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sage's writing stuff

@writeblrbraindump / writeblrbraindump.tumblr.com

the wips, the reblogs, everything i think i will need will be here; hi there! i'm sage, 17, polish, nice to meet you!
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This isn't very hard when you know some of the most genius strategies in human history were incredibly stupid, circumstantial events that led to victory by sheer luck of that strategy working.

Case in point: Tsun Zu's rival defended a city with 10 men against Tsun's army of hundreds by disarming his own soldiers, dressing them in plain clothes, INVITING Tsun's army to come in, and it only worked because Tsun knew the guy was an ambush master and thought "if we attack the city he's inviting us into, we will die." and left without even trying ON THE BASIS OF HIS RIVAL'S REPUTATION AND NOTHING MORE

Another example: Tsun Zu, on being told his soliders were out of arrows during a battle against a city across a river from them, had his men craft scarecrows, put them on a boat, send it out on a line, leave it there for half an hour, then pull it back in and used the arrows the enemy had fired at the boat to restock their own ammunition. It only worked because it was foggy and the enemy couldn't tell the difference between the scarecrows and actual soldiers.

Stupid things like that work INCREDIBLY WELL if the circumstances favor them, so you really don't need to come up with some multi-layered, Shikamaru-esque strategy. You just need to come up with a strategy you like for the characters involved, then write the circumstances (weather, environment, individuals involved) to favor it enough that it works.

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weaselle

unlike real life when writing you can always work backwards, too, which negates the need for genius (tho, like, normal smart helps)

so you can start with a thing like "nobody would expect an attack from underneath the castle!" and then design your castle with :

feature that allows this (catacombs from before the ancient cathedral was renovated into a full blown castle)

reason nobody would expect it (the renovators sealed off the catacombs, current occupants don't know the catacombs exist)

genius reason Our Great Hero thinks to make use of this (his common sense but deeply insightful assessment causes him to question where the rain water drains from the multiple terraced courtyards and grand balconies (the renovators did leave a drainage system that exits via the catacombs, which works so well that the current occupants never had reason to wonder about water drainage)

one or two additional things that help make it genius (Our Hero knows the castle used to belong to the original cathedral people, some of whom still live nearby and are bitter about losing the castle to the current occupants)

optional: additional improvised stroke of genius during the event (Our Hero finds current occupants legendary un-beatable foe [previous occupant's great grandfather] interred in catacombs and leads the invasion of the castle dressed as said legendary foe in his very recognizable armor that has clearly been sitting in a crypt for a hundred years.)

Note: the thing that makes this genius is that it succeeds, btw, so you write that everybody falls for it. If everybody saw through it right away, nobody would think it was genius, which is sort of how it works in real life too, there's a kind of survivor bias in the way we see strategic genius

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Some of My Favorite Ways to Describe a Character Who’s Sick

  • pressing their forehead into something cool or comfortable (this could be an array of things. the table, the floor, someones leather jacket, their water bottle, the countertop)
  • warm to the touch, or heat radiating from them (could be noticed if someone’s gauging their temperature with their hands, hugging them, or just generally touching them)
  • leaning into people’s touch, or just spontaneously leaning on them (like pressing into their hand when someone’s checking their temp, or just, like, literally walking up and laying their head on them from fatigue. bonus points if the character is usually feral and the other is scared to engage™︎)
  • falling asleep all over the place (at the dinner table, on their homework, in the car, in the bathroom — just being so exhausted from doing literally nothing)
  • being overly emotional (crying over things that don’t usually bother them, like their siblings arguing, or their homework, or literally just nothing)
  • stumbling/careening/staggering into things (the wall, furniture, other people. there is no coordination in feverish brains. running into chairs, hitting the door, falling over the couch, anything and everything)
  • slurring their words (could be from fatigue or pain. connecting words that shouldn’t be connected, murdering all of their conversations with the excessive use of ‘mm’ and ‘nn’ in place of words) (this is my favorite thing ever)
  • being overly touchy (basically like a sick kid — just hold them, please. do that thing where you brush their hair back out of their face, or rub circles on their back, or snuggle them. they won’t care. bonus points if this is also the feral character and they refuse to believe it afterwards)
  • being extremely resistant to touch (flinching away when they usually don’t so someone can’t feel the fever, not letting themselves be touched because they’re so tired they just know they’ll be putty in their hands if they do)
  • growing aggressive or being extremely rude (it’s a defense mechanism — they feel vulnerable and are afraid of being manipulated or deceived while they’re ill)
  • whimpering/whining/groaning (this was in my “characters in pain” post but it’s so good that i’m putting it here too. this shite is gold, especially if it’s just an involuntary reaction to their symptoms)
  • having nightmares caused by a fever and/or delirium (crying and murmuring in their sleep, or being awake but completely out of it and convinced they’re somewhere else)
  • making themselves as small as possible (curling up into a ball everywhere they lay, hunching over slightly when standing, wrapping their arms around themselves)

TW for vomiting below cut !!

