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Quest-Givers

@quest-givers / quest-givers.tumblr.com

D&D side-blog of Rosey-punk! Used to make RPG ideas, now I'll just be reblogging TTRPG posts and maybe some of my own homebrew!
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hi there! I’m rose, this blog used to be about little NPC prompts I and the other mod here stopped doing a while ago, now I’m making this my own D&D sideblog for anything D&D related, not just NPCs I’ve also been running games and homebrewing for 5e for about 3 years now so if you want something made or have a silly idea, be sure to send them my way :D I can’t promise to make all of them, but if something stands out I’ll do my best! also if anyone’s feeling generous, I have a ko-fi! https://ko-fi.com/roseypunk there’s nothing I desperately need to pay for right now, but money’s always kinda tight so every little bit is appreciated :)

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Anonymous asked:

Bone spaghetti.

is this a suggestion? a threat? some manner of portent? thank you, regardless

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dungeongrind

The Very Hungry Rust Monster is a mini-comic I made a few years back. I’ve seen it floating around Tumblr without attribution recently, so I’ve uploaded a higher-resolution version, properly credited.

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reblogged
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dndspellgifs

youtube just recommended me a random D&D video about how RPG Writers shouldn't insert their own politics into their writing and like,

the people who don't believe "everything is political" are often the ones who bear a lot of privilege in the status quo, and if you have nothing politically interesting to say about the world around you, that probably means your politics doesn't challenge society and its injustices

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halflngs

he just loves murder, is that so wrong?

comms pinned ✌️‍ may increase prices soon?

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honestly every time a fantasy world is like "this is what this race believes in and adheres to" i get bored as fuuuuck what do you mean an entire species believes in one universal system of thought. We as humans on Da Planet Fucking Earth are one species and we can't agree on shit and all of culture is devised from one type of animal living and building communities in different environments. Do you NOT want that? Do you NOT want to examine how the overarching societal and environmental differences change people with fundamentally similar starting points????

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trumoi

THIS THIS THIS

You can do this with perspective, but not beliefs. Example, the idea that an entire fantasy race who have no eyes or means of detecting light might have really wild assumptions about what sight and light are like because they literally do not experience it. Most might not be bothered by this, but maybe some hear the other races constantly framing things with sight and develop magic to detect light for them or something.

That's fun. What is stupid is the idea that all these people believe that "ackshually you're all the blind ones" like the simple idea of a society of only blind people would lead to them all believing that.

Stop writing fantasy races/species as just cultures. Stop writing fantasy cultures as opinions. Write them as people in a different situation than us.

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elphael

THINGS TO UNLEARN AFTER WATCHING CR

  1. DMING STYLE – you will never be a professional voice actor with enough time to make rigid scripts describing everything and preplanning dialogue. you will lose your ability to improv, especially if you do not come from an improv background. you will never have the vocal qualities of matt mercer. you will never have the free time you need to write a dm script like that. focus on ideas and adaptability. find your own style. stop mimicking his.
  2. TREATMENT OF THE DM – the players at the table are kind of shitty to matt and his story because they can be because they are his friends. engage in the plot threats your dm is putting down. they're doing a lot of work to host a story that is fun for you, you will have more fun by meeting them halfway and engaging in it.
  3. CAMPAIGN LENGTH - 90% of the time you will never actually complete a 4 year campaign. good luck. start planning shorter stories and have fun with it instead of idolizing that 1-20 journey.
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tanoraqui

4. PARTY SIZE - 7 players is REALLY difficult to wrangle, and requires a) a lot of balancing skill on the part of the DM, and b) a lot of patience on the part of the players, for the times when it’s simply impossible for them to all be center-stage. There’s a reason that most conventional pre-made adventures are for parties of 4-5.

This IS hard to control, because of course you don’t want to tell your sixth friend “no, you can’t play with us” just for numerical reasons! But it’s something to be wary of.

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northstarfan

Please take these to heart. I was uninvited from a game once because the DM had been expecting the table to behave a lot more like a CR episode and assumed the problem was with the players. Don't put that kind of weight on your friends.

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Yeah I saw the lovecraftian horrors and didn’t succumb to madness. What- no I’m not a cultist, James. For Christ’s sake. What you’re forgetting my friend is that HP Lovecraft wasn’t a flexible man. His brain simply wasn’t stretchy enough to take it all in. I however, have short term memory issues. Flexibility is the name of the game when you can’t remember if you ate lunch or not. What’s the size of the universe? Big. You knew that already, James. Come on now. You don’t need to witness the terrifying ocean at the base of the entirety of reality itself to know that. Pass the brandy.

You must imagine the character I’ve created here wearing a suit and a monocle, by the way.

During a Eldritch Horrors based tabletop RPG my character was a young dandy who wasn't particularly interested in all this monster mystery stuff but his father (my brother's character) was a researcher who WAS very into it, so Bertie went along to make sure the old man didn't get into too much trouble. It was your average Eldritch Horrors RPG in that you don't make your characters with the expectation that they will survive for very long, both the game itself and the genre are very intent on turning your characters inside out, driving them insane, and blowing them up in no particular order.

The thing was, everything in this nightmare hellscape just seemed to keep coming up Bertie because the man was too stupid to realize what genre he was in. Every time he had to roll for a sanity check whenever he saw something crazy, the dice treated him so well that he just... didn't get it. Gee that sure is a funny costume. There's something wrong with that dog. These mean guys in stupid hats are trying to hurt that young lady, we can't have that! I had not built him this way, his intelligence stats weren't even that bad, random chance just made it so that this man was living a scooby doo adventure while everyone else was being consumed by The Horrors. The final straw was at the end of an adventure when Bertie escaped from the cultist headquarters by breaking out through the mansion's front window on a motorcycle with a hot rescued sacrificial maiden clinging to his back and leading the cultists on a merry chase through the hedge maze while the other adventurers escaped. His sanity score? HIGHER than when the adventure had begun. He had found the whole experience quite thrilling and felt very good about life in general! Bertie retired from adventuring to marry the maiden he rescued and care for his aging father and delight and bemuse his friends at the gentleman's club with stories of his 'wacky' adventures. I didn't want to risk breaking his ridiculous lucky streak.

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as a player you should really internalize the intent/task sentence structure. “i wanna open this door by prying it open with a crowbar,” “i wanna set fire to the hay bale with my firebolt,” “i wanna haggle this price by commenting on some minor scratches.”

very often i see players only stating one of these. either “i wanna open the door” or “i cast firebolt on the hay bale.”

what the intent/task structure does is properly communicate to your GM what a success/failure state looks like, and what kind of challenge they propose. sometimes players have a very specific outcome in mind, but when they just state the task, even a successful attempt will be disappointing because the GM does not know what you want to achieve. and vice versa, just stating your intent puts weight on the GM to not only come up with the consequences to the actions, but what even causes them to begin with.

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halflngs

new baldurs gate stickers in the store!! CerbearusArt on etsy >:3

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thechekhov

Can you share more funny moments from your DnD campaign please

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I’ll do you one better.

For context: This happened during our Curse of Strahd game, which is now leaning into Homebrew territory because my players refuse to go to Ravenloft. 

Not pictured: The unicorn, immediately after taking falling damage, also got electrocuted into oblivion because one of the players is cursed, courtesy of the Amber Temple. 

Needless to say, I was thrilled concerned about how much I packed into the dungeon crawl to wear them down, only to realize they were fully capable of doing it themselves. 

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