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Blisschen (=^ェ^=)

@blisschen / blisschen.tumblr.com

not an actual cat. | cottagecore minecraft (1.16/1.17) | no sideblogs i die like i live: obsessed w/ star wars & black desert |  linktr.ee/blisschen
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faq

blisschen on Youtube for speedbuilds and humorous subtitles

blisschen on Twitch for live-action roof fumbling (and more!!)

@blisschen_ on Tiktok for smol videos & cute cottagecore things

@blisslein on Instagram for tumblr stuff but is an alive site

blisschen’s cat café, my Discord server for builds, help, and cottagecore discussion!

say hi if you stop by! 🌿

Minecraft FAQ, where can I find (WCIF), mods + packs: ※ blisschen.co/faq

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reblogged
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prinsomnia

branch of hearts ✨💖🌷 ✷ happy valentine’s day! this small idea came to me a few days ago, though i had doubts about posting it at all — eventually i decided that whether or not this gets love, i’ll just put it out there anyway 👉👉 enjoy and have a great time with yourself/your loved ones today and as much as possible 💖

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mansion with 132 bedrooms with own walk in closets and bathrooms, color of each room should be Vocaloid and utau themed, and then whenever i give request build em in same map okie and when i stop sending requests give the map on planet minecraft please :<, i barely find good maps! to rp on with my friends, so can you

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how is one supposed respond to this

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I posted 295 times in 2021

63 posts created (21%)

232 posts reblogged (79%)

For every post I created, I reblogged 3.7 posts.

I added 489 tags in 2021

  1. #minecraft - 99 posts
  2. #aesthetic - 86 posts
  3. #cottagecore - 74 posts
  4. #mizunos 16 craft - 53 posts
  5. #ghoulcraft - 38 posts
  6. #mizunos cit - 37 posts
  7. #ask blisschen - 33 posts
  8. #blisschen - 32 posts
  9. #inspiro - 21 posts
  10. #cats - 16 posts

Longest Tag: 132 characters

My Top Posts in 2021

#5

👩‍🌾🌿 𝐆𝐫𝐚𝐧𝐝𝐩𝐚'𝐬 𝐨𝐥𝐝 𝐟𝐚𝐫𝐦 𝐢𝐬𝐧'𝐭 𝐠𝐨𝐢𝐧𝐠 𝐭𝐨 𝐫𝐞𝐛𝐮𝐢𝐥𝐝 𝐢𝐭𝐬𝐞𝐥𝐟... 𝐣𝐮𝐬𝐭 𝐦𝐨𝐯𝐞𝐝 𝐚𝐰𝐚𝐲 𝐟𝐫𝐨𝐦 𝐦𝐲 𝐜𝐫𝐮𝐬𝐡𝐢𝐧𝐠 𝐣𝐨𝐛 𝐭𝐡𝐞 𝐢𝐧 𝐛𝐢𝐠 𝐜𝐢𝐭𝐲 𝐚𝐧𝐝 𝐚𝐦 𝐫𝐞𝐚𝐝𝐲 𝐭𝐨 𝐬𝐭𝐚𝐫𝐭 𝐚 𝐧𝐞𝐰 𝐚𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞!~ 🧺

#4

👒 𝐓𝐡𝐞 𝐃𝐚𝐰𝐧 𝐖𝐢𝐧𝐞𝐫𝐲 𝐢𝐬 𝐭𝐡𝐞 𝐜𝐡𝐢𝐞𝐟 𝐰𝐢𝐧𝐞𝐫𝐲 𝐢𝐧 𝐌𝐨𝐧𝐝𝐬𝐭𝐚𝐝𝐭, 𝐚𝐧𝐝 𝐢𝐬 𝐟𝐚𝐦𝐨𝐮𝐬 𝐟𝐨𝐫 𝐢𝐭𝐬 𝐝𝐚𝐧𝐝𝐞𝐥𝐢𝐨𝐧 𝐰𝐢𝐧𝐞...  𝐭𝐡𝐞 𝐰𝐢𝐧𝐞𝐫𝐲 𝐢𝐬 𝐬𝐨 𝐬𝐮𝐜𝐜𝐞𝐬𝐬𝐟𝐮𝐥 𝐭𝐡𝐚𝐭 𝐢𝐭 𝐞𝐟𝐟𝐞𝐜𝐭𝐢𝐯𝐞𝐥𝐲 𝐫𝐞𝐩𝐫𝐞𝐬𝐞𝐧𝐭𝐬 𝐭𝐡𝐞 𝐞𝐧𝐭𝐢𝐫𝐞 𝐰𝐢𝐧𝐞 𝐢𝐧𝐝𝐮𝐬𝐭𝐫𝐲 𝐢𝐧 𝐌𝐨𝐧𝐝𝐬𝐭𝐚𝐝𝐭... 🌿🍇