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WEBSITES FOR WRITERS {masterpost}

  1. E.A. Deverell - FREE worksheets (characters, world building, narrator, etc.) and paid courses;
  2. Hiveword - Helps to research any topic to write about (has other resources, too);
  3. BetaBooks - Share your draft with your beta reader (can be more than one), and see where they stopped reading, their comments, etc.;
  4. Charlotte Dillon - Research links;
  5. Writing realistic injuries - The title is pretty self-explanatory: while writing about an injury, take a look at this useful website;
  6. One Stop for Writers - You guys... this website has literally everything we need: a) Description thesaurus collection, b) Character builder, c) Story maps, d) Scene maps & timelines, e) World building surveys, f) Worksheets, f) Tutorials, and much more! Although it has a paid plan ($90/year | $50/6 months | $9/month), you can still get a 2-week FREE trial;
  7. One Stop for Writers Roadmap - It has many tips for you, divided into three different topics: a) How to plan a story, b) How to write a story, c) How to revise a story. The best thing about this? It's FREE!
  8. Story Structure Database - The Story Structure Database is an archive of books and movies, recording all their major plot points;
  9. National Centre for Writing - FREE worksheets and writing courses. Has also paid courses;
  10. Penguin Random House - Has some writing contests and great opportunities;
  11. Crime Reads - Get inspired before writing a crime scene;
  12. The Creative Academy for Writers - "Writers helping writers along every step of the path to publication." It's FREE and has ZOOM writing rooms;
  13. Reedsy - "A trusted place to learn how to successfully publish your book" It has many tips, and tools (generators), contests, prompts lists, etc. FREE;
  14. QueryTracker - Find agents for your books (personally, I've never used this before, but I thought I should feature it here);
  15. Pacemaker - Track your goals (example: Write 50K words - then, everytime you write, you track the number of the words, and it will make a graphic for you with your progress). It's FREE but has a paid plan;
  16. Save the Cat! - The blog of the most known storytelling method. You can find posts, sheets, a software (student discount - 70%), and other things;

I hope this is helpful for you!

(Also, check my blog if you want to!)

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heywriters
Anonymous asked:

how do i write when i have adhd and cant even outline the first three chapters:( i always get stuck after three, get bored, and never come back. any advice ?

Writing with ADHD (by a writer w/ adhd)

1. Consume caffeine and/or do cardio for 30min before sitting down to write. Listen to music, a themed playlist perhaps. Do not log onto the internet or have any distractions nearby (books, pets, clutter, food, unfinished projects). Keeping a dohickey like a stress ball around or even a lightweight dumbbell is a decent proxy when your brain craves distraction. Chewing gum can also help you focus.

2. Don’t outline by chapter, I cannot get farther than five or six when I do that. Outline from beginning to end, but make sure to have a middle! Write a synopsis of what happens and break it into chronological chunks. Only outline by chapter once you’ve got a general outline of the whole story, and even then only outline a couple chapters at a time.

3. Write whatever comes to you, but keep it in order in your document. You want to write how your character discovers a secret, but you know that’s not until chapter 20. Write it anyway and title it chapter 20. Do this with every scene you’re inspired to write, then slowly fill in the gaps. If that proves difficult, it’s okay to make the reveal chapter 9 instead and connect everything with [and then this happened] so you’ll know to sew it up later.

4. However short or long the story ends up being, finish it. You can set a goal of 30 chapters, but if 10 is easier finish by chapter ten. Come back (much) later, reread, and add any new ideas you come up with. A short story is sweet! A novella is nice! Train your brain to write longer passages until it can achieve a story of the length you want.

5. (optional) Outlining is for people who can focus, just start writing somewhere and figure it out along the way. I had a very general outline for my longest novel, but mostly I made everything up and ignored it. Maintain focus, know your end goal, and even if you stumble there and take some shortcuts it still counts. Any messiness can be improved in future drafts.

