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NO, YOU WILL BE KILL BY DEMUNZ!

@imx-doomer / imx-doomer.tumblr.com

https://linktr.ee/imx_ig - You can call me IMX, sometimes people call me No. This is a blog about DOOM (the 1993 videogame) and one of the oldest and most active fanbases in the world of gaming. Videogames, fan-made works, the community in general, id software and even music. If you're into retro gaming and you love DOOM too, be sure to check this little place out!
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imx-doomer

MY THOUGHTS ON DOOM ETERNAL: THE ANCIENT GODS PART 2

(Needless to say, full spoilers ahead, be sure to block the tag if you don’t want to read anything before playing the game)

Starting off by saying: I’ll be FOREVER grateful to id software for being able to develop and release DOOM Eternal during the very beginning of the pandemic. Despite what could happen in the future regarding the franchise, they’ll always have my gratitude for that.

I’m pretty sure I’m not alone in that statement, for it has served me and many, many other players around the world as a distraction and something to look forward to during these strange times that we can all hope to put in the past very soon.

WITH THAT BEING SAID.

I’d be lying if I were NOT to say that I’m not happy with the ending of Part 2 of The Ancient Gods.

Because I am definitely not okay with it, and with many other things about the second DLC.

(More in the next reblog)

THE BEST:

* The Sentinel Hammer/The Betrayer’s Hammer/Argent Hammer/however you wish to call it. In terms of superweapons, a much better weapon with more thought put into it compared to the Crucible, which will forever remain as a great addition to the armory, but it’s still just a glorified super chainsaw/Delete button IMO

* More single levels to play; the atmosphere in each of them is fantastic. While I see why there’s complaints about Immora as a whole and how it fits and ‘rewrites’ the store of the game, I still can’t help but find it very cool.

* Just like with the music of the first expansion, the music in The Ancient Gods Part 2 is fantastic, what a GREAT job from Andrew Hulshult and David Levy.

The Mid:

* The Escalation Encounters are nice, but having endured the original buffed version of The Holt’s Slayer Gate in TAG Pt. 1 makes them some very quick challenges to endure. They’re still a nice way to try your skills out.

* The new enemies in general are very cool additions to the roster, but I don’t see them being used in the future or being as well remembered from the ones from Part 1. I like how they made you actually employ the unused modes from some weapons on the new enemies (like the Full Auto mode). The Stone Imp can stay, the other ones are forgettable, the green Prowler can go back to Hell and stay there.

The Worst:

* Overall, The Dark Lord/Davoth/S8n was such a huge letdown, and the fact that The Ancient Gods Part 2 more or less removes the agency of virtually all characters and rewrites the story of the game during the course of the third level leaves up a bad taste in your mouth after the huge cliffhanger of TAG Pt.1. The ending, while it didn’t put Doomguy in a “confirmed death” status, somehow managed to be worse than my worst-case scenario that was in my mind.

* Having experienced such creative bossfights in DOOM Eternal previously, the final boss fight against The Dark Lord is, much like the last portion of the second DLC, a stepdown from the previous boss encounters.

While it may have borrowed a little from other non-FPS franchises, perhaps DOOM Eternal took too many pages from action-adventure games where flashing/timed weak points are abundant. From the looks of things, a rework/re-imagining of the fight may be in the near future.

* The story, for as much criticism as it got from the story-allergic side of the DOOM community, never really got in the way of the enjoyment of DOOM Eternal, and in general, it was completely fine. However, the final boss fight and the final twist sent everything you’ve learned in the base game and the first DLC down the gutter for a plot point that should’ve been included, hinted or mentioned during the beginning of the base game and not in the DLC.

And here I thought that Machinegames removing the player’s agency in The New Colossus was bad…

I wouldn't be surprised to see and learn if the community is about to rewrite the events of TAG Pt.2 via modding. All of this will be decided in the next days.

On Thursday, Hugo Martin will be streaming a playthrough of the last two levels of DOOM Eternal’s base single player mode: Urdak and Final Sin.

Then, I can assume, we’ll hear what the community may want to ask Hugo in terms of the decisions made in The Ancient Gods Part 2, and for good or bad, it’ll decide the mid and long-term future of DOOM Eternal’s popularity.

So if you’re going to be in the chat for that final stream, do me a favor, address your concerns respectfully, but please let them know that this game deserves much better.

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reblogged
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imx-doomer

MY THOUGHTS ON DOOM ETERNAL: THE ANCIENT GODS PART 2

(Needless to say, full spoilers ahead, be sure to block the tag if you don’t want to read anything before playing the game)

Starting off by saying: I’ll be FOREVER grateful to id software for being able to develop and release DOOM Eternal during the very beginning of the pandemic. Despite what could happen in the future regarding the franchise, they’ll always have my gratitude for that.

I’m pretty sure I’m not alone in that statement, for it has served me and many, many other players around the world as a distraction and something to look forward to during these strange times that we can all hope to put in the past very soon.

WITH THAT BEING SAID.

I’d be lying if I were NOT to say that I’m not happy with the ending of Part 2 of The Ancient Gods.

Because I am definitely not okay with it, and with many other things about the second DLC.