#3

💐🥨 𝐀 𝐬𝐭𝐫𝐨𝐥𝐥 𝐝𝐨𝐰𝐧 𝐭𝐡𝐞 𝐬𝐢𝐝𝐞 𝐬𝐭𝐫𝐞𝐞𝐭... 🌳 I was super inspired by swordself_mc’s Crimson Street build and wanted to do my own Mizuno's twist!~

#2

𝐀 𝐛𝐫𝐢𝐠𝐡𝐭 𝐚𝐧𝐝 𝐬𝐮𝐧𝐧𝐲 𝐦𝐨𝐫𝐧𝐢𝐧𝐠 𝐦𝐞𝐚𝐧𝐬 𝐭𝐡𝐞 𝐛𝐞𝐞𝐬 𝐚𝐫𝐞 𝐚𝐥𝐫𝐞𝐚𝐝𝐲 𝐨𝐮𝐭 𝐚𝐧𝐝 𝐛𝐮𝐦𝐛𝐥𝐢𝐧𝐠 𝐚𝐫𝐨𝐮𝐧𝐝~~ 🐝🍯

#1

god works fast, japanese minecraft twitter works faster

MiniaTuria (an up-and-coming aesthetic Forge mod for 1.12.2) just had a humongous beta update and I would just like us to all take a moment to appreciate all of the builds that’ve been posted on Twitter within the last 24hrs:

@mecchan_u on Twitter

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❄️☃️ 𝐉𝐮𝐬𝐭 𝐢𝐦𝐚𝐠𝐢𝐧𝐞 𝐥𝐢𝐯𝐢𝐧𝐠 𝐭𝐡𝐢𝐬 𝐠𝐢𝐧𝐠𝐞𝐫𝐛𝐫𝐞𝐚𝐝 𝐡𝐨𝐮𝐬𝐞 𝐰𝐢𝐭𝐡 𝐚 𝐜𝐨𝐳𝐲 𝐟𝐢𝐫𝐞 𝐫𝐨𝐚𝐫𝐢𝐧𝐠 𝐢𝐧 𝐭𝐡𝐞 𝐡𝐨𝐥𝐢𝐝𝐚𝐲-𝐝𝐞𝐜𝐨𝐫𝐚𝐭𝐞𝐝 𝐡𝐞𝐚𝐫𝐭𝐡!~ 

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when i place CIT things like kitchen counters, or other things that are right next to each others, the area where the two textures collide starts glitching out for me. i don't see this is your video, did you do something to fix that? thank you:)

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well i have bad news... i just don't focus the camera on it long enough for it to be visible LOL

Plane collision is a pretty big problem with CITs, so do your best to hide or otherwise obscure colliding textures is my best recommendation. This is called Z-fighting and is a problem in most video games and 3D modeling programs if you want to know more about how this isn't just a Mizuno's 16craft thing!

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I'm really curious about your shader settings. I want mine to look exactly like the one you're using. i hope you can reply! ^^ thank you!

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I use the default unedited BSL shaders (I believe 8.0.something) but do some minor color grading and other changes to adjust for Youtube compression, so it will appear slightly different irl. Hopefully that helps a bit! 💛

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Hi !! Love your content in Youtube !! (Loyal subscriber) I want to say that your Minecraft palette generator is FANTASTIC, but I have a suggestion to make it even better. If when generating a palette you do not like one element, you can click on that element and change only that one and keep the others. It's just an idea that I'd like to see implemented and I think a lot of people would like it. Thank you for reading, wish you the best ! <3

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Awww, all credit goes to the lovely Cmac#0001 for helping me out on the palette generator! We actually have a big update coming with multiple texture pack support, 1.17 support, better UI, and more fun features (and I'll pass this one on to him!).