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+ HEY, Writers! other social media: Pinterest - Wattpad - AO3 - Goodreads

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Gotta add, hyperfocus and and hyperfixations finish stories. If you lose the muse by chapter forty, may god help you. Just play with a fantasy-fulfillment AU for a minute, y'know? Tap into whatever emotions or needs the original story satisfied and continue. Reread your favorite scenes that get you daydreaming again. This may seem counterproductive to most writers, but with ADHD if I can’t get that focus back I just don’t care enough to finish.

I only suspect that I have adhd, but this post is how I crushed NaNoWriMo one year with 50k in 11 days.

This is the broad strokes of what I do, especially the first one. If I don’t do my caffeine/daydream to music playlist, that almost always a bad writing day.

As for outlining, what I do is a very broad strokes outline for events, not so much numbered chapters. The detailed outlines are for chapters, and those chapters only get detailed outlines the week before I sit down to write it. That’s because stories inevitably change when they’re written, new elements work their way in during the actual act of writing, and if the outline strictly says “X Event Happens In This Exact Way” in chapter 11, but something in chapter 5 contradicts that somehow, it derails the entire outline and I have to redo it. A simple “X Event Happens” leaves more wiggle room. I can move it, modify it, make it larger or smaller or more complex or cut it altogether when I get to it. Because by the time I get to it, it might be one or two YEARS after the initial outline and god knows what can change in two years. I write slow and do multiple drafts, I absolutely need that wiggle room.

Think small before you think big. Expand when you get to it.

Not doing that and trying to detail the whole thing too early is why I ended up freezing and panicking with my current project so bad I kept putting it on year-long hiatuses in favor of smaller less complex projects that were less scary. (If anything those stories were MORE complex, they just didn’t feel like it because I hadn’t convinced myself it was)

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ohisms
𝟏𝟎𝟎 𝑵𝑶𝑵𝑽𝑬𝑹𝑩𝑨𝑳 𝑷𝑹𝑶𝑴𝑷𝑻𝑺 .    (  a  collection  of  100  nonverbal  action  prompts .   mature  and  potentially  triggering  themes  are  present .   add   + reverse  to  swap  assigned  roles .)

