elaborate??
No.
@patternsinnoise / patternsinnoise.tumblr.com
elaborate??
No.
My dude, I might not even want my businesses to run like a business, the way businesses have been run lately.
✨ Hocus Pocus, I cannot focus ✨
Why do you need your earbuds to have a wire so badly?
I am assuming this is about a post I reblogged like six months ago when I went off on forced technological enshitification and the slow erosion of consumer options. But sure, I'll bite.
Why do I "need" my earbuds to have a wire? I dunno, Anon, maybe I:
And I guess, more abstractly, because fuck Apple. That's why.
👏👏👏👏👏
1. Disco Elysium
2 to 10. A bunch of Multiplayer games with voice or text chat
Whenever I see a post talking about how it's okay to steal from huge corporations, when they have shit like self checkout, I always want to jump up and say they have cameras and are collecting your information and you need to be so careful because yeah like they're inflating the prices and running monopolies and price fixing with competitors but everybody is caring about shoplifters more and that's really fucked up, but you also need to consider that Target might be keeping track of every time you don't scan something or intentionally scan it wrong, and just waiting for it to add up to a felony.
Which feels entirely beside the point and almost inappropriate to bring up when the point is that the customer is already a victim of theft, but I feel like there are people encouraging others to do stuff that can absolutely end up with them in jail without mentioning at all that it's a risk.
This is real and here are some sources discussing facial recognition in various retail settings. fuck corporations but also go in knowing all the facts 🫡 Kashmir Hill is a great journalist who’s entire beat is facial recognition and how it’s deployed, and she’s an amazing resource if you want to learn more about facial recognition in general. highly recommend her new book on clearview ai too, it’s a great read
ACLU lawsuit that stops clearview from being sold to retail in the us (but doesn’t stop retail from buying other facial recognition tech) https://www.aclu.org/cases/aclu-v-clearview-ai
https://www.seattletimes.com/business/barred-from-grocery-stores-by-facial-recognition/
Targets privacy policy, scroll down to the camera section
You are the coolest person in the world to me for finding all those sources.
Do you know of any actual play series that have done horror well (in 5e or otherwise)? I want to run a horror game and I want it to at least feel a little spooky
i haven't been watching a lot of actual plays recently so i am not sure. however, check the reblogs and replies! i'm sure some of my followers have some good ideas :)
I don't have actual play examples, but I have my own experiences from running horror games that I can give.
One key thing is that if you're going to play horror in 5e, or any heroic fantasy system, you gotta play incredibly unfair. Throw unbalanced threats at the players, outright break the rules, whatever you like. Part of what makes horror is loss of control, so when the world stops working by the rules of the system it leaves the players unable to respond properly. Be sure to know your friend's comfort level with this sort of thing, depending on the group you could surprise them with the horror or you could have them all well aware before starting and knowing that you're going to be putting an incredibly unfair situation before them.
Depending on the type of horror you're going for, give them false or incomplete information, and leave them stumbling about without an understanding of what's actually going on. Don't be afraid to unleash status effects to weaken them, and limit their ability to treat the consequences of the horror. One of my best horror scenarios was where I hit the characters with a disease that weakened their saves against the disease, and a curse that weakened their saves against the curse. This caused a downward spiral for every character, as people took larger and larger penalties to try and throw off the things afflicting them, rendering them unable to resist and getting wiped out.
Again depending on the kind of horror, encourage the players to have secrets from each other, or even give them the choice of having some kind of secret that they themselves don't know. Maybe a character is possessed by a demon without knowing it, and so you can unleash that on them at the worst possible moment.
Depending on the length of the intended game, go for exceptionally dangerous situations. If it's a one shot, make it incredibly lethal, and let characters die. If everything feels like it's handleable and safe, it's not really horrific. It's just business as usual. Big monsters are "scary," except if you can fight them fairly that fear quickly turns to just excitement. The tension lasts until the fight starts going well, at which point people relax a bit. If you want to keep the horror, you have to pressure them more than normal, keep them on the edge and desperate, convinced that they could lose.
Not to get into systems discourse, but you should maybe consider looking at other systems for horror.
Try this on for size instead of D&D.
it fucking sucks how you can do all the therapy and self healing in the world and you still have to wake up living under a capitalist death cult that's killed community and crushes your soul
congrats you want to live and be happy
bad news the world doesn't want that for you
I'll still love fully and crawl to hope until my body gives out anyway I guess
a collection of my favorite tweets regarding the Ever Given in the Suez Canal
I personally am declaring this to be a new International Holiday
Ever Given Week, 22 March to 29 March (observed)
22 March - Ever Given Eve. Many celebrate by completing some small task they’ve been putting off, symbolically clearing blockages in their own lives.
23 March - Blockage Day! The main celebration. The exchanging of memes.
24 to 28 March - Hilarity ensues. Memes continue to circulate. The best are saved for next year’s observances.
29 March - Clearance Day. Festivities wind down. A more solemn occasion.
The more I study theology the more I think that "what a person says they believe" is rarely indicative of what they actually believe. Stated beliefs do some pretty crazy things when faced with actual application.
I saw a clip the other day of a guy calling in to one of those "interview with a doctor shows." He told the doctor "I don't believe I need a vaccine because I eat a healthy diet." The doctor cut him off, he said
"oh yeah? Would you have sex with someone with HIV without a condom?"
"Well, no but-"
"But nothing! The answer is no! Because you're not an idiot! Next caller."
Ive been in a lot of conversations were I realize "You don't actually believe what you're saying. You know you don't. I know you don't, but for some reason we are both hurting towards a future in which we spend the next twenty minutes arguing with each other about a bunch of bullshit because we both just want to Feel Correct about something." I'm not an idiot. You're not an idiot. Let's cut this off at the pass. Next caller.
"I can't admit I was wrong or misunderstood or took a stupid contrarian position and now I refuse to back down" is definitely a dynamic I have encountered (even caught myself in!), but I also don't think we should underrate how often people have beliefs that contradict one another, that they simply have never entertained in conjunction with one another or been forced to reconcile. Sometimes this takes the form of a generic preference that doesn't have necessary implications attached, sometimes it takes the form of two separate affective reactions that simply haven't yet occurred simultaneously before. Sometimes it takes other forms. But nobody's beliefs or intuitions are 100% consistent, and they're particularly prone to be inconsistent in areas of life they haven't thought deeply about.
this line from a scanlation of beastars is the funniest thing i will ever see
The Denis Villeneuve Dune movies are an aesthetic experience that push the boundaries of what can be done with the medium -- a rarity from a big budget film.