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Love can ignite the stars.

@spektrale-eulen / spektrale-eulen.tumblr.com

| She/Her/Sie/Ihr | German | 20+ | Welcome to my Tumblr Page! | Multifandom blog mixed with a lot of other stuff. |
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the fact that Stardew Valley is a $15 indie game that came out almost a decade ago with zero microtransactions and is still receiving free DLC updates to this day is absolutely bonkers. There are $50-60 AAA games with paid DLC that have come out more recently and aren’t nearly as actively supported or updated.

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Petition to sit down all the people who make coma theories about Adventure Time and tell them “listen, this fucking show is about the last human living in a post-apocalyptic world where deadly magic has been reawakened following a global thermonuclear war that wiped out the rest of the human species, how much fucking darker do you want it to be”

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ubercream

Even though I thought my first Creative Writing professor was kind of a douche, he made a good point about this. One of our first assignments was to write in this eerie, otherworldly style (we were mimicking a specific author whose name escapes me), so we had to write about eerie otherworldly things happening. It’s no exaggeration to say that more than half the class had a “big reveal” where we find out that the story’s strange events and themes are all in the mind of some person in an insane asylum, or someone having a drug trip.

My professor said something like, “you just successfully wrote a world that feels separate from our own, but got frightened last minute and shoe-horned in normalcy. You showed that you were afraid to commit to something different and interesting.” Though I’m typically a contrarian and a piece of garbage, I am inclined to agree with my professor. I feel like people who write coma theories and the like are afraid to accept that the world of the story is separate from our own. They like everything wrapped up in this crazy little realism box where nothing out of the ordinary happens in fiction.

you win the Best Addition to a Post prize

Thank you :)

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A murder mystery film set in a medieval village. After an outbreak of plague, the villagers make the decision to shut their borders so as to protect the disease from spreading (see the real life case of the village of Eyam). As the disease decimates the population, however, some bodies start showing up that very obviously were not killed by plague.

Since nobody has been in or out since the outbreak began, the killer has to be somebody in the local community.

The village constable (who is essentially just Some Guy, because being a medieval constable was a bit like getting jury duty, if jury duty gave you the power to arrest people) struggles to investigate the crime without exposing himself to the disease, and to maintain order as the plague-stricken villagers begin to turn on each other.

The killer strikes repeatedly, seemingly taking advantage of the empty streets and forced isolation to strike without witnesses. As with any other murder mystery, the audience is given exactly the same information to solve the crime as the detective.

Except, that is, whenever another character is killed, at which point we cut to the present day where said character's remains are being carefully examined by a team of modern archaeologists and historians who are also trying to figure out why so many of the people in this plague-pit died from blunt force trauma.

The archaeologists and historians, btw, are real experts who haven't been allowed to read the script. The filmmakers just give them a model of the victim's remains, along with some artefacts, and they have to treat it like a real case and give their real opinion on how they think this person died.

We then cut back to the past, where the constable is trying to do the same thing. Unlike the archaeologists, he doesn't have the advantage of modern tech and medical knowledge to examine the body, but he does have a more complete crime scene (since certain clues obviously wouldn't survive to be dug up in the modern day) and personal knowledge from having probably known the victim.

The audience then gets a more complete picture than either group, and an insight into both the strengths and limits of modern archaeology, explaining what we can and can't learn from studying a person's remains.

At the end of the film, after the killer is revealed and the main plot is resolved, we then get to see the archaeologists get shown the actual scenes where their 'victims' were killed, so they can see how well their conclusions match up with what 'really' happened.

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prokopetz

Generic Medieval Fantasy™ role reversal where the royal chancellor is a jocular goofball with a strange preoccupation with dad-joke-level puns and the royal jester is just intensely sinister in ways that only outsiders ever seem to notice.

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gamergenia

having thoughts about the idea of THK being so incredibly attached to their nail. Inseparable. Inconsolable without it. Fighting to stay with it. It’s the only thing that’s ever been really theirs and they can’t hardly stand having anyone else touch it. So much angst potential, especially considering how they had used it to try and kill themself in the temple. Their last remaining connection to their father. The only other thing within the temple that didn’t hurt them.

Oough I should draw something..

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