationship.
  • Don’t let your conversations run wild. If they start to veer off course, stop, boil it down to its essentials, and cut the rest.

When transitioning between slow to faster pacing and back again, it’s also not one size fits all. Maybe it being jarring is the point – it’s as sudden for the characters as it is for the reader. With that said, try to keep the “suddenly”s to a minimum.

5. Pacing and tone go hand in hand

This means that, generally speaking, the tone of your scene changes with the speed of the narrative. As stated above, a jarring tonal shift usually brings with it a jarring pacing shift.

A character might get in a car crash while speeding away from an abusive relationship. A character who thinks they’re safe from a pursuer might be rudely and terrifyingly proven wrong. An exhausting chase might finally relent when sanctuary is found. A quiet dinner might quickly turn romantic with a look, or confession. Someone casually cleaning up might discover evidence of a lie, a theft, an intruder and begin to panic.

--

Whatever the case may be, a narrative that is all action all the time suffers from lack of meaningful character moments. A narrative that meanders through the character drama often forgets there is a plot they’re supposed to be following.

Avatar
Avatar
ao3org

Update on "No Fandom" tags

AO3 Tag Wranglers recently began testing processes for updating canonical tags (tags that appear in the auto-complete and the filters) that don’t belong to any particular fandom (commonly known as No Fandom tags). We have already begun implementing some of the decisions made during the earliest discussions. By the time this post is published, you may have already noticed some changes we have made.  Several canonical tags are slated to be created or renamed, and we will also be adjusting the subtag and metatag relationships between some tags to better aid Archive users in filtering.  Please keep in mind that many of these changes are large and require a lot of work to identify and attach relevant tags, so it will likely take some time to complete. We ask that you please be patient with us while we work! While we will not be detailing every change we make under the new process, we will be making periodic posts with updates on those changes we believe are most likely to prove helpful for users looking to tag or filter works with the new or revised tags and to avoid confusion as to why changes are being made. 

Avatar
reblogged

So this is just because I kinda think it's a fun look at the other side of things- my library's copy of Hunger Pangs on Libby has a wait list of 103 people currently! So clearly youre doing something right! Obviously I still placed the hold, but I expect it will be a fun surprise for myself in a few months when I reach the front of the queue. (I'm one of those people that has seen you around my dash forever but didn't know you wrote a book til recently so I am rectifying that ignorance as soon as possible).

Avatar

...103 people? Holy shit. I dunno who’s out there doing that good a job of marketing it because it isn’t me 😂

I hope you enjoy Hunger Pangs once your hold comes through!

Avatar
Avatar
blackbrrytea

Just checked mine

Oh wow! They have more than one copy! That's unusual for a self-pub book. Gosh, you lot must really keep pestering your libraries for it 😅

Avatar
shadowmaat

The Queer Liberation Library has 3 copies with 106 total waiting for the Flirting with Fangs edition.

They also have the Fluff & Fangs one with the same numbers blackbrry shows.

A few of the libraries I'm connected to have the book (with more modest wait times than six months for the Flirting one), but QLL is the only one with the fluff version in ebook form, so I'm very grateful to them for that. :)

@queerliblib coming through!

PSA to my fellow Californians, the San Francisco Public Library system has both versions, 2 copies of each, both currently available, and if you have proof of CA residency anywhere in the state you can get a card with the SF library. (Sharing useful info I found out and used to my advantage when my local library refused to buy a copy.)

Avatar
Avatar
dartagnantt

School of White Necromancy | Just because you're a necromancer, doesn't mean you want an army of the dead!

PDFs of this and more can be found over on at my Patreon here! My Kickstarter is live! Support it and get rad new lycanthropes!

It's time for my theme subversion post. And today it's a necromancy wizard without the whole undead thing. Not an original concept, but I can't say I found the implementations ran into while researching this concept compelling. So I made my own. This did end up similar to my old school of medicine wizard I did a bit ago, but I guess without cure wounds.

