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@flowerboyzach

[Requests are open!] Sideblog for OFF things. If you'd rather I not tag your art as "kin" or "myself", please tell me! I follow from @phonepastry. Icon art by me, bitch
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waterfall... what are you hiding. i think we know less about waterfall than we do all the other areas in undertale- or at least waterfall has the most secrets in it. think about it: what do we know about waterfall? we know it's the home of undyne and the blooks. it has a garbage dump. ...and that's it. literally, we know that:

the ruins were originally the capital of monster civilization, the former home of the dreemurr family, and initially inhabited by every single monster before the dreemurr kids died. there's a city and everything. the residents are all very kind if you give them a chance. the area music that plays there is whimsical and inviting.

snowdin is inhabited by a population of furry monsters who decided they liked the cold while the kingdom was looking for a new capital, and decided to stay there. it's the home of sans and papyrus, and guarded by a platoon of dogs whose fur protects them from the cold. it's got an inn, a shop, a restaurant, cheerful area music, really friendly atmosphere and locals, all that jazz.

hotland is the underground's technological epicenter, being the home of alphys the royal scientist and the core. it's got quite the population- it even has a university and a luxury hotel. it's mettaton's primary performance area, possibly the only place he performs live. its area theme is electric and filled with a sense of wonder and excitement for what lies ahead. the site of wd gaster's fatal accident and a busy area in general.

new home- capital of monster civilization. has a giant city that we don't end up exploring, but that's clearly populated by all different types of monsters. the home of the king, and the most crowded area in the underground.

meanwhile, waterfall... i mean. its area music isn't cheerful or whimsical or excited, it's mysterious and dramatic and suspenseful. it's the setting for the undyne fight, sure, but even before that, so much of it is weirdly dark and shrouded in apprehension and uncomfortable tension... like the monster history plaques? the "a drawing of a strange creature... there's something very unsettling about this picture" plaque??? like. did we ever figure out what the fuck that one meant? i know it was probably just of asriel or flowey or something but. i don't know! it's still a weird detail to put in!

and that's ignoring the weird horned statue sitting in the hall, waiting for someone to put an umbrella on it to protect it from the rain... the statue that looks like the titan in deltarune... the structures at its feet seem dry... obviously it's literally the only place we can ever see gaster and goner kid... and clamgirl... suzy who may or may not be susie deltarune's undertale counterpart... that odd npc that just wants to know what a star is and asks you about it in a fairly unsettling way ("can you touch it? can you eat it? can you kill it? ...are you a star?" was WEIRD)... the entrance dog room in snowdin has a very out-of-place waterfally vibe, almost as if toby's trying to tell us something about its importance to the game as a whole... the legendary artifact... not to mention it's the only area where you can see the king's castle from the outside. GOD.

i just feel like we didn't give waterfall enough of a look the first time around. the whole place is SUPER shady and i really really hope some of it carries over into deltarune somehow, like with the titan... i need ANSWERS.

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OFF au where everything’s the same. . .

Except the Batter’s mannerism is more like Baymax’s from Big Hero 6.

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SpinOFF battle sprite tutorial

Since people asked me for this, here you go! This is how I do my sprites.

Usually I draw my monsters on paper first, typically it looks like this:

Then I scan the image, make it black-and-white, and resize it to the size of the actual sprite.

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I use the pencil tool in Photoshop to draw the lineart. Binary Pen is SAI would work as well.

After doing the lineart, I manually fill the inside of the sprite with pure #ffffff white to make it look cleaner, while keeping the white about 1-2 pixels away from the edges so the edges still retain that hand-drawn look beneath the pixel lineart.

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For additional shadows I use the brush tool. At this point I also use some lighter gray or white on the lineart inside the sprite so that it blends in a little better.

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And finally, I add a background and shadow. Finished result:

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Zoom x1:

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Progress gif:

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Well, I hope this was helpful! Good luck with your games and sprite making everyone~ ♡

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