MY THOUGHTS ON DOOM ETERNAL: THE ANCIENT GODS PART 2
(Needless to say, full spoilers ahead, be sure to block the tag if you don’t want to read anything before playing the game)
Starting off by saying: I’ll be FOREVER grateful to id software for being able to develop and release DOOM Eternal during the very beginning of the pandemic. Despite what could happen in the future regarding the franchise, they’ll always have my gratitude for that.
I’m pretty sure I’m not alone in that statement, for it has served me and many, many other players around the world as a distraction and something to look forward to during these strange times that we can all hope to put in the past very soon.
WITH THAT BEING SAID.
I’d be lying if I were NOT to say that I’m not happy with the ending of Part 2 of The Ancient Gods.
Because I am definitely not okay with it, and with many other things about the second DLC.
(More in the next reblog)
THE BEST:
* The Sentinel Hammer/The Betrayer’s Hammer/Argent Hammer/however you wish to call it. In terms of superweapons, a much better weapon with more thought put into it compared to the Crucible, which will forever remain as a great addition to the armory, but it’s still just a glorified super chainsaw/Delete button IMO
* More single levels to play; the atmosphere in each of them is fantastic. While I see why there’s complaints about Immora as a whole and how it fits and ‘rewrites’ the store of the game, I still can’t help but find it very cool.
* Just like with the music of the first expansion, the music in The Ancient Gods Part 2 is fantastic, what a GREAT job from Andrew Hulshult and David Levy.
The Mid:
* The Escalation Encounters are nice, but having endured the original buffed version of The Holt’s Slayer Gate in TAG Pt. 1 makes them some very quick challenges to endure. They’re still a nice way to try your skills out.
* The new enemies in general are very cool additions to the roster, but I don’t see them being used in the future or being as well remembered from the ones from Part 1. I like how they made you actually employ the unused modes from some weapons on the new enemies (like the Full Auto mode). The Stone Imp can stay, the other ones are forgettable, the green Prowler can go back to Hell and stay there.
The Worst:
* Overall, The Dark Lord/Davoth/S8n was such a huge letdown, and the fact that The Ancient Gods Part 2 more or less removes the agency of virtually all characters and rewrites the story of the game during the course of the third level leaves up a bad taste in your mouth after the huge cliffhanger of TAG Pt.1. The ending, while it didn’t put Doomguy in a “confirmed death” status, somehow managed to be worse than my worst-case scenario that was in my mind.
* Having experienced such creative bossfights in DOOM Eternal previously, the final boss fight against The Dark Lord is, much like the last portion of the second DLC, a stepdown from the previous boss encounters.
While it may have borrowed a little from other non-FPS franchises, perhaps DOOM Eternal took too many pages from action-adventure games where flashing/timed weak points are abundant. From the looks of things, a rework/re-imagining of the fight may be in the near future.
* The story, for as much criticism as it got from the story-allergic side of the DOOM community, never really got in the way of the enjoyment of DOOM Eternal, and in general, it was completely fine. However, the final boss fight and the final twist sent everything you’ve learned in the base game and the first DLC down the gutter for a plot point that should’ve been included, hinted or mentioned during the beginning of the base game and not in the DLC.
And here I thought that Machinegames removing the player’s agency in The New Colossus was bad…
I wouldn't be surprised to see and learn if the community is about to rewrite the events of TAG Pt.2 via modding. All of this will be decided in the next days.
On Thursday, Hugo Martin will be streaming a playthrough of the last two levels of DOOM Eternal’s base single player mode: Urdak and Final Sin.
Then, I can assume, we’ll hear what the community may want to ask Hugo in terms of the decisions made in The Ancient Gods Part 2, and for good or bad, it’ll decide the mid and long-term future of DOOM Eternal’s popularity.
So if you’re going to be in the chat for that final stream, do me a favor, address your concerns respectfully, but please let them know that this game deserves much better.