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In a killer trenchcoat

@atomic-lola / atomic-lola.tumblr.com

Girl who plays games. I post mostly rpg screenshots and reblogs. Expect Bioware, Bethesda, and whatever else strikes me.
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Varric Tethras as a character is wild. He calls everyone by a nickname. He writes trashy romance novels. He’s a prolific liar. His family got them kicked out of the dwarf kingdom for rigging dwarven Wrestlemania matches. He has fingers in literally every crime ring in Kirkwall. He lives in a pub. He named his weapon after his absent girlfriend with whom he has a restraining order. He denies his involvement in keeping the wizard police away from his friend’s illegal magic Urgent Care. He’s the mom of the friend group. And he does this all while being four feet tall

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smokiedokie

I opened my copy of The Tale of the Body Thief & immediately had to close it again because of this silly little annotation

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steloiv

no but fr one of the reasons the early marvel films really go off is because you've never really seen a dynamic that goes off so so hard like cap and tony does. the sheer amount of times they had metal-heavy tension and conflict-of-opinion scenes together is beyond me. in every avenger films, they were always the ones who were butting heads and it's absolutely baffling and intriguing to me how different and opposite their moral principles and personalities are, considering these two are sort of the main leaders of the team. in most avengers conflict, they were always responsible for the main plot points. i very very much adore their dynamic.

LIKE imagine going from these sequences of scenes of them looking hatefully from each other:

to THIS (of them looking at each other with a bone-deep level of understanding of one another)

like be for REAL that "do you trust me" line fucking KILLED me. that's literally the culmination of years of hate and friendship and heartbreak and trust and bond right there people. you can't possibly TOP that. their dynamic is one of the main centers of the mcu, fight me on this

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Wait! Do you know what this means?

It means that in some branch of the MCU multiverse, we really do have the Avengers all living together in Avengers Tower, with Hawkeye hiding in the vents, and a reformed Loki playing practical jokes on everyone!

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Recommended Mods for Morrowind (2023)

I recently finished playing Morrowind for the first time, and I definitely needed some mods to modernize the experience. There's tons and tons out there, but here are my recommendations based on my recent 50 hour playthrough:

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Is Morrowind worth playing for the first time 20 years later? 

Obviously, it depends on who you are as a player. I'm a huge Elder Scrolls (TES) nerd, and my entry point for the series was Oblivion, and I figured it was about time I try the 3rd game, Morrowind. 

My overall impressions of (a moderately modded) Morrowind? Eh, it was pretty fun, but I wouldn't replay it again necessarily. I know lots of people absolutely love it and it's their favorite TES game, but that may be a little bit of nostalgia talking (I have a theory that your first TES game is your favorite TES game), since the game has some real flaws, given its age and despite that. The main quest has some weird jumps in pacing and the whole main plot seems rather fuzzy and confusing while you're completing the first zillion fetch quests. And there's a lot of fetch and other trivial quests in this game overall. I also did not enjoy how there's essentially no overarching plot (really) for most of the factions or guilds, as there is in later TES games. I completed the Fighter's, Mage's, Imperial Cult, and House Hlaalu factions, and they're mostly just a big ole bunch of fetch quests that aren't really tightly connected. I also got really tired of the "wikipedia links" that compose dialog in this game: you end up just bouncing around all the links and conversations become very confusing and disjointed. My biggest beef, however, was the dang map. It's not great, and since there's no quest markers, you can end up wandering around forever trying to find something for a fetch quest. The wiki has a fantastic map, and I couldn't have completed this game without alt-tabbing to view it, but a good map is absolutely essential for an open-world game, in my opinion: it's better for playability and accessibility. The journal is also a disaster in that it's purely chronological. This is typical of games of its era (looking at you, original Baldur's Gate), but it's really frustrating to deal with.

Those gripes out of the way, there's a lot I did enjoy about Morrowind:

1. The vibes are fantastic. It feels like an alien world. Bethesda did a great job designing a fantasy setting that is just ~weird~ and immersive

2. There's multiple paths to completing some guild quests and the main quest, which I appreciated

3. Characters really reacted to you based on faction, stage of the main quest you're in, etc.

4. Exploration is super fun. The best part of this game, I feel, is just wandering around - without somewhere to be! If you're trying to find somewhere in particular it is frustrating as hell - enjoying the vibes and going spelunking in random dungeons

5. The dungeons are fun! they're short and have interesting loot and baddies to fight

Overall, I enjoyed my time in Morrowind, but for me personally, I don't have much interest in trying out other character builds or factions beyond what I already have. I think it's worth trying if: 1) you're a TES nerd, or 2) you're an old-school RPG fan or someone who has the patience to enjoy old-school approaches to journals, stats, combat, etc. If you're someone who wants or needs a more modern RPG experience, then I think you can pass on this (or watch a Let's Play on Youtube).

If you're interested in knowing which mods I used and recommend for my playthrough as a first-timer, I'll be sharing those soon in another post, so stay tuned!

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A little shout out to one of my favorite mods for Morrowind, The Strider's Nest: it's a tavern you can call home in addition to 4 great companions who can all banter together, along with you, as you discuss quests and get to know each other through the "get a table" feature. It really made Morrowind feel more like a "party rpg" with a group of friends back at base camp.

The writing is good with good grammar, lots of attention to detail and lore, and two of the companions have personal quests and small romance arcs.

Highly, highly recommend.

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