(More in the next reblog)

THE BEST:

* The Sentinel Hammer/The Betrayer's Hammer/Argent Hammer/however you wish to call it. In terms of superweapons, a much better weapon with more thought put into it compared to the Crucible, which will forever remain as a great addition to the armory, but it's still just a glorified super chainsaw/Delete button IMO

* More single levels to play; the atmosphere in each of them is fantastic. While I see why there's complaints about Immora as a whole and how it fits and 'rewrites' the store of the game, I still can't help but find it very cool.

* Just like with the music of the first expansion, the music in The Ancient Gods Part 2 is fantastic, what a GREAT job from Andrew Hulshult and David Levy.

The Mid:

* The Escalation Encounters are nice, but having endured the original buffed version of The Holt's Slayer Gate in TAG Pt. 1 makes them some very quick challenges to endure. They're still a nice way to try your skills out.

* The new enemies in general are very cool additions to the roster, but I don't see them being used in the future or being as well remembered from the ones from Part 1. I like how they made you actually employ the unused modes from some weapons on the new enemies (like the Full Auto mode). The Stone Imp can stay, the other ones are forgettable, the green Prowler can go back to Hell and stay there.

The Worst:

* Overall, The Dark Lord/Davoth/S8n was such a huge letdown, and the fact that The Ancient Gods Part 2 more or less removes the agency of virtually all characters and rewrites the story of the game during the course of the third level leaves up a bad taste in your mouth after the huge cliffhanger of TAG Pt.1. The ending, while it didn’t put Doomguy in a “confirmed death” status, somehow managed to be worse than my worst-case scenario that was in my mind.

* Having experienced such creative bossfights in DOOM Eternal previously, the final boss fight against The Dark Lord is, much like the last portion of the second DLC, a stepdown from the previous boss encounters.

While it may have borrowed a little from other non-FPS franchises, perhaps DOOM Eternal took too many pages from action-adventure games where flashing/timed weak points are abundant. From the looks of things, a rework/re-imagining of the fight may be in the near future.

* The story, for as much criticism as it got from the story-allergic side of the DOOM community, never really got in the way of the enjoyment of DOOM Eternal, and in general, it was completely fine. However, the final boss fight and the final twist sent everything you've learned in the base game and the first DLC down the gutter for a plot point that should've been included, hinted or mentioned during the beginning of the base game and not in the DLC.

And here I thought that Machinegames removing the player's agency in The New Colossus was bad...

Avatar

MY THOUGHTS ON DOOM ETERNAL: THE ANCIENT GODS PART 2

(Needless to say, full spoilers ahead, be sure to block the tag if you don't want to read anything before playing the game)

Starting off by saying: I'll be FOREVER grateful to id software for being able to develop and release DOOM Eternal during the very beginning of the pandemic. Despite what could happen in the future regarding the franchise, they'll always have my gratitude for that.

I'm pretty sure I'm not alone in that statement, for it has served me and many, many other players around the world as a distraction and something to look forward to during these strange times that we can all hope to put in the past very soon.

WITH THAT BEING SAID.

I'd be lying if I were NOT to say that I'm not happy with the ending of Part 2 of The Ancient Gods.

Because I am definitely not okay with it, and with many other things about the second DLC.

(More in the next reblog)

Avatar

Hello, everyone!

It’s me again! And well, the reason why I’m here is to uhh...well. Put my thoughts out there about DOOM Eternal’s second (and apparently last) single-player mode DLC, “The Ancient Gods Part 2″.

Truth be told, I wasn’t expecting to get in my blog just to write my thoughts about it, but the reason why I’m here is that I’m starting to feel that the coming days are going to be decisive for the future of DOOM Eternal in terms of activity. More to that in a few moments.

And no I am not officially returning here yet, this is a one-time occasion where I may attempt to employ what little I have in terms of audience and reach in order to assist DOOM Eternal in having a much longer longevity.

In the meantime, hello again and be ready to read some midnight thoughts I’ve been having ever since I stopped playing TAG Pt.2.

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Flickr account regained.

I’ll be uploading the full-size pictures I took of the action figures for preservation/public showing. And that’s probably going to be it for a while.

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imx-doomer

Custom DOOM Slayer Crucible (for McFarlane DOOM Slayer action figure)

A sacred relic of the Sentinel People, the Crucible remains one of the most mysterious artifacts known to man. Texts from Argent D'Nur reference the weapon in a revered, righteous manner; while Night Sentinels were known to employ similar energy-based blades in their armaments, the Crucible remains the only one powerful enough to reportedly slay titan-class demons.
Only the Slayer holds knowledge of this venerated sword, for only he has been known to wield it. The blade burns with an ethereal heat, immediately cauterizing flesh as it slices through.

One of the most common criticisms the DOOM Slayer action figure from McFarlane Toys received was the lack of weapons for it, since it only came with the Super Shotgun.

Thankfully there were DOOM fans out there ready to fill this space by means of 3D-printing. And one of the items they immediately made was the Slayer Crucible, of course!

