I Can't Stop Thinking About Mr. Grizz In Space
I'll preface all that I am going to say with the fact that Return of the Mammalians as a story has a lot of problems. Its pacing is kind of wack and basically all of the actual plot happens literally at the end. I think I like it more than most, certainly more than a lot of other high-profile Splatoon blogs here, but there's no denying it has a ton of flaws.
It did, however, leave me with a lot to chew on, and perhaps one of the things it has had me thinking about the most is actually just a little gag in the credits
About three minutes into the credits, Mr. Grizz is shown slowly orbiting around earth, given so little thought that the credits roll right over him, but I genuinely think this is one of the most poignant and evocative images in the whole game.
Now, Mr. Grizz wasn't handled very well in this game, primarily as a consequence of that whole "all of the story happens in the ending sequence" thing, but I think that conceptually he is about as perfect of a villain as they could've made for the supposed "finale" of the story they've been building up to now.
One of Splatoon's primary themes, especially with its villains, has been the dangers of clinging to the past. Octavio is a bitter old warlord stoking the flames of a long-gone conflict mostly to satisfy his bruised ego. Commander Tartar is obsessed with an idealized version of the past and seeks to remake the present when it can't live up to that ideal, even when that ideal never existed. Splatoon 3 even went further, revealing that inklings, octolings, and all the other land-living sea life are in fact humanity's truest successors, and Tartar tried to wipe them all out anyway.
Mr. Grizz continues this trend and takes it maybe as far as possible because he doesn't just want to reshape the present, he sees it as something unnatural and wrong on a base fundamental level, a mistake that can only be resolved by restoring the status quo, giving the planet back to the mammals. Coming as close as possible to literally turning back time. With Splatoon's focus on youth culture and pop media, it's hard not to read this theme as an allegory for the ways that older generations can cause immense harm in rejecting the new and in making futile attempts to grasp a world that once was but never can be again.
But Splatoon isn't trying to tell us that the divides between us are unmendable, far from it. Over the course of the first two games we see how inklings and octolings grow closer and closer until it's a complete afterthought in the third game, and even Octavio, when push comes to shove, is willing to bury the hatchet for the greater good. Calamari Inktantation 3MIX is perhaps the purest expression of this, a mix of old and new, a traditional folk song turned into a pop song, complemented by three artists that each pull from completely different cultures (Frye = India, Shiver = Japan, Big Man = Brazil) all mixed together by a 100+ years old DJ. Calamari Inktantation is old and new, pop and traditional, Inkopolis and Splatsville, octoling and inkling (and manta ray), in a chaotic, messy, beautiful swirl of sheer ecstatic joy. As a song, it is peak Splatoon, clear and simple.
But this isn't about Calamari Inktantation 3MIX, as excited about that song as I am, this is about Mr. Grizz, and after spending so many games exploring the dangers of clinging to the past, Splatoon 3 uses him to show us what happens when you cannot let go.
Mr. Grizz could not accept the present he found himself in. To him it was wrong, it was offensive, and he fought tooth and claw to bring it back with him, into the past, to the glory days, and he fails. Of course he fails, you can't stop time, much less turn it back, and the people of the present will always fight to protect their future. So where does that leave him?
Alone. Gazing down at a planet he was born on but can no longer recognize. From his orbit, he can see thousands, maybe millions, of little lights along the coastlines, each one an entire city, buzzing with life and all of its eccentricities. It's a world that would probably welcome him, if he gave it the chance. But he didn't. He rejected it and sought to return to a time and a place that no longer existed, and in so doing, all he achieved was isolating himself. And now, as he circles the world, all he can do is watch as it moves on without him.