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Arianasims’ Sims 4 CC Finds

@arianasims-ccfinds

My CC I use in my game 💗✨
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spllcraft

Hi everyone !  It’s another masterlist, this time dedicated to PHOTOSHOP DOWNLOAD. On this list, you’ll find links to different versions of photoshop.  Keep in mind that I didn’t test them, I only checked if the download link was still up.

WINDOW 

ADOBE PHOTOSHOP 2022 (V23.0.0.36)  ADOBE PHOTOSHOP CC 2018 (VERSION: 19.1.6)    ADOBE PHOTOSHOP CC (V21.0)

@birdysources​​

ADOBE PHOTOSHOP CC 2017   ADOBE PHOTOSHOP CS6 EXTENDED   /  TWO  ( the one i use. ) ADOBE PHOTOSHOP CS5 EXTENDED   ADOBE PHOTOSHOP CC 2018   
ADOBE PHOTOSHOP CS6E V13.0.1.3
ADOBE PHOTOSHOP CS6 PORTABLE    ADOBE PHOTOSHOP CS5 EXTENDED ADOBE PHOTOSHOP CS5
ADOBE PHOTOSHOP CS5 EXTENDED  
ADOBE PHOTOSHOP CC 2019  
ADOBE PHOTOSHOP CC 2018

MAC

ADOBE PHOTOSHOP WITH MAC OS CATALINA  
 ADOBE PHOTOSHOP WITH MAC OS CATALINA  
ADOBE PHOTOSHOP CC 2020 ( post from december 20 )

ALTERNATIVE

  • Photopea
  • Pixlr
  • Gimp
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simplyanjuta

CAS Lighting - City Light 🌃 , Neutral Light 🏠 & Torch Light Variants 👻

With Halloween around the corner I wanted to try & create an eerie kind of CAS Lighting. 

Made a set of 4 new CAS Lighting mods: 

  1. CAS Lighting “CITYLIGHT” (angled light with a red & blue glow)
  2. CAS Lighting “CITYLIGHT - TORCHLIGHT” (torchlike effect)
  3. CAS Lighting “NEUTRAL LIGHT” (angled neutral light)
  4. CAS Lighting “NEUTRAL LIGHT - TORCHLIGHT” (torchlike effect)

🔔 Only use one CAS Lighting at a time!

Other CAS Lighting mods:

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laeffy

Sims 4 page on Steam. Not to be controversial but I think the CEO of EA should be beheaded for this

if anyone got the game from origin heres an unlocker for dlc + links to the dlc files to download that an anon sent me a while back :] its worked perfectly for my game but jus make sure u have enough storage for the packs

AND REMEMBER, DO NOT SEARCH ANADIUS REPACK SIMS 4 DOWNLOAD ON GOOGLE, BECAUSE THEN YOU WILL FIND AN EASY WAY TO DOWNLOAD THE SIMS 4 WITH EVERY DLC FOR FREE. VERY EASY TO INSTALL.

THAT’S ILLEGAL AND WE DO NOT WANT YOU TO PIRATE THIS GAME, DESPITE BEING SO INCREDIBLY PRICEY. NOPE. WE DO NOT WANT THAT. WINK. WINK.

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bellassims

Even worse in Australia lol…

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veelous

HQ Textures - Overview

Thought linking to several big Google drives could be confusing to some after a while and I wanted a decent overview of all files, so. Here you go:

Required -  Base Game

Optional - Expansions

Optional - Gameplay

Optional - Stuff Packs

Optional - Free Packs

** = by LazyEyelids

°° = by TheRedsStudio

“” = by alf-si

‘‘ = by simularity-sims

Helpful Links

If you have troubles with HQ, no sims working at all, try redownloading your textures from this list.

I just deleted unneccessary/outdated links, it should be working fine now. 👍 (except patched items you can exchange in CAS)

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[ROSELIPA] MINI PACK V.2 About this pose pack

In Game Pose

♥ 5 poses for Female

♥  Use with  Andrew poses player [DL]

♥  Use with Teleport Any Sim [DL]

♥  Enjoy the game ♥

Thanks to all CC Creators!!!

Please don’t re-upload this file, or claim it as your own

Tag me on Instagram please. show me your pictures♥

Public Release : 8/18/21

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milksim

M!LK TRUE SKIN

True to life,

ULTRA HD,

Smooth finish Skin, Uncompressed Texture.

Enhanced Facial features and body structure. 

INCLUDES: 3 High Resolution Skin Tones 

EARLY ACCESS AVAILABLE NOW:  M!LK SIMS PATREON ♥  Any support would be truly appreciated ♥ (AD Images are using a new body Mesh and face presets which will be available soon! at M!LK SIMS, Screenshots taken using the HD MOD)

Welcome back ❤️❤️

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arianasims

About the big mistake I made..

