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Exaltea

@exaltea / exaltea.tumblr.com

| Dungeon Master - Writer - Midlaner |
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tricos-here

I am once again posting WIPs instead of actually every finishing anything. woe mesmer tits be upon ye

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Something like this would be so colossally helpful. I'm sick and tired of trying to research specific clothing from any given culture and being met with either racist stereotypical costumes worn by yt people or ai generated garbage nonsense, and trying to be hyper specific with searches yields fuck all. Like I generally just cannot trust the legitimacy of most search results at this point. It's extremely frustrating. If there are good resources for this then they're buried deep under all the other bullshit, and idk where to start looking.

>:)c

May I present to you, nationalclothing.org?

It doesn't have everything, but it's still my first source when researching traditional clothing from other cultures.

There's also this resource on historical fashion: Claire’s Historical Fashion Reference & Resources

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zheida

another addition as far as physical media goes there is the encyclopedia of national dress (that i still need to buy myself bc this kind of thing is super important to my sort of fantasy designing) but yes i do agree i wish there was EVEN MORE documentation on this

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darlingshane

Jon Bernthal as Holt in THE ESCAPE (2016) for ✨BEARDTHAL BASH

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Designing the OSP Ships for Nebulous Fleet Command

A good long while ago, I had the honour to design the second faction for the supremely excellent game Nebulous Fleet Command. (Get it here, don't hesitate, what are you waiting for? Get the game!) That faction being the OSP. The OSP's main thing being, that almost their entire fleet is made up of retrofitted civilian ships, hastily pushed into service. Almost. The first ship on the design block was The Ocello class Command Cruiser. The idea behind it was, that it used to be a state of the art Warship, but that time had passed a good 100 years ago. Many of these were mothballed withing OSP territory, and quite frankly you don't look a fully armored 12000 ton gif horse in the mouth, when a battle hardened navy is knocking at your door asking "you and what army?"

From the Tip of the spear we move over to what was avaliable. Civvies. Not to fret though, what they lack in class, they make up for in mass, either by numbers or by tonnage. We'll start with the numbers first, and this is where we meet the clippers. Clippers are the small fry of vessels, shuttles tugs, transport feeders, the small guys of the blue collar world. This may not bless them with lots of armor, but they sure as heck makes up for it in versatility. The Design brief asked for everyday civilian vessels in the size range of 60 to 95 meters, so I gave it my best shot with this lot.

Ultimately only three of these made it into the game, to uphold the delicate balance of the amount of work it takes the team to actually make one of these ships happen and also the gameplay balance of what their exact roles are and wether or not they are redundant, gameplay wise. I think the Team went with the right vessels, and I would only lament that I'd love to have had the "Mantis" as well. This leads us to the final and perhaps most interesting subject: The Freighters. The design document asked for three distinct types of freighters: -Bulk Freighters -Container Freighter -Liquid Gas Freighters Adittionally these ships were meant to be Randomizable in two ways: -be made out of three interchangeable sections, front, middle, engine

-lots of little doodads, like bridges, cranes, tanks etc. So I got to work and these are the results: Bulk freighter base models:

Bulk Freighter with Doodads example:

Finally some remixed Bulk freighter Hulls:

This worked out quite well for my sensibilities, so I went along with the other designs. Base Container Freighters:

Versions with Doodads:

And finally the LNG Freighters You know the drill by now. Base models:

Doodad examples:

And finally some remix variants.

And that is all! What a great and wild ride! The LNG Freighters unfortunately also ended up on the chopping block, but it's also understandable why; there's just too much hollow tank on these, to make for anything useful in combat. There we are. One whole like diary entry about my short and super sweet work for Nebulous Fleet Command. The Team there is doing wonderful work, and it has been one of my proudest moments seeing my scribbles turn into actual things in a video game that you can use to fight with - surreal! Shoutout to Mazer Ludd for Commissioning me on this awesome project and of course to Stephmo for making such cool models from my puny drawings!

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The guitars of Tinariwen, a Sahara based Tuareg rock band.

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