@aera-enfys / aera-enfys.tumblr.com

Hello! I'm Aera, and this is my Tales of/translation blog. Please do NOT repost my translations without my permission!
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richea

Inomata’s Design Notes & Memories - Destiny Cast

Some notes:

What I think about most when designing characters is their colors and the components to their look. The characters are displayed as such small sprites, so in order to be able to differentiate them from each other, I give each of them a specific color palette and unique accessories to each of their outfits.

Stahn’s thing was his scarf. I also made sure his shoulder pads, gloves, and boots looked huge.

Rutee is supposed to be a thief, so I made her look a bit like a ninja. I didn’t want her to look too girly, so I gave her shorts and exposed her navel. For colors I went with red and black, since that’s a distinctive palette. Whenever I’d do boss battles, she’d always be joyfully picking 2 gald off the ground instead of healing my very low HP characters (laughs). I thought about removing her from my party to prevent this, but then I’d feel bad, and it just made me think “this is all part of her plot” (laughs).

Philia is a priestess through and through. I went for white and green to give her an earthly feel (laughs). Her glasses and braids were a strong request from Namco. I came up with designs for her, but they didn’t have the glasses or braids, so they were repurposed for the priests in Straylize Temple. It was the basis for Philia’s design as well as Elraine’s in the sequel. Philia has her eye on Stahn, but he eats too much and he oversleeps. I feel like they’d work out better if Philia was more the assertive type herself (laughs).

Woodrow is an archetypical handsome man, so I didn’t have much to stress about when designing him. He’s a king, so I wished he had a stronger atmosphere behind him. I almost never used him when playing the game though (laughs). When you break into Dycroft, I thought, “it’d be really cool in a narrative sense to use him here, but he’s just so weak”. But you get special dialogue if you take him along, so I went “tsk” and brought him anyway. “Just stick to the backlines and don’t die” (laughs).

Leon’s really easy to draw, so again I didn’t have much to stress about when drawing him. He has a princely vibe to him, so I gave him white tights, but everyone was taken back by it! I thought, “is it that weird?” and ended up making them less tight fitting (laughs). He acts a bit snobbish, gets seasick easily and refuses to eat vegetables, so he really crosses off a lot on the “young master” list. He’s also really fun to use in battle (laughs). He has a really low defense stat but he hits fast, so it’s crucial that you string your combos together. When paired with Stahn, if you can isolate your bosses in the far side of the screen, they go down quite fast. Then I see the popup that Rutee’s picking gald off the floor again and I just use healing items on him (laughs).

I wanted to make Chelsea cute and small, so I based her image off of little birds. I gave her a palette of pink, green and blue, and made her hair look like a cockatoo or parrot. Her bloomers look like a paper lantern and I find them quite cute (laughs). Her life story makes me want to cry though. She’s fine and all in the first game, but in the sequel, she’s still wearing those bloomers from when she was a kid, living all alone on a snowy mountain. And if you go through her drawers, you can take something that Woodrow gave to her. I felt so bad, I thought “even though it’s so out of the way, I’ll go buy all the items you need!” (laughs). Then she makes all of these bows for you, but by then, I’d already enhanced my weapons a lot… But I felt so bad that I never Refined them and thought, “I’ll keep these on me forever” (laughs).

Johnny’s original idea was “troubadour,” but as the story progressed and I gave him his hat and all sorts of plumes, he came out a bit comical (laughs). He’s a really fun character to have in your party though, and I fell in love with him right away. I love that his tone-deafness does physical damage to the enemies (laughs).

With the Swordians, they have the will of humans and I wanted to incorporate that into their designs, but it didn’t seem to fit so I went for something more inorganic. Berselius alone has a creepy aura to him, and when Destiny 2 came around I thought “But his owner is such a nice person! Is it really okay for him to have such a creepy design?” but then I thought well, maybe Harold just likes things that way (laughs).

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richea

Tales of Hearts translation archive

It's the 15th anniversary of Tales of Hearts today, so you know what that means: sharing resources so that other people can enjoy it more fully! Sadly I do not have any newly posted translations to share, but I did go through and archived links to 100 Hearts translations!

The translations provided include a link to the translated game script, some world-building information, interviews, script comparisons between the DS version&the remake, many, many manga translations, as well as other things!

This is by no means a complete list, as I may have missed some things. If there's anything you think should be added, by all means let me know, and I'll keep this updated as much as I can.

Huge shoutout to @aera-enfys, who has been diligently translating for the game for a whole decade now and provided most of the translations on this list!

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elvenechoes

Prompt 3: Sketchbook

"Sketchbook" immediately brought Beryl to mind, and I thought it would be cute to have her looking through her grandfather's sketchbook. And then I remembered that I actually inherited some of my own grandfather's art and I thought it would be neat to work that in there. So credit to Nagyapa for those little art pieces :)

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