∗ o1﹕ sender  tucks  hair  out  of  receiver’s  face . ∗ o2﹕ sender  offers  receiver  a  bite  from  their  fork . ∗ o3﹕ sender  places  their  feet / legs  in  receiver's  lap . ∗ o4﹕ sender  offers  receiver  an  earbud  to  share  their  music . ∗ o5﹕ sender  comforts  receiver  in  the  aftermath  of  a  nightmare . ∗ o6﹕ sender  gives  receiver  company  in  the  hospital . ∗ o7﹕ sender  wraps  their  arms  around  a  hysterical  receiver  to  calm  them . ∗ o8﹕ sender  shows  up  at  receiver’s  home  late  at  night . ∗ o9﹕ sender  falls  asleep  leaning  against  receiver . ∗ 1o﹕ sender  wields  a  [ gun / knife ]  at  receiver . ∗ 11﹕ sender  runs  their  fingers  through  receiver’s  hair . ∗ 12﹕ sender  invites  receiver  to  dance . ∗ 13﹕ sender  takes  a  [ picture / video ]  of  receiver . ∗ 14﹕ sender  places  their  head  in  receiver’s  lap . ∗ 15﹕ sender  and  receiver  make  eye  contact  across  a  busy  room . ∗ 16﹕ sender  pushes  receiver  against  a  wall  to  kiss  them . ∗ 17﹕ sender  and  receiver  cook  together . ∗ 18﹕ sender  comes  to  receiver  after  being  injured . ∗ 19﹕ sender  sits  in  receiver’s  lap . ∗ 2o﹕ sender  lifts  receiver's  chin ,  invoking  eye  contact . ∗ 21﹕ sender  overtakes  receiver  in  combat . ∗ 22﹕ sender  finds  receiver  [ injured / bloodied ] . ∗ 23﹕ sender  straightens  an  article  of  receiver’s  clothes . ∗ 24﹕ sender  crawls  into  bed  with  receiver . ∗ 25﹕ sender  rolls  their  eyes  at  receiver . ∗ 26﹕ sender  lights  receiver’s  [ cigarette / joint ] . ∗ 27﹕ sender  is  caught  wearing  receiver's  clothes . ∗ 28﹕ sender  strikes  receiver  with  a  pillow . ∗ 29﹕ sender  writes  a  note  on  receiver’s  skin :  [ note ] . ∗ 3o﹕ sender  wraps  a  blanket  around  receiver’s  shoulders . ∗ 31﹕ sender  runs  and  jumps  into  receiver’s  arms . ∗ 32﹕ sender  shoves  receiver  out  of  anger . ∗ 33﹕ sender  hovers  over  receiver’s  shoulder  as  they  complete  a  task . ∗ 34﹕ sender  is  found  by  receiver  somewhere  they  shouldn’t  be . ∗ 35﹕ sender  curls  up  against  receiver  in  their  sleep . ∗ 36﹕ sender  is  found  drunk  by  receiver . ∗ 37﹕ sender  throws  an  item  of  sentiment  bitterly  at  receiver . ∗ 38﹕ sender  joins  receiver  in  the  shower . ∗ 39﹕ sender  is  caught  following  receiver . ∗ 4o﹕ sender  traces  one  of  receiver’s  [ scars / bruises ] . ∗ 41﹕ sender  twines  their  fingers  with  receiver’s . ∗ 42﹕ sender  barges  into  receiver’s  home  unannounced . ∗ 43﹕ sender  kicks  receiver’s  shin  beneath  a  table . ∗ 44﹕ sender  aggressively  shoves  past  receiver . ∗ 45﹕ sender  kisses  receiver’s  [ forehead / cheek ] . ∗ 46﹕ sender  pulls  receiver  out  of  harm’s  way . ∗ 47﹕ sender  is  found  sobbing  by  receiver . ∗ 48﹕ sender  locks  receiver  out  of  their  room . ∗ 49﹕ sender  brings  receiver  [ coffee / tea ]  in  the  morning . ∗ 5o﹕ sender  rests  their  forehead  against  receiver’s . ∗ 51﹕ sender  plays  a  song  for  receiver  that  reminds  them  of  them :  [ song ] . ∗ 