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fatal's inspo blog

@inspodevils / inspodevils.tumblr.com

Just a place to rebagel stuff for reference and inspiration UuU
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reblogged
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prokopetz

I’ve seen a lot of videos going around of urban-dwelling critters coming to humans for help with various problems, ranging from boxes stuck on their heads to young trapped down a storm drain, and it’s gotten me to thinking:

On the one hand, it’s kind of fascinating that they know to do that.

On the other hand, setting any questions of how this sort of behaviour must have arisen aside for the nonce, does it ever strike you how weird it is that we’ve got a whole collection of prey species whose basic problem-solving script ends with the step “if all else fails, go bother one of the local apex predators and maybe they’ll fix the problem for no reason”?

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roachpatrol

well, come to think of it, we’re at the top of the food chain but we almost exclusively hunt and kill prey out in the country

raccoons and possums and foxes and crows all succeed in an urban environment because they’re opportunistic and observant. and almost none of them would have observed us pounce on one of their species and then start eating it, you know? a lot of them would have observed that we scream and chase them out of wherever we don’t want them to be, but other animals are territorial too. but there’s a number of situations where humans feed whoever’s bold enough to take them up on the offer, and we do tend to pull garbage off of other animals as soon as they slow down enough for us to catch. ‘a human got me but nothing bad happened’ is a much more frequent thing than ‘a human got me and tried to eat me’.  

anyway like, we’re masters of our environment, we make weird shit happen all the time, we have lots of great food and sometimes we share, and we almost never eat someone. it makes sense for urban animals, over the last century or so, to just keep an eye out for opportunities to use us, and to pass the habit on to their kids. 

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tsfennec

It really is a weird, funny thing. Like yeah, technically they’re predators, and they get pretty screamy, especially if you try to take any of their stuff… but given the chance it seems like they’d rather help us out and sometimes they’ll just randomly give you food, so???

I mean, I guess in fairytales and myths we’ve got our fair share of stories about dangerous people/creatures who might well kill you or otherwise ruin your life, but to whom people nonetheless turn for help in desperate circumstances. So it’s not like the perspective is exactly a foreign thing to our own mindset, really… It’s just that, y’know, we can’t actually go make a deal with the faeries when there’s something we can’t figure out.

(Which brings me to an interesting thought about the ubiquitous rule about never eating the faery food lest you find yourself forever unsatisfied with anything in the human world - and the potential parallels to the dangers of feeding wildlife human food lest they become addicted and too tame and dependent to be safe for either themselves or us. Hmm.)

Okay, but that last bit with the Fae…makes almost perfect sense.

Of the stories I’ve read, the food of the Fae, its origins and effects, are often strange and/or obscure.- Just like our food to most animals.

The Fae are strange beings that seem to know weird things that give them power or an edge over us.- Just like us to animals.

The Fae work and live by strange rules also often nonsensical or obscure to us.- Just like us to animals.

The Fae can easily obtain vast amounts of things we consider rare/precious/desireable, and have no problem with dishing it out wantonly for no other reason than amusement.- Just like us to animals.

The Fae sometimes are amused by having us around, but only on their terms and IF it amuses/intrigues them.- Just like us to animals.

GUYS, I SENSE A PATTERN….

-they have arcane social conventions and the punishment for not paying the correct respects right is banishment, if you’re lucky, and death if you’re not.

-they have wild and unexpected parties where you’d least expect to find them, but if you’re bold enough to entertain them they’ll feed you and caress you and play with you all night.

-time runs strangely in their realm. their homes are summerlands: warm and bright, no matter the season. there is always fruit on their tables. but not everyone who comes in from the cold is let back out again.  

-their games are cruel and complex and unfair, but if you can beat them by their own rules you will access riches beyond imagining.

-sometimes they just fucking fuck with you, the fuckheads.

-they will absolutely steal your children away. when your children return— if they ever do— they will come back strange. they will have magic earrings or necklaces or bracelets. they will know things they shouldn’t. they won’t know things that they should. your strange children might survive, might even prosper, might take wives and husbands and have children of their own. but they will always be marked by their time away from your world.

-the price for pissing them off is always death. sometimes just you. sometimes your whole community. 

-if you are very good, and very smart, and very brave, they will grant your wish.

This actually provides a good explanation for why you have such inconsistency about whether their wish granting is benign or perversely twisted. They can’t fully understand you or your attempts to communicate either. They grant wishes the way you would grant a squirrel’s wishes: with lots of guesswork, assumptions, and projection.

