Whether you approach arts and media as a creator, a fan, a professional, or a hobbyist, you are probably very well aware of the rapid growth of AI in many areas of creative life and the conversation surrounding it. Whether we are talking about fiction or text of any kind, visual arts like painting and drawing, music composition and performance, sound design and audio editing - in all of these fields AI is something we now have to deal with, and there are many unanswered questions. How do we protect our livelihoods and practices as artists? What control can we have over our own work and its incorporation into machine learning tools and datasets? How do we as lovers of art and music determine if what we are reading, watching, or listening to is made by humans? Or how do we denote the particular degree of involvement of humans in a work of art?
It’s a complicated issue because it can be hard to say exactly where to draw the line. For example, well before the current conversation about AI, composers like Brian Eno were incorporating generative and algorithmic elements into their work. Does this mean such work is not “essentially human made”? Does it matter if the non-human components of a piece are created by randomness, or by natural elements gathered in e.g. a field recording, vs. being created by a computer program?
Those kinds of questions are more about the philosophical side of the issue. There are more pressing questions to do with how AI affects our ability to actually survive as artists. And, as the technology grows more powerful and the distinction between AI-generated or AI-enhanced material and human made material or basic documentation of reality itself, what methods do we use to signify that a given piece of media is or is not AI made, and what are the exact qualifications of that? Should the label “AI art” apply to work that is entirely generated by a computer, or should that label also be applied to any art that uses AI tools in any context - e.g. the new tools in Photoshop that make it easier to remove a specific object from an image and fill it in with background. What about the world of video games, where AI has been used for decades for things like pathfinding but is new and controversial when it comes to using it for story/dialog elements or certain visual assets?
We are, I think, still very much in the early days of all this, so it’s hard to come up with firm answers as the field changes so rapidly, but this is an essential conversation to be held now. I’ve been talking to a friend who put together a survey for an organization called Verified Human, who are looking specifically into the issue of how do we determine - going forward - whether a piece of art or media is “essentially human made”, and the question of how that should be communicated.
The idea of this survey is to gather as many points of view as possible for this conversation. I know a lot of the people that follow me here are artists and lovers of art, of all different kinds, and to me it is absolutely essential that creators of all kinds be involved in this conversation from early on. Please take a few minutes and fill out the survey via the link below, and if you are interested in helping out, please spread the word. And if you have any questions or would like to discuss, please feel free to contact me directly. Thank you.
https://forms.gle/BrSbGyq9wAyzwTa88