52﹕ sender  takes  a  [ punch / stab / bullet ]  meant  for  receiver . ∗ 53﹕ sender  buys  receiver  a  drink  at  a  bar . ∗ 54﹕ sender  needs  receiver’s  help  getting  in  the  bath . ∗ 55﹕ sender  and  receiver  cross  paths  in  the  kitchen  late  at  night . ∗ 56﹕ sender  twists  receiver’s  arm  behind  their  back . ∗ 57﹕ sender  winks  at  receiver . ∗ 58﹕ sender  is  found  collapsed  by  receiver . ∗ 59﹕ sender  prevents  an  injured  receiver  from  getting  up . ∗ 6o﹕ sender  claps  a  hand  over  receiver’s  mouth  to  silence  them . ∗ 61﹕ sender  cages  receiver  against  a  [ wall / the floor ]  with  their  arms . ∗ 62﹕ sender  storms  away  from  receiver  during  an  argument . ∗ 63﹕ sender  is  found  by  receiver  sleeping  in  receiver’s  bed . ∗ 64﹕ sender  [ applies / touches up ]  receiver’s  makeup . ∗ 65﹕ sender  throws  receiver  into  a  wall  during  combat . ∗ 66﹕ sender  dances  sensually  with  receiver . ∗ 67﹕ sender  strikes  receiver  across  the  face . ∗ 68﹕ sender  places  their  hand  on  receiver’s  leg  while  driving . ∗ 69﹕ sender  pulls  a  chair  out  from  under  receiver . ∗ 7o﹕ sender  catches  receiver’s  wrist  when  they  turn  to  leave . ∗ 71﹕ sender  leaves  an  intimate  mark  on  receiver . ∗ 72﹕ sender  beats  receiver  in  a  video  game . ∗ 73﹕ sender  and  receiver  stand  in  stunned  silence  after  a  fight . ∗ 74﹕ sender  cares  for  receiver  while  they’re  sick . ∗ 75﹕ sender  and  receiver  go  on  a  hike . ∗ 76﹕ sender  is  caught  snooping  in  receiver’s  things . ∗ 77﹕ sender  and  receiver  cuddle  while  watching  television . ∗ 78﹕ sender  throws  something  aggressively  at  receiver . ∗ 79﹕ sender  creeps  up  behind  receiver  to  scare  them . ∗ 8o﹕ sender  and  receiver  go  shopping  together . ∗ 81﹕ sender  helps  receiver  [ dye / style ]  their  hair . ∗ 82﹕ sender  draws  receiver  into  a  kiss  by  the  back  of  their  neck . ∗ 83﹕ sender  is  discovered  having  a  panic  attack  by  receiver . ∗ 84﹕ sender  accidentally  injures  receiver  during  sparring . ∗ 85﹕ sender  grabs  receiver  roughly  by  the  hair . ∗ 86﹕ sender  brings  receiver  to  their  knees  during  combat . ∗ 87﹕ sender  shows  receiver  evidence  of  a  lie  they  told . ∗ 88﹕ sender  winks  [ seductively / mockingly ]  at  receiver . ∗ 89﹕ sender  yells  at  receiver  to  put  their  hands  in  the  air . ∗ 9o﹕ sender  helps  receiver  patch  up  a  wound . ∗ 91﹕ sender  holds  receiver  as  they  cry . ∗ 92﹕ sender  silently  and  angrily  points  receiver  towards  the  door . ∗ 93﹕ sender  gestures  for  receiver  to  sit  down . ∗ 94﹕ sender  pulls  receiver  into  their  lap . ∗ 95﹕ sender  cradles  receiver’s  face . ∗ 96﹕ sender  tackles  receiver  out  of  the  way  of  danger . ∗ 97﹕ sender  has  hidden  an  injury  from  receiver ,  and  receiver  finds  out . ∗ 98﹕ sender  confronts  receiver  about  their  unhealthy  behavior . ∗ 99﹕ sender  proposes  to  receiver . ∗ 1oo﹕ sender  has  just  died ,  receiver  finds  out .