Necromancy Savant

My version of the school savant, as explored in my enchantment revision, but necromancy this time.

Necrocratic Oath

The third feature (even though it's listed second) seems fair since it's a buff and debuff. Since this subclass opposes undead specifically, it doesn't make sense for it to be able to use animate dead, create undead, finger of death, etc… But you do get to at least raise the dead and you still get to specialise in the school's damage type while fighting undead too.

Turn Undead

As per the cleric. It's expensive spell level cost for the recharge on a 2nd level feature is because a) you also get it back on a short rest and b) it's functionally the fear spell.

Disrupt the Undying

A variation of controlling the undead which was admittedly the necromancy capstone, but this is just damage ala 1D&D destroy undead or frenzying controlled undead, with the idea that the undead just destroy each other.

Bolster the Living

This just seemed like the thesis statement of the subclass, reversing evil necromancy to aid the living. Only as useful as the strength of the necrotic damage, but this will definitely turn a fight around.

Death to Life

As will just resurrecting someone for free, but it does require the person to actually die. Fun for the whole family!

And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.

At the moment, they have exclusive access to the following:

I also have three classes, and a splatbook over on DriveThrueRPG to check out:

Avatar
Avatar
aritany

real question. how do other writers manage story pacing. is it intuitive or do you have a system

  1. Think about genre conventions and some examples of pacing you've seen in various books/films/etc. Do you want a continuous rise in 'tempo' of the book, with everything getting faster and more action packed and tense with hardly a breather, until you hit the big explosive finale? Do you want to stretch and squish, providing longer, slower, character-focused segments between Scenes Where Shit Happens that are focused on moving plot from A to B? What sort of feelings are you trying to evoke with your story? Panic? Calm? Contentness? Thrill? How could pacing help you achieve this?
  2. Make chapter-by-chapter plan informed by Point 1
  3. Cry
  4. Go through plan, thinking critically about how you want the reader to feel at each point in your novel. What emotions do you want to evoke? How can the pace of the story help you achieve that, at each specific plot point?
  5. Cry some more
  6. Edit plan more, scrap it, start over from scratch
  7. Say 'fuck it', write a completely different book via pantsing
  8. Let it sit in a drawer for half a year
  9. Go through the process in Point 1 again and edit the shit outta your manuscript
Avatar

I want to write a book called “your character dies in the woods” that details all the pitfalls and dangers of being out on the road & in the wild for people without outdoors/wilderness experience bc I cannot keep reading narratives brush over life threatening conditions like nothing is happening.

I just read a book by one of my favorite authors whose plots are essentially airtight, but the MC was walking on a country road on a cold winter night and she was knocked down and fell into a drainage ditch covered in ice, broke through and got covered in icy mud and water.

Then she had a “miserable” 3 more miles to walk to the inn.

Babes she would not MAKE it to that inn.

Are there any other particularly egregious examples?

This book already exists, sort of! Or at least, it’s a biology textbook but I bought it for writing purposes:

It starts with a chapter about freezing to death, and it is without a doubt the scariest thing I’ve read in years (and I read a lot of horror fiction).

It's less textbooky and more popular writing, but also of interest may be this book: Last Breath by Peter Stark (the original subtitle was "Cautionary Tales from the Limits of Human Endurance," which I think is far more descriptive than "The Limits of Adventure").

Along with factual information, each chapter features an imaginary character who is facing the hazard in question—hypothermia, heatstroke, drowning, dehydration, etc—to illustrate what it's like to experience it. And some of these characters survive! But more of them Do Not.

The first chapter (also about freezing to death! though the character manages to get found, get warmed back up, and survive) was originally published as a piece in Outdoor magazine, so you can read it to get an idea of whether you would like the book:

Avatar
Avatar
lazaefair

"Fiction is not a 1:1 reflection of reality" and "the U.S. military doesn't support and finance American action movies and video games for fun" are concepts that can and should coexist

This is 100% The Thing and also why I maintain that fighting social problems from the "media portrayals" end is, at best, a pretty inefficient use of your energy. We don't need to make sure teenagers never see a questionable sex scene, we need to make sure they're getting comprehensive sex ed that includes thorough discussions of consent, so that when they see a questionable sex scene they already have good information to counter it.

