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Just A Random Artist's Sideblog

@anip-art / anip-art.tumblr.com

The side blog of @anipwrites, dedicated entirely to art and writing! And my friend's art... and cool art I see...
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anipwrites

I’m pretty sure how I’m gonna proceed is this.

I don’t think I’m gonna post my art anywhere except Ko-Fi, a handful of Discords, and MAYBE Inkblot and Bluesky. If then, even, because I don’t think I have enough space to download Nightshade or Glaze or the processing space to run them.

If I do end up having that space maybe I’ll post to Instagram and Tumblr again. But right now probably not.

And if that means I never land a career in animation? Because I’m not ~active enough~ on social media? Because I can only cram so much art on a portfolio site and feel safe doing so? Because I’m not good enough? So be it I guess, I’ll just rot.

I’m sick and tired of posting art just for sites to feed it to a machine for a wad of cash. I’m sick of trying to voice my reasons for frustration and concern only to be laughed at by my friends and my family. I’m sick and tired of building my hopes up just for them to be smashed to pieces.

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sirwolficus

loose sonic things i've done over the past few months i dont think i'll ever finish. knuckles is from right after i finished the Wade Therapy Adventure (aka the knuckles miniseries)

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tamberella

My free Cloud Brush Pack is available now for Procreate, Photoshop, or Clip Studio Paint!

Link to download: CLICK Type "0" into the payment field to download for free (tips are welcome too!) Also includes free video tutorials: one, two, and three

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People often say to me: “You draw like some kind of inhuman machine.  If I eat your brain, will I gain your power?”  The answer is yes, but there is another way. The key to precise drawing is building up muscle memory so that your arm/hand/fingers do the things you want them to do when you want them to do them.  Teaching yourself to draw a straight line or to make sweet curves is just a matter of practice and there are some exercises you can do to help improve. If you’re going to be doodling in class or during meetings anyway, why not put that time to good use?

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lycanboots

This is so important to mention to all artists. The reason PRACTISE improves drawing ability over time is it increases the literal, technical movement in your hands and arms through /muscle memory/.

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gorillaprutt

THIS IS VERY GOOD, to all the people that like my lines. I do similar but less constructed doodles like these in my sketchbook all the time, it basically just teaches your hand how to move

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reblogged

“Mmm, who’s that new guardsman?”

Another prologue lore piece for Velos; this is the first time Velos sees Sirius!

Been wanting to do a masquerade piece forever! The mask is a very heavy-handed foreshadow of his demon form

Close ups!

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reblogged

That ol’ chart of mine makes the rounds online periodically and it drives me crazy because it’s frankly not very good. So, I finally got around to remaking it.

I doubt this will get anywhere near as popular, but I wanted to make it.

Good reference for animation, comics, and for visualizing phonetics!

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rapidpunches
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aishishii

