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Whumping people & writing things

@whumpwriterforlife / whumpwriterforlife.tumblr.com

A whump blog for whumpy stuff that catches my eye. I'm aiming to post a fic or two of my own sometimes. | AO3
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When you get this you have to answer with 5 things you like about yourself, publicly. Then, send this ask to 10 of your favorite followers (non-negotiable, positivity is cool)❤️❤️❤️

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This has only been sitting in my asks for... nearly two years. I'm not sure why I didn't answer this before, but it made me smile to see so I suppose it's a good time to share 5 things I like about myself. These will mostly be soft things, mostly revolving around my battle with anxiety.

  1. I am kind
  2. I am patient and stubborn
  3. I can do things that scare me
  4. I can make adorable crochet critters
  5. I can get ridiculously excited over small things

❤️

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cataffer

Wrist appreciation

Just thinking about wrists.

  • Being pinned to the wall or floor by the wrist
  • Wrists pulling at the ropes that bind them
  • Metal handcuffs digging into skin
  • Tied behind the back by the wrists
  • Whumpee rubbing at their sore wrists, having just been released
  • Rescuer draping limp whumpee's arm over their shoulder and gripping their wrist to hold them up
  • Restraints still attached to wrists after an escape, needing to be removed later
  • Accidentally exposed wrists offering a glimpse at the wounds further up
  • Wrists being grasped by a hand much bigger and stronger, fingers wrapped all the way around and squeeeezing
  • Gentler fingers resting on the paper-thin skin feeling for a pulse
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I love the trope of the badass character who can face impossible odds time and time again and still walk away. The ones who can take on an entire room of guards or a league of assassins by themselves through their fighting skills, marksmanship, or intellect.

However, nothing bores me more than when this character does this and walks away without a scratch. It just shows there are no real stakes and the character is never in any real danger so what's the point?

Instead, give me a hero outnumbered 30 to 1 and who still wins, but they are shot up, bloody, bruised, and broken. Let them barely make it back to their safe house before collapsing in pain and exhaustion. Let them have to be patched up or out of commission for a while so they can heal. THEN I will believe there are actual stakes to future conflicts and there is a chance that character might not make it out the next time. Doing this will leave me on the edge of my seat the next time they find themselves in a similar situation instead of just sighing as they once again avoid hundreds of bullets without a scratch.

Without showing that they are human who aren't perfect and can actually be hurt, you lose so much empathy and emotional attachment to the character.

So, let them bleed. Let them be in pain. Let them struggle. Then let them get back up and continue on despite all of that.

That's the badass I want to see.

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A character desperately trying to explain something to their companions through the throes of: hypothermic shivering; feverish delirium; bone-deep exhaustion; aftereffects of near-strangulation; laryngitis lost voice; hyperventilating; frantic sobbing; drugging/sedation; a mouthful of blood- or any combination of the above, whether it's physically difficult to get the words out, their tongue won't connect with their brain, they can't marshal the thoughts coherently, but they're desperate for what they're trying to say to be understood by their companions.

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stoic whumpee prompt

The silent crying.

Whumpee has their bruised, bloody hand clamped over their mouth to muffle the sound, or they’ve buried their face into Caretaker’s shoulder, or they’re biting into a gag while someone does field surgery or sumthin, idk.

But they’re sobbing. Completely silent, except for occasional, sharp intakes of breath that seem to tear them apart. The tears. The smothered whimpers. Oh my oh my. This is my happy spot. Right here.

I will not stop with this Stoic whumpee thing now will I?

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Anonymous asked:

Hi! I love your blog, thank you mods for your dedication <3 ! I have two characters in a temporary wilderness survival situation; they have to make about a 3-4 day hike to get back to civilization. One of them sustains a few broken ribs (simple and nondisplaced, so painful but not immediately life-threatening). With limited medical resources, what kinds of options would they have for making the trek a bit less agonizing?

Basically your character is going to want to immobilize the arm over the broken ribs with some padding in the middle to provide as much protection and immobilization as possible. The ideal way to do this with few resources is to use 2 large shirts (one long-sleeved) and an ace wrap or another long-sleeved shirt.

They're going to fold the first shirt and place it over the injured ribs and tape it in place (can be either to the skin, which will hurt coming off, or a tight undershirt, which will be a little less protective).

Then they'd use the long sleeve shirt to make a sling- use the shirt arms to go around the neck and the body of the shirt to support the arm. This will probably stretch out a little, but can be occasionally re-tied.

Then they're gonna want to use either their wrap or the arms of a third shirt to wrap around the chest and the arm in the sling. This is called "sling and swathe" and looks like this (you can do more than one swathe here):

So at this point there would be a pad between the arm and the chest, and the arm would be immobilized over top in a comfortable position.

Other measures to decrease pain include over the counter pain meds seen in many first aid kits (acetaminophen and ibuprofen can be taken together), and cooling the area during rest breaks by undoing the sling and swathe, uncovering the injury, laying a bandanna or other cloth over the site and wetting it, then letting the water evaporate. It's not as great as ice, but in the wilderness it's kinda what they'd have.

Keep in mind hiking with an injury, while possible, takes a lot longer- your characters 3-4 day trek might stretch to 6-7 days or more depending on how often the character needs to rest. This puts a strain on food and supplies and pain medication.

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