First of all I am deeply sorry for what I did..

I took Patreon Exclusive stuff and shared it on the pirate group, which I tought couldn’t harm anyone.. But I feel so dumb and stupid because I care about the sims so much, It’s my therapy and I was always loyal to my pledges and now I did this one stupid thing and I never felt so disgusted by myself. To everyone I deeply appologise especially @cowbuild. I don’t excpect people to give me another chance but I want everyone to know that creators take so much time to make these beautiful items just exclusive for us, they’re humans too and I never wanted to hurt anyone. I hope one day I’ll get another chance, but I understand if not.. I think I will leave Tumblr for good. Thankyou for all the beautiful content they make! Thanks for being friends with me.. 

@leosims4cc @simpliciaty-cc @cowbuild @slephora

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Alternatives To Down With Patreon

So I found two sites that are somewhat close to DWP: 

Where you can find a lot of patreon free items that haven’t ever been released or just shared from the buyer. You may or may not have to sign up, I use to be able to see the content and download without having sign on but they might of possible changed that. Don’t worry, at first I was cautious about signing up too, but so far it’s safe. Just click the picture of the item you want then go down to the comment box and the download will be there! Quick and easy!

A new site paying homage to the old yiff.party! it’s still fairly new, so don’t expect to much content just yet. They may or may not have the same content as sims galaxy. Beware though, the site does contain some adult like content nonrelated to the sims. So far it seems safe, but as always have your antivirus protection on when visiting these sites. 

As before, I told the community in my last post that I was dead serious about standing up to cc creators/patreons users who bully the community over pay for content or don’t follow EA guidelines and this my proof of that. If anyone else has other SAFE anti patreon sites to recommend let me. Thanks and happy downloading! 

Honorable Mentions but already known:

sims4planet: Old and new uploads, as well as patreon content. 

http://sims-new.my1.ru/: Old and new downloads. S4 and S3 content, patreon content too. 

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mack3030

@sugar-sugarsims: Oh there’s some other places too. There’s a couple pirate chats on telegram, as well as a reddit forum. They’re listed in my anti-permapaywall directory here:  https://mack3030.tumblr.com/post/641579659633557505/anti-permapaywall-directory

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►  Conversions from Cyberpunk 2077 

Included are 12 Neonlights & 4 Neonbars! I only fixed the meshes a bit and baked the textures myself, because its not possible to export these from the game (yet). ( ̄  ̄|||) Part 2 coming soon~
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simaddix

Tutorial: Reducing polycount

@murfeelee​  Has saved my bacon more times than I can count with her tutorials. If you need a tutorial for ts3, seriously, go to her page, she probably has it with her infinite wisdom. <3 [She got me started when I was a baby modder, just fyi, so I count her as my mentor. Sorry, you’re stuck with me now murf :D lol]

https://www.tumblr.com/blog/view/murfeelee/633317103349497856 Make sure to check this out while you’re here! (:

Now, when I first started I actually sent her this file because I was a noob and needed help. This mesh was way too high for sims, as most 3d models from the web are, and I wound up scrapping it because I didn’t know better. Now, I give over a tiny tool that will help you big time with polycount.

First off you’re gonna want to use this button over here. [I know it’s hard to see, I apologize]. What it does is links/unlinks the UV map to the mesh, so if you need to select something fast, you can use this tool to get it done quickly.

Using CTRL and your left mouse button, circle the part of the UV map/mesh you want to select. And bam, done. Easy. Now, for this mesh I’m going to click P/Selection to separate that part, because that’s the high poly sucker that we’re wanting to reduce. Not the overall pie just yet.

Now go to your decimate modifier. The crust piece is almost 14k. Do not use this kind of count for Sims, it’ll fry your damn computer. No. Noooo. You hear me? No.

What we’re going to do is keep it on that FIRST TAB. Do not go to Unsubdivide. This is what you’ll get if you use that one.

Yuck.

Instead, use the Collapse tab. In the Ratio tab, put in .5 and apply. Repeat this step until your satisfied. It’s much gentler than subdivide and will half the polycount every time you apply it, without changing the overall mesh shape.

As you can tell, there’s minor change to the crust, except that it’s now 1.5K instead of 14K. Much nicer for your game and computer.

That’s my mini-tutorial. I hope it helps, and happy simming people! :D

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theslyd

Tutorial: How to bake shadow for clothing

I decided to make a tutorial for this although there’s already a similar one for objects on s4s forum, in case some of you didn’t realize you can bake shadow for clothing too. This also applies to any other CAS items.

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jwofles-sims

How to rig your mesh and make it game-ready (weight transfer, uv_1 & vertex paint)

Hi, I wanted to write this short tutorial on how make your CAS mesh game-ready using Sims 4 Studio & Blender, going over meshgroups, weight transfer, uv_1, and vertex paint. This tutorial assumes some knowledge about blender but it is beginner-friendly.