SHORT STORY/ONE-SHOT/ONE CHAPTER/COMICS 101 CRASH COURSE RAPIDPUNCHES’ STYLE

I’m NOT an expert but I have some working experience I can share. You need experience to become great. Here is my set of instructions, tips, and notes towards making a 12-page comic.
My method is to work backwards. Personally I work “backwards” because the end is the only wholly necessary page or set of panels in the story. Everything in between is open to editing and hacking as the most important moments are emphasized and chosen.
I even plan/draw the end page first. The end is the last page a reader sees- so spend your freshest energies on making it as epic, memorable, poignant, and beautiful as #$%^&.
If you draw the pages from 1 to 12 sequentially you run the risk of fresh to burnt out- an uneven distribution of drawing skill. (treat the first page and the 2-page splash as you would the last).
Roughly… the steps to making your comic is
  1. WRITE
  2. PLAN THUMBNAILS
  3. DRAW
…BEGIN THE WRITING (DO NOT SKIP NO MATTER WHAT) like this, in this order:
  • How does it end?
  • Does the protag succeed or fail?
  • What is the turning point of their story?
  • What the protag do that led them there?
  • Where does it start?
  • Who is this protag?
EXAMPLE:
  • Guy gets mauled by a bear.
  • This is a fail on the guy’s half.
  • The bear must eat something or he’ll starve to death.
  • It’s the guy’s fault the bear can’t find other food. He caused the avalanche that buried all the cabins.
  • The guy is yodeling in an avalanche zone.
  • The guy is some guy.
CREATING “THE BEAT SHEET” Take the above stuff and reorder it to make sense.
  1. This guy yodels.
  2. Echoes roll.
  3. Snow slides down.
  4. Avalanche buries the mountain.
  5. Cabins are engulfed.
  6. This bear has no access to cabin food and garbage.
  7. Bear eats this guy.
Expand. Blow up important beats for emphasis. Keep less important beats brief.
  1. This guy is hiking in the snowy mountains.
  2. He comes across an avalanche warning sign.
  3. There is nobody around but him.
  4. A dumb expression forms over his face and he yodels.
  5. Echoes roll but nothing nearby is moved.
  6. At the top of the mountain the snow drifts twitch.
  7. Guy, satisfied, hikes away from there still yodeling.
  8. Frozen snow cracks.
  9. Snow puffs billow and great slabs of ice crash down the mountain side.
  10. Guy sees this and hightails it to safer ground.
  11. Animals, people, are all panicking and getting pushed over by the rushing snow.
  12. Cabins are destroyed.
  13. The guy takes cover by an outcropping of rocks, fastens himself securely to the rock face, and waits for the avalanche to die down.
  14. Avalanche dies down.
  15. A lone bear shambles over from the other side of the mountain.
  16. The bear goes to where a cabin used to be (only roof tiles are left). Bear sniffs a dish satellite.
  17. Bear forlornly eats a food wrapper.
  18. Bear tries to dig.
  19. Guy comes down from the rocks he as climbing and sees bear.
  20. Bear stops digging and sees him.
  21. Guy runs.
  22. Bear chases him down.
  23. Bear eats the guy.
BEAT SHEET COMPLETED!!!
  • After the beat sheet, write up all the sound effects and speech bubbles and conversation/dialogue you want to be in your comic.
  • Since comics are a visual medium, highest priority is given to the beats. If a story can’t be told with the art without the dialogue– you messed up and it’s time to rethink your life choices.
  • Try to keep all your text chunks as short as a tweet. Professionally you don’t want more than 25 words per speech bubble and no more than 250 words per page.
  • Next is translating the beats to pages…
STRUCTURE OVERVIEW:
[1] point of entry, in media res, hero intro
[2][3] conflict. establish conflict, setting, and mood by the third page. [4][5] rising action/false resolution to conflict/investigation
[6][7] turning point/plot twist/epiphany (this one epic image, to page spread is pivotal, spend a lot of effort into creating this)
[8][9] aftermath/“darkness before dawn”/struggle [10][11] recovery/“rise and conquer”/“fall”
[12] resolution/final end/cliffhanger
[front cover][interior] [interior][back cover]
——————–
My maximum per page is nine panels but I’ve seen pages that have way more. I like to have about 3 to 4 panels per row or less but I’ve seen the “rules” broken before. Advanced comic book artists manipulate time with the number of panels and the size of each panel.
remember, DIAGONALS!!! open up an issue of batman, superman, spider man, deadpool or whatever youre reading theyre everywhere.
———-
…DRAW IN THIS ORDER:
  • Page 12,
  • Page 6 and 7 (this is typically one large image that takes up the space of two pages),
  • Page 1,
  • and then the rest.
ONLY “DEVIATION” ALLOWED:
  • Page 12 and 1*
  • Page 6 and 7,
  • and then the rest.
*Draw the first and last page as a spread in situations where the beginning of the story mirrors the end of the story.
Cover is dead last.
———-
(If at the very end you find out you need more pages and it’s absolutely unavoidable and totally necessary you have to add them in fours. Try to stick to 12 pages for this crash course.)
——————–
FURTHER NOTES:
  • Plan and draw the pages in spreads (the twos) since this is how it will appear in print and when you submit them to an editor for review guess what, the pages with an exception to the first and last will be reviewed as spreads.
  • You at most only need one establishing panel of the setting and environment (scene) per page.
  • Forget “true to life” perspective outside of the establishing panel). Practice diagonal composition of objects and subjects within panels. For dynamism.
  • You don’t have to present the text all in one go (one paragraph or bubble). You can and should break up paragraphs, sentences, and if you need to single out words– to make smaller, more easily managed bubbles to scatter through the panel.
  • Less important moments have smaller panels and or lesser detail. More details (or more word bubbles) slow down time. More drawn detail also creates a concentration of values (it’s darker and sometimes combines together as one shape or mass)
  • Know your light sources. Control the blacks. Control the values.
TIPS | COFFEE? :3 | dA | IG |  
(more coming soon 11/22/2016)
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hot artists don't gatekeep

I've been resource gathering for YEARS so now I am going to share my dragons hoard

Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.

Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.

Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.

Smithsonian Open Access. Loads of free images. Free.

SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.

SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.

Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.

Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.

Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.

Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.

Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.

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foxglovefaun

i got a bigass set of color pencils yesterday and was foaming at the mouth until i could get this out of my system

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kotori-mochi

Can't afford art school?

After seeing post like this 👇

And this gem 👇

As well as countless of others from the AI generator community. Just talking about how "inaccessible art" is, I decided why not show how wrong these guys are while also helping anyone who actually wants to learn.

Here is the first one ART TEACHERS! There are plenty online and in places like youtube.

📺Here is my list:

  1. Proko (Free)
  2. Marc Brunet (Free but he does have other classes for a cheap price. Use to work for Blizzard)
  3. Aaron Rutten (free)
  4. BoroCG (free)
  5. Jesse J. Jones (free, talks about animating)
  6. Jesus Conde (free)
  7. Mohammed Agbadi (free, he gives some advice in some videos and talks about art)
  8. Ross Draws (free, he does have other classes for a good price)
  9. SamDoesArts (free, gives good advice and critiques)
  10. Drawfee Show (free, they do give some good advice and great inspiration)
  11. The Art of Aaron Blaise ( useful tips for digital art and animation. Was an animator for Disney)
  12. Bobby Chiu ( useful tips and interviews with artist who are in the industry or making a living as artist)

Second part BOOKS, I have collected some books that have helped me and might help others.

📚Here is my list:

  1. The "how to draw manga" series produced by Graphic-sha. These are for manga artist but they give great advice and information.
  2. "Creating characters with personality" by Tom Bancroft. A great book that can help not just people who draw cartoons but also realistic ones. As it helps you with facial ques and how to make a character interesting.
  3. "Albinus on anatomy" by Robert Beverly Hale and Terence Coyle. Great book to help someone learn basic anatomy.
  4. "Artistic Anatomy" by Dr. Paul Richer and Robert Beverly Hale. A good book if you want to go further in-depth with anatomy.
  5. "Directing the story" by Francis Glebas. A good book if you want to Story board or make comics.
  6. "Animal Anatomy for Artists" by Eliot Goldfinger. A good book for if you want to draw animals or creatures.
  7. "Constructive Anatomy: with almost 500 illustrations" by George B. Bridgman. A great book to help you block out shadows in your figures and see them in a more 3 diamantine way.
  8. "Dynamic Anatomy: Revised and expand" by Burne Hogarth. A book that shows how to block out shapes and easily understand what you are looking out. When it comes to human subjects.
  9. "An Atlas of animal anatomy for artist" by W. Ellenberger and H. Dittrich and H. Baum. This is another good one for people who want to draw animals or creatures.
  10. Etherington Brothers, they make books and have a free blog with art tips.

As for Supplies, I recommend starting out cheap, buying Pencils and art paper at dollar tree or 5 below. For digital art, I recommend not starting with a screen art drawing tablet as they are more expensive.

For the Best art Tablet I recommend either Xp-pen, Bamboo or Huion. Some can range from about 40$ to the thousands.

💻As for art programs here is a list of Free to pay.

  1. Clip Studio paint ( you can choose to pay once or sub and get updates)
  2. Procreate ( pay once for $9.99)
  3. Blender (for 3D modules/sculpting, ect Free)
  4. PaintTool SAI (pay but has a 31 day free trail)
  5. Krita (Free)
  6. mypaint (free)
  7. FireAlpaca (free)
  8. Libresprite (free, for pixel art)

Those are the ones I can recall.

So do with this information as you will but as you can tell there are ways to learn how to become an artist, without breaking the bank. The only thing that might be stopping YOU from using any of these things, is YOU.

I have made time to learn to draw and many artist have too. Either in-between working two jobs or taking care of your family and a job or regular school and chores. YOU just have to take the time or use some time management, it really doesn't take long to practice for like an hour or less. YOU also don't have to do it every day, just once or three times a week is fine.

Hope this was helpful and have a great day.

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