Batgirl release
At long last, we are ready with the release of Gotham Knight's Batgirl (Barbara Gordon), which also includes over a dozen special outfits and numerous unique shapes. Body, while based on Daz, has custom sculpted shape which remains true to her ingame appearance. Of note, there is a shapekey option for younger face for her, as well as a shape that resembles her Arkham Origins face,the release includes her default Gotham Knights suit, recreation of her Burnside outfit, Year One outfit, Knightwatch outfit, a particular outfit from the Killing Joke, civilian outfits, numerous underwears, sports outfits. Also included are special outfits that allow her to assume the visage of characters that can't be normally done, such as Meryl Silverburgh from Metal Gear Solid 1, Rayne from the Bloodrayne series, Jessica Cannon from SiN Emergence(best used with Arkham Origins face shape), Atom Eve from Invincible(comes with specialized Outfit Thigh shape, and probably best used with younger face option). Clothing has extensive amount of variations achieved with both flexes and bones. It also continues to adopt the system of rig scripts as seen with Alyx, and more polygons added to hands, feet, finger- and toenails, breasts and butt sections of the body, as well as absolute shapes to make combined flexes more operational. We also added thigh IK offset bones that can be used to reposition thighs when ik rig is enabled
Faceposing is based on updated FACS standard used in HLA and in terms of functionality is fairly close to HWM but with less reliance on corrective flexes. As a downside phonemes are not supported.
CREDITS
DC Comics - original character
WB Montreal - game assets
Red Menace - faceposing, rigging, body sculpting, shapekeys
Smug Bastard - texture/material work, custom normal maps
Bayern - previews