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OPPOSITE SIDES OF LOVING TOO MUCH

Warsan Shire // Richard Siken, Litany in Which Certain Things Are Crossed Out // Mahmoud Darwish // Richard Siken, Planet of Love // Rabindranath Tagore, Jodio Rajani Pohalo // Mitski, First Love/Late Spring // Carrie Fisher, Shockaholic // Japanese Breakfast, Tactics // Aurora, I Went Too Far // Mary Oliver, Hum 

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22 Essential Literary Devices and How to Use Them In Your Writing

hello, happy Monday. Hope you’re all having a wonderful day!

I will skip the pre-info and dive right into it.

What Is a Literary Device?

  • is a tool used by writers to hint at larger themes, ideas, and meaning in a story or piece of writing

The List of Literary Devices:

  1. Allegory. Allegory is a literary device used to express large, complex ideas in an approachable manner. Allegory allows writers to create some distance between themselves and the issues they are discussing, especially when those issues are strong critiques of political or societal realities.
  2. Allusion. An allusion is a popular literary device used to develop characters, frame storylines, and help create associations to well-known works. Allusions can reference anything from Victorian fairy tales and popular culture to the Bible and the Bard. Take the popular expression “Bah humbug”—an allusion that references Charles Dickens’ novella A Christmas Carol. The phrase, which is often used to express dissatisfaction, is associated with the tale’s curmudgeonly character, Ebenezer Scrooge.
  3. Anachronism. Imagine reading a story about a caveman who microwaves his dinner, or watching a film adaptation of a Jane Austen novel in which the characters text each other instead of writing letters. These circumstances are examples of anachronisms, or an error in chronology—the kind that makes audiences raise their eyebrows or do a double-take. Sometimes anachronisms are true blunders; other times, they’re used intentionally to add humor or to comment on a specific time period in history.
  4. Cliffhanger. It’s a familiar feeling: You’re on minute 59 of an hour-long television episode, and the protagonist is about to face the villain—and then episode cuts to black. Known as a cliffhanger, this plot device marks the end of a section of a narrative with the express purpose of keeping audiences engaged in the story.
  5. Dramatic Irony. Remember the first time you read or watched Romeo and Juliet? The tragic ending of this iconic story exemplifies dramatic irony: The audience knows that the lovers are each alive, but neither of the lovers knows that the other is still alive. Each drinks their poison without knowing what the audience knows. Dramatic irony is used to great effect in literature, film, and television.
  6. Extended Metaphor. Extended metaphors build evocative images into a piece of writing and make prose more emotionally resonant. Examples of extended metaphor can be found across all forms of poetry and prose. Learning to use extended metaphors in your own work will help you engage your readers and improve your writing.
  7. Foreshadowing. At its core, storytelling has one ambition: to capture and sustain your reader’s attention and keep them reading your story. Foreshadowing, or slyly indicating a future event, is one technique a writer can use to create and build suspense.
  8. Humor. Humor brings people together and has the power to transform how we think about the world. Of course, not everyone is adept at being funny—particularly in their writing. Making people laugh takes some skill and finesse, and, because so much relies on instinct, is harder to teach than other techniques. However, all writers can benefit from learning more about how humor functions in writing.
  9. Imagery. If you’ve practiced or studied creative writing, chances are you’ve encountered the expression “paint a picture with words.” In poetry and literature, this is known as imagery: the use of figurative language to evoke a sensory experience in the reader. When a poet uses descriptive language well, they play to the reader’s senses, providing them with sights, tastes, smells, sounds, internal and external feelings, and even deep emotion. The sensory details in imagery bring works to life.
  10. Irony. Irony is an oft-misunderstood literary device that hinges on opposites: what things are on the surface, and what they end up actually being. Many learn about dramatic irony through works of theater like Shakespeare’s Romeo and Juliet or Sophocles’s Oedipus Rex. When deployed with skill, irony is a powerful tool that adds depth and substance to a piece of writing.
  11. Metaphor, Simile, and Analogy. Metaphors, similes, and analogies are three techniques used in speech and writing to make comparisons. Each is used in a different way, and differentiating between the three can get a little tricky: For example, a simile is actually a subcategory of metaphor, which means all similes are metaphors, but not all metaphors are similes. Knowing the similarities and differences between metaphor, simile, and analogy can help you identify which is best to use in any scenario and help make your writing stronger.
  12. Motif. A motif is a repeated element that has symbolic significance to a story. Sometimes a motif is a recurring image. Sometimes it’s a repeated word or phrase or topic. A motif can be a recurrent situation or action. It can be a sound or a smell or a temperature or a color. The defining aspect is that a motif repeats, and through this repetition, a motif helps to illuminate the central ideas, themes, and deeper meaning of the story in which it appears.
  13. Motif vs. Symbol. Both motifs and symbols are used across artistic mediums: Painters, sculptors, playwrights, and musicians all use motifs and symbols in their respective art forms. And while they are similar literary terms, “motif” and “symbol” are not synonyms.
  14. Oxymoron. An oxymoron is a figure of speech: a creative approach to language that plays with meaning and the use of words in a non-literal sense. This literary device combines words with contradictory definitions to coin a new word or phrase (think of the idiom “act naturally”—how can you be your natural self if you’re acting?). The incongruity of the resulting statement allows writers to play with language and meaning.
  15. Paradox. “This sentence is a lie.” This self-referential statement is an example of a paradox—a contradiction that questions logic. In literature, paradoxes can elicit humor, illustrate themes, and provoke readers to think critically.
  16. Personification. In writing, figurative language—using words to convey a different meaning outside the literal one—helps writers express themselves in more creative ways. One popular type of figurative language is personification: assigning human attributes to a non-human entity or inanimate object in an effort to express a point or idea in a more colorful, imaginative way.
  17. Satire. Satire is so prevalent in pop culture that most of us are already very familiar with it, even if we don’t always realize it. Satire is an often-humorous way of poking fun at the powers that be. Sometimes, it is created with the goal to drive social change. Satire can be part of any work of culture, art, or entertainment—it has a long history, and it is as relevant today as it was in ancient Rome.
  18. Situational Irony. Irony: it’s clear as mud. Theorists quibble about the margins of what constitutes irony, but situational irony is all around us—from humorous news headlines to the shock twists in a book or TV show. This type of irony is all about the gap between our expectations and reality, and it can make a memorable and powerful impression when we encounter it.
  19. Suspense. No matter what type of story you’re telling, suspense is a valuable tool for keeping a reader’s attention and interest. Building suspense involves withholding information and raising key questions that pique readers’ curiosity. Character development plays a big role in generating suspense; for example, if a character’s desire is not fulfilled by the end of the book, the story will not feel complete for the reader.
  20. Symbolism. An object, concept, or word does not have to be limited to a single meaning. When you see red roses growing in a garden, what comes to mind? Perhaps you think literally about the rose—about its petals, stem, and thorns, or even about its stamen and pistil as a botanist might. But perhaps your mind goes elsewhere and starts thinking about topics like romance, courtship, and Valentine’s Day. Why would you do this? The reason, of course, is that over the course of many generations, a rose’s symbolic meaning has evolved to include amorous concepts.
  21. Verisimilitude. Verisimilitude (pronounced ve-ri-si-mi-li-tude) is a theoretical concept that determines the semblance of truth in an assertion or hypothesis. It is also an essential tenet of fiction writing. Verisimilitude helps to encourage a reader’s willing suspension of disbelief. When using verisimilitude in writing, the goal is to be credible and convincing.
  22. Vignette. A writer’s job is to engage readers through words. Vignettes—poetic slices-of-life—are a literary device that brings us deeper into a story. Vignettes step away from the action momentarily to zoom in for a closer examination of a particular character, concept, or place. Writers use vignettes to shed light on something that wouldn’t be visible in the story’s main plot.

