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come correct or get corrected.

@pock-o-pea / pock-o-pea.tumblr.com

jen. 35. she/her. critical role. team cap. 911. lord of the rings. star trek and wars. dimension 20. ted lasso. multifandom, yet hyperfixates. sidebar gif by @cranesofibycus
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Wait, is Orym's bananas high perception a trauma response to not spotting the assassins that killed his husband coming? Is it literally 'Nobody will ever be able to sneak up on the people I care about like that again?'

Like, in my head, I was going 'oh haha, this is Liam trying to make the perfect counter to someone like Vax, someone who can beat a high level rogue's minimum stealth role,' but like... in character? In character this is a man who has decided he'll never let anyone catch him unawares again.

Oh you're absolutely correct. I kind of brushed that one off because I was like 'well yeah, he's a bodyguard, so he's doing bodyguard things.' But also... There's a reason he doubled down on those skills.

Orym, probably:

It really is simple arithmetic: If everyone else survives the fight, he wins. If anyone else dies, he loses the fight. His own survival is only a priority if everyone else is already secure.

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Ayden’s Build 

TL;DR: Barbarian 1, Druid  2 (Circle of the Stars), Paladin 8 (Oath of the Ancients), and Cleric 9 (Peace Domain). Feats: Squire of Solamnia, Remarkable Recovery, Warcaster, Knight of Crowns, Spelldriver, Tough.

Building Ayden was a joy and a journey. To begin we were told we had 20 levels to work with and stats of 20 across the board. The only thing I knew about Ayden from the session 0 was that he was going to be a Cleric of the Everlight and that I wanted to make him the best support character I could. I also knew that the Dawnfather was aware of the mission briefing and so would have directed his growth to the task at hand. 

Stats of 20 meant multiclassing into any class was possible and that any ability score based bonuses or proficiency based abilities were going to be very good. I figured that with a warlock and a sorcerer we’d have some pretty good counterspelling and 9th level spell access, so I didn’t worry myself about either of those, instead focusing on making sure we all survived. 

The Dawnfather and The Everlight share 2 of 3 Domains. Life and Light. The Everlight’s 3rd domain is Peace. The Peace Domain cleric is an excellent subclass and its 6th level ability, Protective Bond, was something I knew I wanted to build around. The ability to take hits for, and aid, my siblings while teleporting around the battlefield is an excellent support ability and it also lets allies in the bond do the same, fostering sibling unity and cohesion.

With the Dawnfather having Nature as his unique domain separate from the Everlight, and literally sending himself to Exandria to infiltrate a city full of the greatest mages of the age, the Oath of Ancients Paladin seemed like an obvious path. It is the nature Paladin, (his domain) and 7 levels gives you both Aura of Protection and Aura of Warding. This means as Ayden moves through the battlefield with Protective Bond he will be granting allies +5 to saves from his cha as well as resistance to damage from spells. Incredibly good going up against the wizards of Aeor he knew he would encounter. I didn’t want to go to 10 with Paladin because I didn’t want to be immune to frightened. I just felt that fear played too large a role in the reasons the gods were here and although aura of courage is probably my favorite ability going back to 3rd edition, I felt like it wasn’t right for Ayden. He had to fear in order to reinforce his need to hope. 

These two classes were set relatively quickly and then I began looking at how else I was going to build him out. 

I really liked the idea of being able to grant my allies some extra attacks and so I was looking at battle master to get commanders strike and goading attack as well as maneuvering attack to help take hits for and position my allies. Action Surge is also a great ability that could really come in handy if I needed to save someone and needed one extra action to do so. 

I was also looking at the 2nd level Divination Wizard ability Portent. The ability to fully dictate 2 rolls is very powerful in certain circumstances, especially if the numbers are very high or very low.

Both these seemed good but weren’t feeling totally right from a character perspective. They felt too forced.

As I was playing around with these two classes I was also building Aydens backstory. I really liked the idea of him being agriculturally focused, as this aspect of the Dawnfather is actually his youngest. Sun begets days, and thus time and seasons, and as civilization evolves agriculture follows. The fighter levels lent the idea that he has spent some time training under a knight or some such warrior, and I knew that he would eventually find his way to Trist to begin his tutelage and become her cleric. I liked there being these different eras of his life. 