And on the flip side, I'd also add that for most people who aren't employed by the government or otherwise in some position of authority, trying deliberately to write fiction with a specific message or to educate readers on a specific issue is typically a fool's errand. This is because goverments, churches etc. know more than you do about how to produce effective propaganda. For most average works of fiction, the effects (when there are any at all) can be weird and unexpected: Jaws tried to talk about capitalism and just got people killing sharks. The Jungle tried to talk about worker's rights and accidentally got the FDA made. Rosemary's Baby accidentally started the fucking Satanic Panic lmao.

If you deliberately set out saying "I'm going to write a book about Socialism Good / Queer Good / Government Bad" etc, you need to be prepared for the fact that audiences are just going to straight up miss the point, because babe you are not as skilled a manipulator as the CIA.

This. It's not "don't see the movie with the cool soldiers," it's "now that you're home, can I tell you about some bad things soldiers have done? You know, not to harsh your squee but just to balance it out?"

Avatar
pro-bopass

[A screenshot of tumblr tags reading, "#the way that fiction influences reality is a lot more subtle than 'don't read Bad Thing or you'll become the Bad Man' #propaganda DOES work. absolutely #but it isnt like. you read a fanfic where siblings kiss and now you think incest is ok in real life #its more like. you take these things as true because youve never heard or seen otherwise #its easy to accept that the us military is good and heroic when they are never depicted as anything other than good and heroic #and you havent sought out opposing views because it hasnt even occurred to you that maybe you should #but it's a lot harder to be tricked into thinking Bad Things are Good Actually when you already know they're bad #if i watch a porn where. idk. stepsister gets stuck in the dryer. i already am very confident that thats not a good situation irl #i have never seen it depicted positively outside of this very specific situation (porn) #so im not gonna get brainwashed like that"]

Avatar
Avatar
vinceaddams

Any tips on learning to make buttonholes? I've been putting it off for.... *checks notes* like three years.... but better late than never and all that. I don't have any fancy machines so I gotta do it by hand but that seems right up your alley.

Thanks!

Avatar

It IS up my alley, yes, I do most of my buttonholes by hand!

I'm actually part way through filming an 18th century buttonhole tutorial, but I expect it'll be a few more weeks before I finish that and put it on the youtubes, so in the meantime here's the very very short version. (The long version is looking like it'll probably be about 40 minutes maybe, judging by how much script I've written compared to my last video?)

Mark your line, a bit longer than your button is wide. I usually use a graphite mechanical pencil on light fabrics, and a light coloured pencil crayon on dark ones. (I have fabric pencils too, but they're much softer and leave a thicker line.) You may want to baste the layers together around all the marked buttonholes if you're working on something big and the layers are shifty and slippery. I'm not basting here because this is just a pants placket.

Do a little running stitch (or perhaps a running backstitch) in fine thread around the line at the width you want the finished buttonhole to be. This holds the layers of fabric together and acts as a nice little guide for when you do the buttonhole stitches.

Cut along the marked line using a buttonhole cutter, or a woodworking chisel. Glossy magazines are the best surface to put underneath your work as you push down, and you can give it a little tap with a rubber mallet if it's not going through all the way.

I'm aware that there are some people who cut their buttonholes open using seam rippers, and if any of them are reading this please know that that is abhorrent behaviour and I need you to stop it immediately. Stop it.

Go get a buttonhole cutter for 10 bucks and your life will be better for it. Or go to the nearest hardware store and get a little woodworking chisel. This includes machine buttonholes, use the buttonhole cutter on them too. If you continue to cut open buttonholes with a seam ripper after reading this you are personally responsible for at least 3 of the grey hairs on my head.