I’ll make a post going into each of them individually in more detail later on!

Like, reblog and comment if you find this useful! If you share on Instagram tag me perpetualstories

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How to enjoy writing more

I’ve seen, shared, and created plenty of posts about how to make your writing better, but I’ve decided, fuck that. It is 2020 and everything feels like crap and here’s a guide for how to enjoy your own writing more.

(Obviously! Like everything! Not all of these will work for everyone! These are just reminders for people who feel they could be a little sillier in their writing!)

1. Write at your own pace! It seems simple but deadlines that you can’t reach won’t help you. (And don’t force yourself to do Nano when it’s not your style.)

2. Write fanfic! All types of fanfic! Shitty OCs, OOC interpretations of characters, self inserts, etc etc etc. Write it without the intention of posting anywhere.

3. Write fanfic… of your own stories. Canon is a construct but that soulmates AU is real if only you write it.

4. Mercilessly switch between WIPs! Abandon them whenever you get bored! Write only the most interesting scenes!

5. Write without a plot! You don’t need to have conflict to have fun.

6. Fuck plot continuity. Write the scenes that make you happy. If they don’t line up? Who gives a shit.

7. If you read something you wrote and it’s not finished, don’t feel guilty. Just. Don’t. Your stories don’t deserve finishing; they provided you happiness as you wrote them, and that’s what’s important. (It’s the process, not the product.)

8. If you write something that’s sad, make it cathartic instead of depressing. Angst is great and all, but don’t stack sad scene upon sad scene for the sake of sadness.

9. Fuck genre. It’s okay if you aren’t sure whether your story is sci-fi or fantasy, it’s okay if you include random paranormal aspects in your historical romance, it’s GREAT if you blur the line between realistic and speculative. Don’t trap yourself in history which has been built upon marketability.

10. Write like no one’s ever gonna read it. It will help you in the long run. It doesn’t matter if it slows your “objective” improvement, it will help you feel less dependent on validation from others and make you write because–and only because–you want to write.

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Any advice for writing insane characters?

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Hi!

First and foremost, do your research. Insanity is not confined to one set of traits – it can manifest itself in many different ways. In fact, insanity is a vague term and is hard to define, unless you mean that your character’s mind is completely gone, as in they have lost all rational mental facilities and can no longer function (although even that can have some base rules and limitations). There are some disorders that could cause irrational thoughts or actions, such as:

Psychosis

: this is defined as “an abnormal condition of the mind that results in a loss of contact with reality”. People with psychosis may experience personality changes and thought disorder. This disorder can cause unusual or bizarre behavior, as well as difficulty with social interaction and impairment in carrying out daily life activities.

Psychopathy

: “a personality disorder characterized by persistent antisocial behavior, impaired empathy or remorse, and bold, disinhibited, egotistical traits”. Symptoms include “superficial charm and glibness, inflated sense of self-worth, constant need for stimulation, lying pathologically, conning others or being manipulative, lack of remorse or guilt, shallow emotions, callousness or lack of empathy, using others (a parasitic lifestyle), poor control over behavior, promiscuous sexual behavior, behavioral problems early in life, lack of realistic long-term goals, being impulsive, being irresponsible, blaming others and refusing to accept responsibility for actions, having several marital relationships, delinquency when young, revocation of conditional release, and criminal acts in several realms (criminal versatility)” (

). Psychopathy is a popular choice as a trait of villains, due to its egotistical nature and its characteristic lack of empathy or emotion.

Sociopathy

: contrary to belief, sociopathy is not the same as psychopathy (although the two are very similar). Sociopathy, which is also called “antisocial personality disorder”, is defined as “a mental condition in which a person has a long-term pattern of manipulating, exploiting or violating the rights of others”. Symptoms include “a disregard for right and wrong, persistent lying or deceit to exploit others, being callous, cynical and disrespecting others, and using charm and wit to manipulate others for personal gain”. Genetic factors and abusive households are thought to contribute to the development of sociopathy.

