Avatar

Come: rooftop. Bring your money.

@quickchangeartist / quickchangeartist.tumblr.com

I run a TES blog at shadows-of-almsivi.tumblr.com            "I'd show you a roof where we could look on this poor country of ash-woven outcasts and share sigils. Share spears."                 Old/Vimer/Australian. Transitioning. He/they.
Avatar
Avatar
jaubaius

Diver convince octopus to trade his plastic cup for a seashell

Avatar
waffilicious

imagine if a fuckin……. giant alien just showed up and stuck a huge hand in front of your face and then proceeded to offer you three different houses and wouldn’t stop until you moved out of your old shitty apartment and then helped you fuckin move

and then just left

I first saw this on twitter and COULD NOT get over these comments:

Avatar

"The Triassic sea was the home of the largest Ichthyosaurs, the best known of which was Mixosaurus, with its long, low tail fin and elongated snout armed with large numbers of teeth fixed in sockets. It grew to a length of over 6 feet."

Prehistoric Sea Monsters. Written by Dr. Josef Augusta. Illustrated by Zdeněk Burian. 1966.

Avatar
Avatar
falmerbrook

Ear Headcanons

So this was meant to be just my headcanon for the differences between the different mer races' ears (size, shape, if they can move on their own, etc.), but there's a tinge of just general visual differences between them in there too (because this ended up being really good face practice for me). I'll mostly talk about ears though. Obviously this is more meant to be general trends than hard and fast rules.

I'll start with the playable races.

Altmer

Tall and skinny ears that can move out and back a bit (moderate range of motion). They mostly are close to the head but can also stick out a bit.

Dunmer

They have a wide variety of how their ears can be shaped; small, tall, wide, big, straight up, curvy, etc. The typically stick out more than Altmer's and have a larger range of motion.

Bosmer

The largest variety of any of the races. Their ears can look like just about anything any other race has (except maybe Maormer) from any mer ears, to more human ears, to more animal-like ones. They have a large range of motion regardless of how they look.

Orsimer

Small, almost human-sized ears, but they stick out more from the head than humans and can be wider. The pointed end tends to stick out. They can rarely move.

Breton

Breton basically just have human ears with a little point at the top. I thought it would be fun to draw a sort of comparison to your average Nede and average Breton to highlight the subtle more merish look that I think Bretons should have too.

Ok now for non-playable races

Snow elves/Falmer

Ok so I have terminal Falmer brainrot so I have a lot of completely made up headcanons for these guys sorry lol.

Snow elves have the least variety. They are usually shorter and closer to the head than the other mer races (which evolved as an adaptation to counter frostbite in my headcanon) and can't move. Conversely, I like to headcanon that falmer are on their way to evolving rudimentary echolocation, and therefore have huge ears that stick out far from their head, and are very mobile (this is also why their faces are covered in wrinkles). They can look more traditionally merish, or some of them have real funky shapes.

Chimer

Basically a mix between how the Altmer/Aldmer and current Dunmer look (both in their general appearance and ears). Think of it like the transition between the Aldmer look and Dunmer.

Dwemer

Dwemer have relatively short ears (compared to other mer) and don't stick out much, but they can be wide along the side of the head. Their shape is usually pretty angular and have limited mobility.

Aldmer

Your standard pointy fantasy elf ears. So I technically headcanon the Aldmer as many different (although similar) groups that are referred to as one group due to the nature of retelling history and some propaganda sprinkled in there, but in general, since the other mer of Tamriel descended from them, I see them as sort of generic. Nothing particularly notable in their ears. Minimal to moderate ability to move them.

Ayleid

Curvy. They have Aldmer sized ears with twisting and curving in different directions. Limited movement, and not too much range in size (just shape). I have 0 reasons for thinking this, I just thought it would be fun and unique and maybe fit their aesthetics.

Maormer

I like that canon Maormer ears look fin-like but I want to turn it up to 11. Large variety of shape and size, but usually large and fin-shaped as a general trend. Huge range of movement.

Ohmes/Ohmes-raht

They aren't elves, but they are described as human/mer-like, so I figured I'd include the Ohmes. They usually have pointy, mer-esque ears, but less distinct than most mer. Despite being relatively small, they have a wide range of movement for their size (and move in similar ways to the way cats ears move for the rest of the Khajiit). They can be extra fuzzy or have little tufts at the end for Ohmes-raht.

Avatar

One arm push-ups might be easier than you think!

Unilateral pushing (and pulling) can sometimes help us even out lateral imbalances and translate to a lot of daily activity - opening doors, throwing, punching, and more!

As usual you can build up with easier variations!

Avatar

An assortment of adoptable pyrography pieces, ranging from $25-$45. I've been on a fossils and cave art kick

Plus a few others and some group shots

The archaeopteryx is my favorite piece I've ever done, actually

Avatar
Avatar
sothasil

Commission for @albinaa4u of character specific Khajiit fashion, with the lore behind the design. This lore is a mixture of the character's, canonical lore sources, and my own interpretation of them.

Avatar

Thousands of the birds have arrived to roost in the village near Gretna, Scotland, with the sheer weight of numbers causing disruption. Power supplies in the village have been affected by the number of birds perching on electricity cables. Starlings are among the most common of garden birds, and can be spotted in the Borders in “murmurations” throughout the Autumn period.

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.