This applies to any mesh you can make in CAS, from clothes to accessories. 

Prerequisites: You have a new mesh ready, with a UV+texture that fits within the Sims 4 body UV space, and you are using Blender 2.78 or Blender 2.7.

(1) Meshgroups/Cuts

In order for your mesh to show in studio, it has to have the same number of meshgroups/cuts as the .package you cloned has (these are the s4studio_mesh_x meshes in blender). You can check the cut number for a mesh on the scene tab in blender

When creating a new package, I highly recommend cloning a clothing with one cut, as explained in this mini tutorial by @theslyd​​. This saves you from having to cut your mesh up into parts before importing and saves a lot of time.

For some accessories and other items there aren’t options you can clone with one cut, for which you just need to work with and keep the same number of cuts.

(2) Weight Transfer

STEP 1: Append either a nude top/bottom, or reference ea mesh into blender. Most of the time I use the nude meshes to transfer from because it’s easier/quicker. You can download this mesh pack I made that contains all the male and female nude meshes to save time.

You can delete any extra rigs and bone shapes.

STEP 2 (optional): Subdivide the EA mesh, especially important if your mesh is high poly. This isn’t neccessary to do but if your morphs aren’t looking smooth ingame, you need to do this,

STEP 3: Holding shift, select the EA mesh, and then your mesh, and go to weight paint, and on the left side bar (press T if it’s not open), on the tool tab, click the button ‘Transfer Weights’

Make sure ‘Auto Normalize’ is checked before you transfer weights!!!

Skip the next step if you’re using Blender 2.70

STEP 3: After clicking ‘Transfer Weights’, set the Source Layer to ‘By name’, and Destination to ‘All Layers’, and then Click the ‘Clean’ button, and set the Subset to ‘All groups’. 

This procedure fully transfers all the weights, and deletes any weights that are set to 0 (these weights break the animations ingame).

Now your weights are transferred properly and your mesh is rigged to the skeleton, so it will move when your sim moves.

STEP 4 (optional):  If your mesh is oversized or big there may be glitches/bad looking areas.

These are fixed via manual editing, @theslyd​ has tutorial that goes over this, but my advice is that the blur tool is your best friend. I recommend adding the armature modifier to your mesh if it’s not there and linking it to the rig, because then you can pose your mesh in Blender and check for weight glitches without entering the game.

(3) UV_1 Transfer

This REQUIRES Blender 2.78, older versions cannot be used for the uv_1 transfer.

This is also assuming your EA mesh (the one you appended earlier) is still in your blender file after weight transferring.

STEP 1: On the Data tab (the upside down triangle), scroll down to UV maps, create a new UV map and rename it to uv_0.

STEP 2: Select your mesh, go to the modifiers tab and add a Data Transfer modifier.

STEP 3: Make the Source Object the EA mesh, check ‘Face Corner Data Transfer’, click UVs, change All Layers to uv_1, change By Name to uv_1, and then click Apply.

Now your mesh will morph properly ingame when a sim is fat/thin. You can delete the EA mesh now if you don’t need to use it anymore.

For some accessories and parts of meshes, they do not need a uv_1 if you don’t want them to morph with the sim, like the pendant on a necklace, or zips on clothing.

For example, if there’s a zip on your clothes you don’t want to morph, go to the UV editor with the uv_1 selected, and then find where the zip is, press L to select that uv island and then size it down really small. This will make it not morph if a sim is fat/thin, with the rest of the clothing morphing like normal.

(4) Vertex Paint

STEP 1: Select your mesh, and go to the vertex paint mode.

STEP 2: On the left side panel (press T if it’s not there), click the colour box and on the Hex tab, set the colour to 00FF00.

STEP 3: With the green colour entered, press shift+k to colour your entire mesh green. You don’t need any other colours like blue or yellow (as said in other tutorials), it won’t make a difference.

And that’s the vertex paint done! Vertex paint is crucial for your mesh to work ingame with sliders and for the other rigging parts to work, and with that the whole rigging process is finished. 

Your mesh should be ready to use ingame, properly morphing and moving with the sim. I also have a tutorial on LODs if you want to continue finishing your CC for release. LODs are super important for making your CC optimised, and is the other step of making your creation completely game-ready. 

If you need more info or help with common weight and uv_1 issues, I highly recommend @mauvemorn​​‘s tutorials. You can also post on the creator’s help section on the s4s forums if you need more specific help, I and other creators check there often to help people out.

Hopefully the helped! Feel free to ask any questions through asks/dms :)

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jwofles-sims

PSA - How to get HQ textures for CC objects.

In a recent patch, EA capped texture sizes making CC with HQ textures look blurry, but you can fix it to get your crispy textures back!