Do a whipstitch around the cut edges, to help prevent fraying while you work and to keep all those threads out of the way. (For my everyday shirts I usually do a machine buttonhole instead of this step, and then just hand stitch over it, because it's a bit faster and a lot sturdier on the thin fabrics.)

I like to mark out my button locations at this point, because I can mark them through the holes without the buttonhole stitches getting in the way.

For the actual buttonhole stitches it's really nice if you have silk buttonhole twist, but I usually use those little balls of DMC cotton pearl/perle because it's cheap and a good weight. NOT stranded embroidery floss, no separate strands! It's got to be one smooth twisted thing!

Here's a comparison pic between silk buttonhole twist (left) and cotton pearl (right). Both can make nice looking buttonholes, but the silk is a bit nicer to work with and the knots line up more smoothly.

I've actually only used the silk for one garment ever, but am going to try to do it more often on my nicer things. I find the cotton holds up well enough to daily wear though, despite being not ideal. The buttonholes are never the first part of my garments to wear out.

I cut a piece of about one arm's length more or less, depending on the size of buttonhole. For any hole longer than about 4cm I use 2 threads, one to do each side, because the end gets very frayed and scruffy by the time you've put it through the fabric that many times.

I wax about 2cm of the tip (Not the entire thread. I wax the outlining/overcasting thread but not the buttonhole thread itself.) to make it stick in the fabric better when I start off the thread. I don't tend to tie it, I just do a couple of stabstitches or backstitches and it holds well. (I'm generally very thorough with tying off my threads when it comes to hand sewing, but a buttonhole is basically a long row of knots, so it's pretty sturdy.)

Put the needle through underneath, with the tip coming up right along that little outline you sewed earlier. And I personally like to take the ends that are already in my hand and wrap them around the tip of the needle like so, but a lot of people loop the other end up around the other way, so here's a link to a buttonhole video with that method. Try both and see which one you prefer, the resulting knot is the same either way.

Sometimes I can pull the thread from the end near the needle and have the stitch look nice, but often I grab it closer to the base and give it a little wiggle to nestle it into place. This is more necessary with the cotton than it is with the silk.

The knot should be on top of the cut edge of the fabric, not in front of it.

You can put your stitches further apart than I do if you want, they'll still work if they've got little gaps in between them.

Keep going up that edge and when you get to the end you can either flip immediately to the other side and start back down again, or you can do a bar tack. (You can also fan out the stitches around the end if you want, but I don't like to anymore because I think the rectangular ends look nicer.)

Here's a bar tack vs. no bar tack sample. They just make it look more sharp, and they reinforce the ends.

For a bar tack do a few long stitches across the entire end.

And then do buttonhole stitches on top of those long stitches. I also like to snag a tiny bit of the fabric underneath.

Then stick the needle down into the fabric right where you ended that last stitch on the corner of the bar tack, so you don't pull that corner out of shape, and then just go back to making buttonhole stitches down the other side.

Then do the second bar tack once you get back to the end.

To finish off my thread I make it sticky with a bit more beeswax, waxing it as close to the fabric as I can get, and then bring it through to the back and pull it underneath the stitches down one side and trim it off.

In my experience it stays put perfectly well this way without tying it off.

Voila! An beautiful buttonholes!

If you want keyhole ones you can clip or punch a little rounded bit at one end of the cut and fan your stitches out around that and only do the bar tack at one end, like I did on my 1830's dressing gown.

(I won't do that style in my video though, because they're not 18th century.)

Do samples before doing them on a garment! Do as many practice ones as you need to, it takes a while for them to get good! Mine did not look this nice 10 years ago.

Your first one will probably look pretty bad, but your hundredth will be much better!

Avatar

Finished the video! I cover a lot more things in it - measuring & marking, decorative false buttonholes, half open ones, and a couple of 18th century methods for lining them. (Accompanying blog post here.)

At 22 minutes it's shorter than I expected, there are a lot fewer gaps in between the talking than there were in my previous video.