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moving to sodium from optifine; a retrospective

(or “i now have downloaded a mod for another mod for a mod's API for a mod loader so that a mod can properly use another mod loader's API to display the first mod correctly. this is now how minecraft modding works.)

Like any good Minecrafter from the bygone era of days past, I’ve been using and recommending Optifine as nearly a mandatory addition to Java Edition for as long as I’ve been playing the game. This hasn’t changed as the years go on, I loyally follow the Optifine branch for the latest edition. When I first heard of the Sodium magic, I was interested in a up and coming replacement for Optifine’s chunky codebase, but then the fine print of excluding all, save performance enhancements jumped out at me.

As the project and months progress, I still find the general temperament of Sodium’s community displeasing, and the blasé snide comments of “just add it in yourself if you want it” grating on myself, doubly-so as a creator who just wants the game to work smoothly. The exclusion of even basic Optifine features like a zoom button in Sodium (which must be added in via a mod), alongside a general niche zone for CIT support in general made it near-impossible to me to consider the switch. 

Until my hand was forced, and I was told in one scoffing remark to piece together that a mod author no longer supports Optifine. Alright, bet.

Let me be very clear about my criticism here: Sodium is a fantastic performance mod and the changes of excluding all features save performance is, in part, from fear of becoming a lumbering Optifine with years of technical debt. However, the random names, featuresets, and lack of coherency to Sodium-adjacent mods serve to confuse any moderately computer-savvy individual with their expanding levels of complexity.

This new reliance on swapping one core mod to another mod that decided it’s strictly a performance mod-- and everyone else can go stick it where the sun doesn't shine is infuriating, needlessly confusing, and needs to be paired down into a controlled bundle release with multiple developers collaborating together.

The more mods you add into this soup, the more devs that join in the stirring, the more features diverge and the less “good soup” vibes I get trying to set up an installation of 1.17.1. 

Sodium has lost that singular advantage of a clean codebase and lack of technical debt. Names make no sense, or are vague and require you to infer exactly what the dev is talking about coyly. Technical features that should be part of Sodium, like a basic access to the Fabric Rendering API doesn’t exist and instead must be added by another mod so that your Sodium-adjacent mod can use a Fabric API feature correctly to load itself inside of Sodium.

I am going mad.

Fabric API, Fabric Language Kotlin, BFAPI Core mod library and API support for most Fabric mods.

Sodium + Iris Bundle Replaces Optifine with core performance enhancements and new rendering system for the game, alongside shader support from Optifine and specific performance edits made to Sodium for shaders.

Indium Required core sub-mod for a majority of Sodium-adjacent mods, adding API access to the Fabric Rendering API.

LambdaBetterGrass Requires Indium. Adds back in the Better Grass toggle from Optifine.

LamdbaDynamicLights Requires Indium. Adds back in dynamic lighting from Optifine.

Continuity Provides support for Optifine connected textures and glass pane fixes.

CIT Resewn Standalone Fabric mod to use CIT resource packs outside of Optifine.

That is... *drumroll* ten mods total! Holy shit! Ten mods to even reach maybe-parity for creative Optifine features, and probably not counting all of the little visual things I still need to hunt down a mod for, figure out if it’s stable or not, figure out if it’s supported or not, check it’s for the correct 1.17 release, then check if it’ll crash my game. How am I supposed to make a tutorial for this???

At least I have a base to start working from.

...it’s all upwards from here? edit - 27 December 2021: Here’s my current Sodium-based setup for 1.17, ymmv:

And my current Sodium-based setup for 1.18: (minus a working ReplayMod and with the new Iris/Sodium split)

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#Buildtober 2021 is back for 31 days of Minecraft building prompts for the entire month of October! In its second year, we're supporting a good cause alongside the fun! 🧡🍂 Stream, post, and support builds using #buildtober or #buildtober2021 on social media, alongside this campaign link! 

The Trevor Project is the world’s largest suicide prevention and crisis intervention organization for lesbian, gay, bisexual, transgender, queer, and questioning (LGBTQ) young people. 🏳‍🌈

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