You can either download my HQ Mod (updated recently to include this fix), or fix it yourself by editing the graphicsrules.sgr - instructions are under the cut.

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simaddix

Tutorial Time: For beginners

@dhalsims​ commented on my post [Hi, lovely :D] and I thought I’d show you  through a post instead of a private message [no hoarding knowledge you beasts!] This is a super simple method that Luna used to use when she was still in the community. If you ever pop open one of her models, you’ll see the textures are just simple images, and I was always baffled how she did it. When I first started modeling, I tried [and failed, and failed again] to create models from images and they either looked like a hot mess or they were wayyyy up there in polycount from trying to get every nook and cranny.

I wrote this as if you’re just starting out in blender before, so if you’re more advanced please forgive my rambling.

So, here I introduce, the knife tool in blender [I don’t use milkshape, so please don’t ask lol]

Why on earth would I want to cut something to make something? Shh, let me know you.

You’re gonna start with this:

Yep, that’s it. Add a plane, UV map it so you can put the texture on it. I scaled mine so it wasn’t stretched, so just figure out the general size you’d like and hit edit mode for that plane. On the left side of the screen you’re going to want the tools section. Look down the list until you find the knife button.

Click it, and it’s going to give you a little knife with a green dot. Go around your image and trace the shape with the knife tool using small clicks. [Note, every click will be a vertice]

Trace your shape all the way around the edge, and when you connect the last one, you’re gonna have a string like thing. Don’t panic, just hit enter once those are connected and you have the random line attached to your mouse. It’s going to give you a cut-out like this.

Well crap, you say at the giant hole in your picture… No, just wait. Patience.

Select the vertices around your basic shape. [Shift/Alt Right click people, don’t be like me when I started and select every vertice by itself. Save yourself time.]

Now, you can do this 2 ways. Either duplicate those vertices, or [in edit mode] press P/Selection to remove those vertices from the plane. Either method will do.

Now press F to fill in that space, and unwrap it. No need to go marking seams, just press unwrap, it’ll match the shape.

Press E to extrude that down. If it’s gone wonky, right click to release it and use your blue arrow to move it straight down so it’s not at an angle.

You now have a basic shape. Hold on, there’s a few more bits. Go ahead and delete that plane, you won’t need it anymore. [Remember if it’s attached to the mesh, select the vertices of the plane and then delete]

If your mesh looks like this [ignore the UV mapping, I fiddled with mine] just go to MESH in Edit mode, and go up to NORMALS. Hit Flip Normals to get it to flip directions.

Like so:

Now the rest is UV mapping and getting it to where you like it for your textures. I’m not going to go over that here, but I highly recommend watching videos and studying UV mapping. On a platform like the sims, you can do amazing things with textures without having astronomical polycounts. Now one more thing, to give your mesh a little oomph, you can bevel. One pieces like this, I use it regularly as meat isn’t supposed to be flat. Select the top of your mesh, and hit ctrl/B. Be gentle, it’ll take off with you. Drag that out until you have a slight bevel to your edge.

As you can see, since you UV mapped it beforehand, it already added that in for you.

And there you have it. A simple mesh, with textures straight from google image search. AND: Look at that number! :D [70]

Now go do great things! (: And tag me so I can see your CC! :D

NOTE: I am not an expert. There are other methods that you can use to do similar projects, there are methods that will get you more detailed results, but for a low poly, game-ready item, this is how I do it. If this helps you, let me know I did something for the world today :D [Kidding, but kind of…? lol] I hope it helps, and happy modding!

Cheers. -SimAddix

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How to Fix Default Skins:

I was looking around for a guide like this before I fixed the Silky Smooth skin (after the October 2020 patch broke it) and I could not find one. So I figured I would make my own! 

Needed:

Original Skin from before update

Steps:

1) Open Sims 4 Studio

2) Go to My Projects

3) Select your skin. It should open into a new window.

4) On the new window, make sure you select data. Click on the first “RLE 2” part.

5) Select the text next to “Type.” Right now, it is “3453CF95.” Change it to “2BC04EDF”

6) Do this for the remaining “RLE” parts, then save the file. Do this for all the packages of the default skin, then they should work in your game.

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arianasims

Please help them to stop the worldwide animal trading 💔🖐🏽

Hi guys I know I’m not active much lately but please guys I need your help.

(Sorry for my bad English I’m Dutch )

Please sign this petition to put an end to the worldwide animal trading and help us get 10.000 more petitions ❤️

If you can maybe help them with a little donation, but MOST importantly your sign is needed ..

Please help these little animals survive and give them a future .. ❤️

It only took one minute and you’re voice is one closer to a brighter future for them !

The site is dutch but all you gotta do is fill in your front name etc and don’t click the second option only if you live in the Netherlands for a free bag.

#worldanimalprotection

Please spread the word ! ❤️🖐🏽

You can sign here ;

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