I did not made this, I actually bought this on Etsy (and boy, do I have a story to tell you about it. I’ll put it below in a separate reblog because it is quite large). The original link is this one, but as of this writing, unfortunately it is out of stock. However, here’s the link to the Etsy store where you can still purchase and download the scaled 3D model ready for print!

I bought and received this three months ago, but due to time constraints and IRL stuff I couldn’t share this with you until today.

For how small it is, the detail is absolutely fantastic, and it fits the Slayer hand without any issues whatsoever. It came a little bit warped (but juuust a little), but it’s nothing that can’t be fixed. I hope the pictures can make it justice because it is so amazing.

I heavily recommend getting around obtaining a Slayer Crucible for your DOOM Slayer action figure if you have the chance!

-Nightly reblog-

So hey, about this sword right here. Let me share with you a storytime/odyssey I had to endure with this purchase months ago while also giving you a fair warning about making purchases on Etsy.

Please be aware that this will be a LONG post, but don't worry, even if I go beyond 3000 characters (spoilers: I did not!) I won't delve into unrequested opinions of events that have nothing to do with the post itself...

More after the jump!

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So what made ya come back to tumblr?

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Okay, I’ll be completely honest here and do what I usually shouldn’t, and it’s sharing my original plans:

In 2019 I was on my way to backup my stuff from this site, and then figure out how to expand and “decentralize”. How and where, that’s something I don’t think I’ll get to explain soon. But you all will know in due time!

Most of it, if not all of it, was planned to occur and accelerate as soon as I could get around building a good PC for myself. Good enough to run DOOM 2016 and the (then) upcoming DOOM Eternal, and strong enough to carry my projects.

Then I landed my current job by mere surprise, and then it started consuming my time and energies through the entire year. Then I ran out of posts on my Queue to keep the blog running. Then I started running out of time and energy even more during the last portion of 2019. And then I started planning and focusing my hard earned resources on getting my PC, and then the pandemic hit.

A few unexpected purchases later, now I own a pretty dang good PC that plays both DOOM games without breaking a single drop of sweat, but if you were to ask me right now what else will follow, I wouldn’t be able to tell you.

As of right now I’m not in condition to “return full-time” here (or anywhere else). A couple of things need to happen first and I sincerely don’t expect them to happen anytime soon.

Like I said a few days ago, I just wanted to come back here very quickly, post a couple of galleries, share that horror story involving Etsy, and then return to Twitter. Who knows, I could be on an off Tumblr in the next months, but then again, only time will tell.

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Ah, so I can’t remove my own captions anymore.

I mean, it’s okay, it’s just going to make that post a little bit longer, then

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Custom DOOM Slayer Crucible (for McFarlane DOOM Slayer action figure)

A sacred relic of the Sentinel People, the Crucible remains one of the most mysterious artifacts known to man. Texts from Argent D'Nur reference the weapon in a revered, righteous manner; while Night Sentinels were known to employ similar energy-based blades in their armaments, the Crucible remains the only one powerful enough to reportedly slay titan-class demons.
Only the Slayer holds knowledge of this venerated sword, for only he has been known to wield it. The blade burns with an ethereal heat, immediately cauterizing flesh as it slices through.

One of the most common criticisms the DOOM Slayer action figure from McFarlane Toys received was the lack of weapons for it, since it only came with the Super Shotgun.

Thankfully there were DOOM fans out there ready to fill this space by means of 3D-printing. And one of the items they immediately made was the Slayer Crucible, of course!

I did not made this, I actually bought this on Etsy (and boy, do I have a story to tell you about it. I’ll put it below in a separate reblog because it is quite large). The original link is this one, but as of this writing, unfortunately it is out of stock. However, here’s the link to the Etsy store where you can still purchase and download the scaled 3D model ready for print!

I bought and received this three months ago, but due to time constraints and IRL stuff I couldn’t share this with you until today.

For how small it is, the detail is absolutely fantastic, and it fits the Slayer hand without any issues whatsoever. It came a little bit warped (but juuust a little), but it’s nothing that can’t be fixed. I hope the pictures can make it justice because it is so amazing.

I heavily recommend getting around obtaining a Slayer Crucible for your DOOM Slayer action figure if you have the chance!

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A picture post will go up in an hour or so. Which corresponds to the first half of a small story I want to share.

Look forward to it!

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And why yes, the new, 'infamous' yet high-profile enemy of Doomguy also got an action figure from McFarlane Toys. Announced and released a bunch of months after the DOOM Slayer figure, the Marauder stands 7 inches tall and got favorable receptions from the fans and the action figure community, specially after the release of the DOOM Slayer action figure.

The Marauder figure comes with the Argent Battle Axe (already “activated”), and the standard McFarlane circular base that helps him stand in certain poses, if required.

The main advantages the Marauder has over the Slayer are in the articuations department, which can be easily demonstrated by the Marauder being able to actually hold the weapons with both hands.

(Oof, I know).

Having both of these figures, I can definitely admit and say that the Marauder ended up being the best figure of the two, but it’s so much better when you own both of them to make some cool pictures.

It's been 6 months since the Marauder figure was released to the public, and one Bronze recolor later, DOOM fans are wondering if McFarlane Toys is going to release more DOOM Eternal figures down the line.

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