the best trope in media is: βcharacters turn on the lights, see the monster, and immediately turn the lights back offβ
Triplets born, the throne awaits
Astral & Umbral Magic
I wanted to explore the Astral/Umbral aspects introduced with FFXIV since I think itβs an interesting and useful concept. This will be spoiler-free, and I do not recommend researching too much into FFXIVβs magic system if you havenβt played the game, since it is tied heavily into the storyline in places, and you may run into spoilers.
What is Covered Below the Cut:
- Summary of the Astral/Umbral Concepts
- Examples of Astral/Umbral Manifestations of Elements
- How the Astral/Umbral Concept Maybe Useful in Other Magic Systems
- Symbolism of Astral/Umbral with a Quick Look at the Twelve
sending out my burger of killing and violence to all my haters. good luck
you fucking suck at burger
can we stop promoting the idea that nature has to look beautiful to be good?
This is the exact reason why i love cosplayers.
Ciri transports Geralt to our timeline so her can have one nice day without any shenanigans.
Geralt and the Delightful, Wonderful, Not Bad, Very Good Day
SO i've been digging around in the benchmark files with xiv data explorer...
...and with my middling knowledge of how XIV's current texture types work, i've noticed some differences in how texture channels have worked and what data is stored where. i haven't figured out what EVERYTHING'S for yet and if you think you have an idea or any corrections, pls feel free to lmk. could help with figuring out 7.0 modding quicker! this is also decent info for figuring out what old mods can be repurposed for 7.0 graphics.
also content warning for unwrapped face textures under the cut, i know those can look kind of spooky if you arent used to 'em lol
how it feels liking and reblogging posts
I TRIED TO CONVERT A NON-FUNCTIONING VIDEO IN VEGAS AND IT FUCKED UP
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