The main differences between psychopathy and sociopathy are that psychopaths tend to be born, while sociopaths tend to be made; both have a tendency to break the law, but psychopaths will minimize risk to themselves and plan ahead while sociopaths will act under impulse with little to no thought for consequences; psychopaths can hold a steady job and function in society while sociopaths usually cannot. (source)

From personal experience (what I’ve read and heard), I define insanity as a whole as “a loss of reason” or “a blurring of the lines between right and wrong”. A person may have an underlying condition for a long period of time (as one of the above) and never show serious signs, only to have an event or a series of events push them over the edge. For example, in Stephen King’s book It, Henry Bowers (one of the antagonists) is a fourteen year old boy who grows up with his father on a farm on the outskirts of a small town by the name of Derry, Maine. His father fought in World War II and returned with trauma and some kind of mental disorder (it’s unclear what disorder), which checks off the “bad home environment” requirement on the list of symptoms of sociopathy; Bowers is the school bully and terrorizes the younger kids, which shows “violating the rights of others”. In the summer of 1958, he especially takes after a group of seven kids (the main protagonists of the novel), and throughout the storyline they continue to best him and his two friends (minions, really), both individually and together. That series of losses to those seven kids gradually pushes Henry to further and further lengths–first he only wants to make them cry, then he wants to beat them up, then he wants to land them in the hospital (and he breaks one of the kid’s arms, but that still isn’t enough), and finally he decides to kill them all. (*SPOILER ALERT!*) He kills his father, then goes after the kids, and by that point he is definitely clinically insane. (I would totally recommend reading this book – not only is it a great read, but Henry Bowers is one of the best, least cliché, most clearly-written cases of insanity in a character I’ve ever read, hence why I’ve used him as an example.)

I would say his insanity is characterized by his inability to reason with himself (or listen to the reason of others) and decide when enough is enough, or what is truly important. His friends become worried about the lengths he is willing to go over something as simple as a few kids not being afraid of him, but they say nothing – they’re afraid to contradict or correct him, because he has lost all reason. If you want to write an insane character, I believe that the loss of reason is at the root of most (if not all) insanity, temporary or otherwise.

Sorry, this was very long-winded, but this topic fascinates me. I hope this was helpful! If something wasn’t clear or you need more assistance, please feel free to shoot me another ask! - @authors-haven

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lynnafred

Your Fictional Farm is Wrong

Or, How To Write Life on a Farm

By me. A person who spends more than half their waking hours on a farm.

So you’re sitting down to write a fic, and you decide on a farming AU. It’s something that you don’t expect to put a lot of time in, it’s only for fun, and really, let’s face it: you haven’t been to a farm since your second grade field trip where you got to pet a cow and that one really unfortunate kid (you know the one) slipped off the bus and fell in mud and had to walk around in borrowed coveralls three sizes too big all day.

If you’re expecting something like this:

(yes that’s my farm STOP JUDGING ME)

Then you’re forgetting the two most important things about farming. 

Farming is GROSS and farming is WEIRD AS FUCK.

Read on for some schooling about life on farms and how you, too, can incorporate some good old farming zaniness into your next WIP.

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kaelio

my favorite thing about navigating fanfiction is finding a really good one and being all “oh boy this was good, I hope they have more!” and literally every other story they’ve ever written was for like Miami Vice 

the tag game on this post is so strong

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keycchan

sometimes when just the fucken feeling of living is a struggle, you gotta give yourself some credit for the little things

It’s the little things that matter.
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victim4life

Celebrate every little victory.

Just because it’s something a ‘normal’ person can do doesn’t mean it isn’t a big deal for you. You have to take the circumstances and your experiences into account.

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I want to write. I have ideas. I open document. I type four of the worst sentences ever created in the english language. I daydream the rest of the scene. I close document.

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promptingyou

physical affection prompts!

  1. pats on the head
  2. interlocking pinkies
  3. smiling into a kiss
  4. a hug after not seeing someone for a long time
  5. giggly cuddles
  6. chasing someone’s lips after they pull away
  7. squishing their cheeks
  8. brushing hands by accident
  9. wiping away someone’s tears
  10. lifting someone up out of excitement
  11. back hugs
  12. an incredibly loud and painful high-five
  13. kissing someone’s forehead
  14. play wrestling
  15. the biggest, warmest hugs
  16. kissing knuckles
  17. tugging on the bottom of someone’s shirt
  18. wiping away food from someone’s lips
  19. peppering their face in kisses
  20. chest bump
  21. accidentally knocking your head into someone’s chin
  22. kissing someone’s cuts/bruises/scratches
  23. a hug that some might consider as ~too long~
  24. confusing a handshake for a fist bump
  25. playfully biting someone
  26. bonus: touching feet and immediately screaming and recoiling
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