It was around this time that I got an awesome email asking me to describe Ayden visually so that the incredibly talented Hannah Friederichs and Cael Lyons could begin to bring Ayden and the Dawnfather to life. I wanted Ayden to be a simply dressed with a shield he took from his mentor, but no sword for striking. They sent 4 sketches and told me I could mix and match as I desired. Image #1 however was exactly as I had envisioned him. It was the simplest and had this depth to his eyes that told the story of a much older soul in this 15 year old body. It was so perfect that it made me realize I had been going in the totally wrong direction with fighter and wizard. The concepts of nature and agriculture were suddenly staring me in the face. It was not wizard, but druid, and his mentor could have taught him to be a paladin as easily as fighter, but if he is the bringer of agriculture who has he brought it to? A remote tribe still hunting and gathering was the answer. Barbarian therefore replaced fighter. I can’t tell you how influential the sketch I received was. It felt like a bolt of lightning suddenly clarified everything. 

I was for sure cleric 6, Paladin 7 and now looking at druid and barbarian. 

I didn’t know Druid subclasses very well but Circle of the Stars jumped out from the pack just with its name. The Sun after all is a star. When I read its 2nd level abilities Starmap and Starry form it was so obvious. I can cast Guiding Bolt to set up those attacks I wanted to grant, and I can glow instead of wild shape and either heal more or have a massive bonus to maintain the concentration spells I knew I wanted to cast. For the keeper of time to know how to read the stars just felt right. It also feel right that the druids of a tribe that had been hunting and gathering during the tumultuous Calamity would have learned to navigate by the stars, a singular constant in an every changing age. 

Barbarian has a number of interesting subclasses but none felt like they clicked. 1 level of Barbarian though, for a character with 20 dexterity and 20 constitution, catapults your AC to 20 and it also gives you a proficiency in Constitution saving throws if you take it as your first class, again reinforcing those concentration rolls. He was found as a child by this barbarian tribe and his first class is also his first community. Barbarian was the strong foundation I would build upon. 

I was now Cleric 6, Paladin 7, Druid 2, Barbarian 1. Reorganized to be the order Ayden would have taken them in it becomes the following:

Barbarian 1, Druid  2 (Circle of the Stars), Paladin 7 (Oath of the Ancients), and Cleric 6 (Peace Domain)

4 more levels to distribute. As a player who has mostly played 3.5 (I think downfall just about doubled the amount of 5E I have played) feats are my absolute favorite things, so getting to multiples of 4 in class levels to grab some was something I wanted to do (also I didn’t have to worry about ability score increases)! I had already given one feat up by taking barb and druid but I made up for it with the human variant. I also took the Knight of Solamnia background to give me Squire of Solamnia, the prerequisite for Knight of the Crowns which would give me the ability to grant attacks to my allies without needing battle maneuvers. 

So I upped paladin from 7-8 for a feat and then decided to take Cleric from 6-9 because it gave me a feat and access to the spell Dawn. I mean the Dawnfather should be able to cast Dawn after all! 

Now to feats

1) Background: Squire of Solamnia to give me the prerequisite for Knight of the Crowns

2) Human Variant: Remarkable Recovery. I knew I’d be taking extra damage so having 5 extra hp from any healing I get might just be the difference. It also plays into his background. He had to leave the Barbarian tribe he brought agriculture to because his skin could not retain the ceremonial tattoo ink that would have symbolized his initiation into the community. 

3) Cleric 4 Warcaster to get advantage on those concentration checks, that along with proficiency and starry form of the dragon means I need to take 28 damage (56 if it’s a spell) to even have to roll, and when I do I get advantage and proficiency on the check. Getting me to lose concentration is gonna be a task. 

4) Paladin 4 Knight of the Crown getting to grant an attack proficiency times per day combos wonderfully with Starmaps free guiding bolt, conveniently also proficiency times per day. 

5) Cleric 8 Spelldriver I’m gonna be casting a bunch of spells so the ability to cast multiple each turn is going to make my support spells come out much faster. I have a big fam to take care of!

