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Blood, sweat, determination, trains.

@trainwiz / trainwiz.tumblr.com

Modder, game developer. Made that horrible, horrible mod that replaces dragons with Thomas the Tank Engine. Personally wielded the javelin that killed god.
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so by purest coincidence I bought Underspace along with another game called Pacific Drive, which is basically about dealing with weird shit while driving a station wagon. since it looks like you can design your own ship in Underspace, my question is this; is it possible to make a ship that looks like a station wagon?

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Underspace lets you customize your ships, but not design your own.

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Nothing much has happened this week. Except, you know...

THAT UNDERSPACE IS NOW OUT IN EARLY ACCESS.

We've been out for less than three days and are already sailing above 100 reviews, and in that time we've also done several hotfixes and new features, like being able to customize Us ships.

We've got a huge roadmap upcoming next month showcasing the upcoming features, but for now this month will focus on bugfixes and smaller features. Come check that out.

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trainwiz

Six and a half years it's been coming. We had a launch party for it, and I even got a cake.

For some reason the cake bleeds.

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Underspace comes out in three days! That's THREE days!

We're doing some last minute quest stuff like:

Being able to explore an abandoned cruiseliner.

Helping a guy make a THING. The guy is a geologist, the thing is a SPACE MAP.

Having a robot confess its feelings to you.

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trainwiz

Three days and every single day since the 4th I've had launch-related nightmares. Good god.

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Dear open world RPG developers who have some sort of stealth mechanic in their game.

I want, badly, deep in my broth-filled bones, that when you have that big capital or major city in your game, that you add a big big vault underneath it that's not part of anything and a bitch to get in and make it filled with treasure including one unique artifact.

And then do that for every city with a castle in it, please.

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We are less than a month out from our Early Access launch. Excited? Sleepless? Suffering from splitting migraines as you try to parse documentation thatā€™s useless to you because Googleā€™s search capabilities have been gutted by corporate ineptitude and your previous talents of being able to figure out solutions and leverage online resources are now useless in the vast overwhelming face of tools that have become completely mediocre in their relentless idiotic pursuit of profits via the lowest common denominator that have degraded any utility to the point of unusability and itā€™s 3AM and your cat is screaming at you because she wants you to play with a plastic fish she brought you and youā€™re not supposed to be up this late and you accidentally dropped your last pain medication pill that might have made you at least capable of falling asleep down the drain?

No? Well then, good. Yeah. Letā€™s talk Early Access and what to expect, to better set your expectations and illuminate whatā€™ll be in and whatā€™ll be not-in.

The thing I want to emphasize over everything else is that we are a very small and overly ambitious team working on a VERY large game with a scope that dwarves even many AAA releases. As it stands and when it launches the amount of content that will be in, at launch, is massive. I have no doubt that many of you will be spending hundreds of hours dredging up every perverse secret the galaxyā€™s hidden away.

At the same time, weā€™re a VERY small team. Outside of our asset creators, the only person doing coding, bugfixing, UX, QA response, server integrity, mod support, etc, is me. And just me. This isnā€™t so much a single developer spinning multiple plates as it is a human trainwreck trying to twirl an entire restaurant, to the severe detriment of his health and sanity.

With all this in mind, our Early Access launch will not launch with the full scope of features and content planned for Underspace. Significantly, multiplayer will launch in a very early state that does not include NPCs, bosses, or the multiplayer campaign. On the singleplayer side, several questlines, extended ship customization and cockpit textures, and many planetside and station interiors will not be included in launch.

These features or content exist or are implemented in a working state, but are often heavily, HEAVILY untested or unpolished, to the point where keeping in game before theyā€™re at least in a state I'd be comfortable with is not something Iā€™m comfortable with.

Before you go off creating posts on various imageboards and badly rebranded social media sites decrying the Underspace apocalypse, keep two things in mind: these features are not gone or cut from the game. Itā€™s much like Todd Howardā€™s kind smiling visage: even if you canā€™t see it itā€™s still there. Watching and waiting. When Early Access releases in April, we will be putting out a nice big roadmap showing a huge amount of upcoming updates to the game. These updates will be staggered out as major releases, which will include these missing pieces of content.

This also includes features or elements such as voice acting, bugfixes (as Early Access is always buggy), and further mod support.

The second thing to keep in mind is that Underspace, when it launches, will still launch with the majority of its content and the vast majority of its game features implemented. This includes the singleplayer main campaign, over 40 quests, all bosses, all points of interest, all factions, star systems, random missions, storm hazards, equipment, flyable ships, and probably many more things Iā€™ve lost in the hazy maze that is my fried brain currently.

It has been a long long time coming, almost seven years in constant development. None of this would have been possible with the support of our backers and community, but thereā€™s still more to go. Contributions, supporting us during the Early Access period, and of course relentlessly shilling it your friends will all help us massively, in no small part because this will also let us dedicate more resources to improving the game and getting it out in a reasonable timeframe that also, coincidentally, doesnā€™t overwork me to death.

Andā€¦ thatā€™s about it! If I survive, I hope to see you out in the stormy skies on April 10th!

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trainwiz

Help

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This thing HAS to sit on my lap, always. If she doesn't get lap time everytime she wants it (which is always) she throws a fucking fit and screams. Only my lap too.

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trainwiz

I literally finished posting this and she ran over, screamed her head off, jumped into my lap, then started making biscuits.

I don't get it.

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In Underspace, will players be able to build their own stations and pilot larger vessels like corvettes, frigates, or cruisers?

The reason I'm asking is because I have experience playing the X-Universe games (IE: X3: Terran Conflict) but not Freelancer.

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Station construction is on the list of "maybes". It was a stretch goal that we never made.

As for piloting larger ships, right now it's not on our proverbial radar. Mostly because piloting large ships with the current flight model sucks, and sucks HARD. If we do it, we'll want to do it right and that means a ton of extra considerations when making it that aren't a priority in development.

The game was something I envisioned as a space fighter adventure RPG. Most of what's planned is stuff that supports that.

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While I'm working on multiplayer, there's also lots of interior designs getting done, along with dialogue and such.

Get served space beer by a space demon, or buy guns from Imbo. Who is Imbo. He guarantees it.

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trainwiz

Remember how I talked about enormously powerful beings that are also just mundanely stupid? Imbo is that. He's Imbo.

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marbledfaith

I know everyone is saying this but the f*allout show is not calling to me and whatever theyre doing my comic will be more fun LOL

lucy is just loni is she didnt slay. send post.

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Look there's probably better worldbuilding advice out there for things where you're trying to give stuff some more nuance, but for a vast majority of a world's setting or races or factions if they're worth their salt in any way then you should be able to describe them in a condescending greentext with a soyjack attached to them that's overly excited about details on them. And if you can't then that worldbuilding thing needs some sort of work.

Like

>DUDE THEY LIVE IN MUSHROOM TOWERS AND HOLLOW OUT BUGS TO RIDE THEM >DUDE THEY'RE A THEOCRACY BUT GET THIS THEIR GODS ARE ALSO THEIR POLITICIANS >DUDE THEY FARM GIANT LAND JELLYFISH AS LIVESTOCK

Like again, there's nuance to it, but with a world that's compelling there are details that a person could get excited over.

Which brings me to my next point that Starfield for a lot of its stuff just kind of fails at it. There's a vague outline of what the various nations are, but there's not really a strong identity in terms of cultural beliefs going through it (except maybe for House Va'ruun, who we see largely nothing of).

The vast majority of the things in Starfield just become interchangeable because they don't seem to have an identity beyond aesthetics and some basic footnotes.

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