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The Real Protar

@the-real-protar

Welcome to my page. This is my space for queer, nerdy, feminist and mostly nerdy things. Mostly Overwatch stuff at the moment.
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mikaeled

The Heretic - Short film created by Unity’s Demo team with Unity 2019.3 With The Heretic, the team used every aspect of Unity’s High Definition Rendering Pipeline, created advanced effects with the VFX Graph, and undertook the challenge of creating a realistic digital human.

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nelfs

i will say that this coronavirus scare has definitely revealed that minimum-wage service workers are absolutely instrumental for society to function… all the hoity-toity business meetings can be cancelled, the NBA can be cancelled, public schools and colleges can be cancelled, government meetings can be cancelled, but the checkout line at the grocery store can’t be cancelled… in a perfect world i’d hope that this was a bellwether for better treatment of workers like me but i know we’ll just continue to get paid min wage with no rewards or thank-yous from the world during this time lolololol

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LOTR’s concept artists designed the films as a “journey back in time”

So (according to the concept art book) as the Fellowship travels deeper into Middle Earth, the places they pass through become inspired by progressively older periods of history. The farther along you are in the story, the more ancient the design influences

We begin in The Shire: which feels so familiar because, with its tea-kettles and cozy fireplaces, it’s inspired by the relatively recent era of rural England in the 1800s

But when we leave Hobbiton, we also leave that familiar 1800s-England aesthetic behind and start going farther back in time. 

Bree is based on late 1600s English architecture

Rohan is even farther back, based on old  anglo-saxon era architecture (400s-700s? ce)

Gondor is way back, and no longer the familiar English or Anglo-Saxon: its design comes from classical Greek and Roman architecture

And far far FAR back is Mordor. It’s a land of tents and huts: prehistoric, primitive, primeval. Cavemen times

And the heart of Mordor is a barren lifeless hellscape of volcanic rock…like a relic from the ages when the world was still being formed,  and life didn’t yet exist

And then they finally reach Mount Doom, which one artist described as 

“where the ring was made, which represents, in a sense, the moment of creation itself”
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writing chatter: invisible words

Invisible vs. Stand-out Words

We know a great many more words than we use daily. I read once in an education book that the majority of people use about 500 of the same words from day to day. Simple words like “cold,” “friendship,” “school,” “car,”  “neighbor,” etc.  

These are what I call invisible words. What I mean by that is that our brain just skims over them without a problem. They’re part of the background of our world. We probably have no strong reaction to seeing or hearing them, unless we just really hate cars or something.

Some words, however, stand out. These might not be ten dollar words, but in this particular argument, they’re words we hear less often. Exhibit A:

[Dude] drove around slowly looking for a parking spot.

vs.

[Dude] sharked for a parking spot.

Now, “shark” is a familiar word, but it’s usually (unless we’re shark scholars) one we’re not going to hear as often as any of the other words in that sentence. 

In the first example, none of those words really stand out. I’m not saying that’s a bad thing – actually, a sentence where every single word stood out would get old really fast.

The thing is, the more stand-out a word is, the more distracting it is. You know how movies have points of high and low emotion? Prose does, too: moments of high attention, and moments of invisibility. We need that contrast.

If you use a word like “sharked,” it’s gonna stand out. Therefore, we don’t want to overdo it.

My rule of thumb is: the more unusual a word is, the more distracting it is; therefore, it should be used in proportion to its strangeness. I can use “he” repeatedly because it’s such a basic word, but “finagle” should come out perhaps only once. 

On a related note, here’s my personal take on the Don’t Use ‘Said’ vs. Only Use ‘Said’ trench war:

“Whatever,” he said.

vs.

“Whatever,” he snarled.

It’s invisible vs. stand out words again. My main issue with shaking up “said” for every single dialogue tag is that as a reader, I start to get hung up on the tag more than the content of the dialogue. Stand-out words draw attention; that’s their purpose. So what do you want to draw attention to: what they said or how they said it?

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