6) Paladin 8 Tough I really went back and forth between this and Inspiring Leader. Granting all my siblings 25 temp hp is amazing but ultimately I decided that as I’d be tanking a bunch of damage I’d need toughness. Toughness gave me 15 more hp than Inspiring leader would have, and I ended up going down to 14 at one point so it was a decision that very much paid off by a single HP! Don’t wanna pop a deathward if you can help it!

Last but not least we were granted 2 magic items. One very rare and one uncommon. For my uncommon I chose a cloak of resistance, a parting gift from the tribe that Ayden could not join. This upped my saves to 11s or 17s and took my AC to 23. For his very rare magic item I took a spellguard shield, inherited from the knight who brought him from the remote tribe to Trist‘s school, giving me advantage on saving throws vs spells and magical effects and inflicting disadvantages on spell effects targeting me. Combine that with resistance to spells from Aura of Warding and that’s a nasty nasty combo v wizards. 

All in all Ayden’s build is an incredibly hard to target tanky support character who can move through the battlefield protecting his allies and being an absolute nightmare for enemy spellcasters. The only thing I really didn’t fully consider was just how much damage he would take from Warding Bond which totally bypasses all those wonderfully crafted defenses. As crazy as it is, I think we barely got to scratch the surface of Aydens full potential and it’s probably good those mages decided to cast spells at everyone else because Ayden was going to be a tough character for a spell caster to crack. The Commanding Rally did get to shine allowing characters who specialized in weapon attacks to get a little extra out of those 20 level commitments. Ayden’s build was crafted to keep his siblings alive and let them shine as bright as possible together. I’m very proud of him!

If you read all this then you’re as nerdy as me and deserve a reward!

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Watching Nick in combat is easily the most fun I've ever had watching combat in an actual play. He is such a skillful and conscientious player, and I am hooked.

Supporting not only the other players but also making life easier for the DM as well, in the midst of a very complex and mechanics heavy battle. Empowering other players to make big and meaningful and difficult choices, while using his knowledge of the mechanics to protect them. Making incredibly unselfish combat choices that put his character at real risk of death, and still making those choices unflinchingly. And he does it in a way that never comes across as condescension or dominating time at the table.

We're gifted in that we often get to watch really amazing actors and roleplayers at this table. And he is one of them. But man what an incredible player he is.

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Just thinking about Orym watching this and seeing the Prime Deities being forced to choose between protecting their family or saving the people of Aeor.

Having been told several times in the last few months that if any of Bell’s Hells turns against the cause, he'll have to eliminate them. That for the sake of protecting the world, he'll have to kill one of these people he's claimed as his family.

Orym, who has been the target of friendly fire more than probably anyone else in the party. He's been mauled by Chetney multiple times, been directly attacked by murder-mode FCG at least once, and was ambushed in his sleep by Laudna JUST LAST NIGHT. And even when he's angry, he always meets them with compassion and forgiveness.

Orym, who allegedly has contingency plans for each of his friends if they turn, but who always pulls his punches when he does have to fight them.

Orym, whose home was invaded by a hostile force, who lost his father and husband and probably more of his comrades. Not unlike when the original home of the gods was attacked and destroyed.

Every day he has to make the impossible choice: save the world, or protect his family? Even as flawed as they are, and with how much he's been hurt by them, he loves them. He has insisted repeatedly that he won't HAVE to kill his friends, because he trusts them not to betray him. He believes in them wholeheartedly.

And now he's watching the Prime Deities have to grapple with that same choice. Even knowing that the Betrayer Gods didn't die, and the Calamity lasted another 100 years.

I'm so interested to see how Orym reacts, with everyone pressuring him to choose the world over his family. Knowing that, at least on some level, the Prime Deities chose their family over the world. And look what it cost the world.

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I'm thinking about the Matron of Ravens one day telling her champion, her first and most trusted ally since ascending to godhood, that she's going to leave him for some time.

I'm thinking about Purvan Suul, months or years later, following a raven until he arrived in front of a hovel. Inside it, there was a family. A mother. A father. A young girl with dark hair and green eyes, swaddled in blankets.