And like that trope where they grant a wish perversely and then get mad at you or punish you for being ungrateful? Looks a lot less like utterly asinine unreceptivity to criticism and a lot more like how you might react if you try to help a wild animal and it bites or claws you.

Also says something about the fickleness of the Fae, when you realise any sentient race would seem completely wild, inconsistent and wack if you judge each individual’s behaviour as the behaviour of the whole race.

Like, humans range all the way to “I have dedicated my life to helping these poor animals, I understand their body language, their needs and their plight” to “If I see that goddamn raccoon on our trashcan one more time I’ll shoot it five ways to hell”.

Why should the Fae be any less broad in their attitudes towards humans?

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Send me 3 one-word prompts from the list (or make up some of your own!) and one of my WIPs or OCs and I'll write a tiny scene for them involving the prompts!

  1. Bright
  2. Undignified
  3. Scars
  4. Ghost
  5. Spark
  6. Frame
  7. Dirt
  8. Ignite
  9. Butterfly
  10. Caution
  11. Aura
  12. Deceit
  13. Lantern
  14. Forest
  15. Whistle
  16. Essence
  17. Startle
  18. Paint
  19. Eerie
  20. Flight
  21. Vase
  22. Mire
  23. Acquaintance
  24. Rainstorm
  25. Yellow
  26. Interior
  27. Delta
  28. Joke
  29. Opulent
  30. Wield
  31. Quip
  32. Built
  33. Martyr
  34. Cost
  35. Rent
  36. Gallant
  37. Urban
  38. Fall
  39. Intrepid
  40. Hollow
  41. Ember
  42. Needle
  43. Ripple
  44. Desperate
  45. Choice
  46. Valour
  47. Ornament
  48. Tainted
  49. Wrap
  50. Glitter

Any other prompt plays, just a heads up I'm doing tiny scene again :D

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reblogged

“The entrance to another world” | “The illuminated tunnel with thousands of sakura-shaped bulbs sparkling in the heavy rain.” | Mie, Japan || godive2000

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Put other adventuring parties in your game for your players to interact with. Either as friends, allies, or even enemies.

Oh yeah totally! I’m a big fan of making players aware of the fact that the world moves without them and telling them their rivals did the quest they’ve been meaning to do for the past four months is a pretty great way to accomplish that.

Important Party Types and Their Uses

  • The Rival (derogatory): party that is, whether seemingly or legitimately, significantly more accomplished than the players. Best used to stir up petty drama and/or inspire subtle action.
  • The Rival (affectionate): the party that happens to show up to claim the same or parallel jobs, is as skilled as the players, and is fair about competition. Best used as a non-lethal testing method, or as a resource to be tapped in large, multitask quests.
  • The Kennys: just as skilled as the players, only job is to show the players they are in deep shit, usually by rushing in and dying or worse.
  • The New Kids: significantly weaker than the players, but eager to prove themselves. Use to either inspire mentoring or to trick the players into calling themselves dumb by calling out repeats of the same dumb shit they pulled.
  • The Experts: hired agents by the government, use to show how you interpret law, procedure, and the relative power of elite officials in your setting. These parties should be both generic and static; if an elite dragon hunting team is level 5, they stay level 5 forever.
  • The Sweepers: as or more skilled than the players, they exist to take on time sensitive quests in exactly the ways they don't want. They are the bad ending group, and exist to add, not relieve, time sensitive pressure.
  • The Kevins: a party that exists only to be found injured and going away from the quest location. Use to drop clues about encounters and to instill fear.
  • The Five Daves: a joke party that the players will of course get attached to and of course seek out for jolly cooperation and thus you find yourself having to voice these clowns in increasingly unlikely and unclownlike situations until they become as or more fleshed out than the players characters.
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spaceexp

What a terraformed Venus with realistic climates would look like 

crying because I’ll never get to live on terraformed venus with realistic climates

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semolinaart

Caudaesus lupinus vitrioleus - Caudaesus of vitriol antimony

These dragons have hair only on the back and withers, it is absent on the body, which is covered with acrid sticky mucus, the tail is covered with large round or hexagonal scales.

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semolinaart

Caudaesus arsenici flavo-aurantiacis - Caudaesus of yellow-orange arsenic

A very rare subspecies. They live only in the Uzon caldera (Kamchatsky Krai, Russia).

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