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MrBlaz

@mrblaz

Diego || 21 || Animator, Illustrator and Average nerd from Santiago, Chile.
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ggdgart

a collection of things i wrote about color. these aren’t necessarily “tutorials", just things i’ve discovered that work for me and might help others. i’m still learning.

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ggdgart

all my smrpg paintings from a while ago

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ggdgart

and some of my favorite kirby paintings from this year (i did so many that it was hard to narrow down…)

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comradewodka

I feel like someone in japan in the 1980s perfectly predicted the kind of thing tumblr would love in 2018

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things i did that forced me to be a better artist:

  • used a reference for everything
  • thinner line art (you think thats thin? go thinner….)
  • sketch, then do a cleaner sketch, THEN start finalizing
  • THUMBNAILS
  • color research, picking a set palette or light/dark for each work
  • you like that pose? redo it one more time
  • USE A DAMN REFERENCE
  • do not rely on stylization as an excuse for anatomy
  • draw the goddamn background you coward
  • just draw the hand- a bad hand is better than a hidden hand
  • the rule of thirds WORKS
  • take a considerable break between sketch and lines/paint
  • know that art takes longer as you get better at it
  • draw the seams on clothes
  • stop aiming for accuracy and focus on fluidity and motion, accuracy will come with practice of those two concepts
  • just…do the chiaroscuro. just DO IT. no excuses it always works
  • stop making excuses, make yourself an art schedule/set weekly(or daily) art goals and just DO IT.
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azeneth-mor

“draw the goddamn background you coward“

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wal0u

A mockup for an rpg game i wanna make someday.. i havent figured out much except for this short demo. probably not gonna finish so… here it is.

All made in photoshop and maya 2015

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izzynaww

Hello! This is my commission chart! A bit ago my computer died on me and I really need to save money for a new one for college. Thats why I decided to open commissions for the first time! Feel free to contact me with any questions you have about anything. And even if you can’t buy anything here, I would still appreciate any support by either reblogging and sharing this post or talking to me with any advice or help. Thank you very much!

                            Rules:

  • All prices are in USD! 
  • If you want OCs (or a fandom that i don’t know), please do detailed description of them along with a picture reference.
  • I’ll decline your commission if I am uncomfortable with it.
  • Paypal only.
  • If you are interested, please dm me on tumblr. 

I will draw: Fan art, Ocs, shipping art, furry, mecha (simplified), etc.

I won’t draw: Ask me, but I may decline if you want fetish art.

Thanks for reading and don’t forget, even if you are not intrested in buying, you can support me reblogging this post.

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mrblaz

Help a cutie out!

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maxcollins

Working as a revisionist on OK K.O.!: Let’s be Heroes has been a really interesting experience, and I wanted to take a bit of time to explain what my role has been since it feels somewhat unique even among other CN productions. 

The role of a revisionist is typically a final layer of polish to the finished storyboards by addressing situational changes like making sure characters are on model, correcting staging/screen direction, drawing in backgrounds, adding additional breakdown poses and doing whatever we can to translate the boards in the clearest way for next stage of the pipeline (animation & design). The storyboard supervisor, Jeremy Polgar (http://jpolgar1.tumblr.com/), will usually go through each episode adding pink notes that Anna Craig (http://killapede.tumblr.com/) and myself will divide between ourselves and spend the next week addressing. Because the board artists are so talented, and because Ian and Toby embrace the rough edges and inconsistencies of animation, the demand for meticulous revision work isn’t as high and occasionally leaves us opportunities to push the action/animation in the show.

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maxjcollins

from 2012. Reuploading since I (accidentally) deleted my former blog, this one is slightly higher quality.

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