I'm thinking about Emhira's parents, not understanding why this stranger decided to take care of them but being infinitely grateful for this blessing - a skilled ranger bringing food and helping find shelter whenever their family had to move was more than anyone could hope for in times like these.

I'm thinking about Emhira, still young and mostly human, growing up looking up to this man who was so close with her he could have been her second father. Begging him to take her hunting, to teach her how to make and repair arrows. Playing with his wolf who was always so very gentle with her. Learning about Fate and Death and Gods.

I'm thinking about Purvan, patient as death, answering all of Emhira's questions but never pushing her in any direction, even when he saw her talking to ravens or idly drawing in sand symbols no one had ever showed her.

I'm thinking about Purvan and how, one day, this girl who was his god who was a little and vulnerable thing he had protected for the past decade and half, finally remembered. How she smiled at him in just the right way or placed a hand on his cheek with this look in her eyes and he knew. And he fell to his knees, heart bursting with prayer and joy and relief and said: "My Lady, welcome back."

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I'm in awe of how well each god's attitude toward Aeor reflects their divine domains.

Emhira, the matron of Ravens, sees no reason not to bring the city down. Death is inevitable. The Raven Queen does not quarrel with resurrection, and she does not quarrel with killing, because all souls come to her, sooner or later - what's a few decades more or less? What's the point of risking herself and the family she's joined, the order she's created, for the sake of postponing death?

Ayden, the Dawnfather, is the god of light and life and growing things. Those druid levels aren't for show; he's the god of agriculture. He looks at Aeor and sees that a harvest may yet come from barren ground. It's not in his nature to tear out roots; it's his nature to help things grow. You can't heal everything. You always have to try.

Silaha, the Arch Heart, looks at Aeor and sees its beauty. It's full of magic. Silaha is not opposed to destroying Aeor, because beauty never lasts: a flower dies, a spell fades, a shining tower falls. But neither is he convinced that Aeor has to die, because beauty is something to be treasured and cherished. Let's relax, let's get a drink, let's think this through. Beauty is wonderful, whether it lasts or not.

Asha, the Wildmother, wants to survive, because that is what wild things do. Predators kill to eat, and prey kills to defend itself. Aeor has backed her into a corner, and her fangs are bared. Nature is death as well as life, nature is brutal, nature endures at all costs. Civilisation no longer speaks to her. She's hungry. She's angry. Her teeth are looking for a throat, ready to tear, ready to protect what is hers.

Trist, the Everlight, hears talk of death and says no. The Everlight, who has let herself fall in love with a mortal and have mortal children, even knowing how much it's all going to hurt. Whose nature is to see the worth in broken things, violent things, irredeemable things. Who looks at the cruelty of Aeor and does not deny it, but will not let anyone forget that everyone here is a person. The bravest of all of them, to look at Aeor and say this, too, is worth saving.

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As someone who absolutely despises conflict and bad communication in my real life, can I just say fictional drama in a safe space is sooo tasty. Laudna and Orym were absolutely having two completely different conversations, and Laudna's half of it was poisoned by Delilah.

And then Chetney stepped in and I thought, thank god, because Travis is so good at playing him as the unexpected voice of reason. But then his "compromise" was for Orym to keep the TraumaBlade2000 and for Laudna to feed Delilah a different source of power and y'all...my heart dropped.

You know what else Chetney loves to do? Test people he doesn't trust. He's done it many times to NPC's, sometimes provoking them to see how they treat people under them, other times questioning them to see where their motivations really lie. Here he tested Laudna's motivations. If she really feared Otohan's blade was cursed, if she really just wanted to get it away from Orym and have it destroyed...or if she wanted more power for herself (Delilah).

And she chose to take the separate source of power and leave Orym with Ishta.

Above the table, I think Laudna was doing this in a half-dazed state, choosing the easy way out of the conflict, still partially under Delilah's influence - magical or not. But in-game that's not the message that got across to Chetney. He saw her choose power over concern for her friends. What he is going to do with that knowledge I don't know, but am very excited to see.

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