Avatar
Avatar
niennanir

Listen to your elders

So last week I posted abut the importance of downloading your fic. And then three days later AO3 went down for 24 hours. No one was more weirded out by this than I was. But while y’all were acting like the library at Alexandria was on fire I was reading my download fic and editing chapter eight of Buck, Rogers, and the 21st Century. And also thinking about what I could do to be helpful when the crisis was actually over.

So first off, I’m going to repeat that if you’re going to bookmark a fic, you really need to also download the fic and back it up in a safe place. I just do it automatically now and it’s a good habit to get into.

But let’s talk about some other scenarios. Last October I lost power for over a week after hurricane Ian. Apart from not having internet or A/C I did find plenty to do, I collect books so I had plenty to read, but maybe, unlike me, your favorite comfort reads aren’t sitting on a bookshelf. So let’s do something about that, shall we?

In olden times many long years ago around 1995 we printed off a lot of fic. It was mostly SOP to print a fic you planned to reread and stick it in a three ring binder. And that’s totally valid today too, but you can also make a very nice paperback with a minimum amount of skill and materials.

Let’s start with the download; Go to Ao3 and select your fic, we’ll be working with one of mine. This method works best with one shots, long fic tends to need a more complicated approach. Get yourself an HTML download

Open up the HTML download and select all then copy paste into any word processor. Set the page to landscape and two columns, then change the font to something you find easy to read, this is your book, no judgement. This is all you have to do for layout but I like to play a little bit. I move all the meta, summary, notes to the end and pick out a fun font for the title: 

No time like the present to do a quick proofread. Congratulations, you’ve just created your first typeset. On to the fun part.

Now you’re going to need some materials:  8.5x11in paper ruler one sheet of 12x12 medium card stock (60-80lb) scissors pencil pen or fine tip marker sheet of wax paper white glue two binder clips 2 heavy books or 1 brick butter knife

You’ll also need a printer, if you’re in the US there is almost a 100% chance your local library has a printer you can use if you don’t have your own. None of these materials are expensive and you can literally use cheap copy paper and Elmers glue.

Print your text block, one page per side. Fold the first page in half so that the blank side is inside and the printed side out:

use the butter knife to crease the edge. Repeat on all the sheets. When you’ve finished, stack them up with the raw edge on the left and the folded edge on the right. I used standard copy paper, because you’re only printing on one side there’s no bleed to worry about. Take the text block and line everything up. Use the binder clips to hold the raw edge in place.

Wrap the text block in the wax paper so that the raw edge and binder clips are facing out. I’m going to use my home built book press but you don’t need one, a brick or a couple of books or anything else heavy will work fine.

Once the text block is anchored down, take off he binder clips and get out the glue.

You can use a brush but you don’t need one, smear some glue on that raw edge.

Go make a margarita, watch The Mandalorian, call your mother. Don’t come back for at least an hour

In an hour smear some more glue on there and shift your brick forward so that the whole book is covered. This keeps the paper from warping. While glue part 2 is drying we’ll do the cover. Get out your 12x12 cardstock

Mark the cardstock off at 8.5 inches and cut it. Measure in 5.5 inches from the left and put in a score line with the butter knife (the back edge not the sharp edge)

Carefully fold the score line, this is your front cover. You have some options for the cover title, you can use a cutting machine like a cricut if you have one, you can print out a title on the computer and use carbon paper to transfer the text to the cardstock. I was in a mood so I just freehanded that beoch. Pencil first then in pen.

Take your text block out from under your brick. Line it up against the score mark and mark the second score on the other side of the spine

Fold the score and glue the textblock into the cover at the spine. Once the glue dries up mark the back cover with the pencil and then trim the back cover to fit with your scissors.

Voila:

I’m going to put this baby on the shelf next to the Silmarillion.

The whole process, not counting drying time, took less than an hour.

If you want to make a book of a longer fic, I recommend Renegade Publishing, they have a ton of resources for fan-binders. 

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.