Might just be the depression talking but i feel the feedback and length of time of a challenge changes how rewarding it feels. Most games are designed to peak in difficulty and reward the player around the same time. Life doesn't work like that. Retail doesn't get harder throughout the day and then rewards you with cash at the end. You struggle daily for 1-2 weeks then get sent a check.
Sometimes it is an easy pay period other times its incredibly difficult, but regardless you get rewarded the same. Thus why people may feel better about overcoming video game challenges while not feeling even a fraction of that reward by doing real life tasks.
If confetti rained down and victory music played when I fucking cleaned my room you bet I'd be way more consistent with it.
If confetti rained down when I cleaned my room, I feel like that might negatively impact my desire to clean my room. Could we substitute the confetti with something else?
no and every time you clean the confetti another confetti charge goes off
One must imagine Sisyphus cleaning his room