𝕡𝕝𝕒𝕟𝕥𝕤 & 𝕡𝕠𝕣𝕥𝕣𝕒𝕚𝕥𝕤

@leafbatsims / leafbatsims.tumblr.com

caro / old / she/her / on a journey of elf discovery / ts4 maxis match & wcif friendly / previously weatherwhims
Avatar

🧪🧿✨🦇 witchy bb finds 🌿🔮🧙‍♀️🍄

LORDY, this was a (wonderful) task. 

By no means is this ALL of the witchy CC i have installed, but it is a lot of my favorites. Luckily, I have two finds blogs! The first is @carofinds​ which is where a lot of the general CC goes. The other is @faerunfinds​ for the more fantasy and medieval things go. But, for witches, they’re pretty interchangeable, so take a look at both!

First, lemme shoutout some of my favorite creators for this sort of thing: @teanmoon​, @zx-ta​, @plumbobteasociety​, @jools-simming​, @magnolianfarewell​ and @nolan-sims​ to name just a FEW. You’ll see them a few times on these lists.

Now then, onto the links!

Avatar

How to Hide Plumbob and Keep Other Headline Effects

Do you want to hide the plumbob in your game but still want to see other headline effects like a sim’s name and age? Here is how without needing to install a mod! This is a simple edit to the Default.ini file that is very easy to do. On a scale from 1 to 10 with 1 being a piece of cake and 10 being way too tedious, I give it a 3. This file resets every time the game updates, so you’ll have to do this over and over. I found it laborious at first, but after 4 years it’s second nature now. 

Onto the good stuff!

NOTE: It’s always a good idea to save a copy of a game file before you make changes just in case something happens and you need to revert to the default settings. Some suggest saving a copy as something like “defaultoriginal” in a DIFFERENT location. But, it’s your game. Do what you wanna do. (I hope somebody somewhere out there sang that lol)

1. Find the Default.ini in the Bin folder.

On Windows, the location is C:\Program Files (x86)\Origin Games\The Sims 4\Game\Bin. I’m ashamed to say I don’t remember the path on a Mac even though I played 2 years on one.

2. Open the file. You will make changes in the [Plumbob] section.

Refer to the picture below to make the following changes. My file is already edited, so you won’t see the original values, but change everything underlined in red to 0.00.

The ones in blue control the clear icon when sims are in club meetings or groups. If you want to hide those as well, change everything underlined in blue to 0.00.

3. Save

If you did not do the whole save as thing, just save the file and close. If you did, be sure to save as Default.ini or the game will not be able to read it.

4. Enjoy your plumbobless life.

Dassit! That’s all you have to do.

Avatar
reblogged

Just a quick mini tutorial on how to remove the dynamic shadows in TS4. I am all for dynamic shadows, but in my opinion, they have been poorly executed in TS4 so I found a way to turn them off for myself. I have been asked recently how I do it by @zhutra and @zellybeanie which reminded me that I was planning on writing up a tutorial for it. 

Generally, dynamic shadows are not enabled in the low light settings, same with a lot of other effects that I wanted left on. This method allows you to just turn off SSAO without a hit to lighting quality like sun shadows. Do note, with every patch or repair game, this needs to be carried out again as the sgr file reverts back to its default state. 

Update: If you are a Mac user and having issues finding the right file to edit, kiwisims4 gave a quick how-to on finding it. Find the post here:

Edit: Please note turning off SSAO does turn of Depth of Field (DOF) too for some reason.

Avatar
Avatar
tau1tvec

I’ll bet you ten dollars those 6 QA’s are probably overworked, and underpaid too.

Avatar
leafbatsims

okay as someone who spent four and a half years in QA I can sorta tell you what happened here. By the looks of it, they cut their entire QA team and turned to outsourcing (which isn't uncommon). This typically means that there's little to no contact between the departments and the lack of coverage means that there are literally not enough people to bug every issue. This pack is gonna be more than a little squiffy, by the looks of it, so back up your saves to be safe

Avatar
reblogged
Avatar
marsosims

MARS MAPS | gradient maps for recoloring

As we all know, EA updated their hair colors to add new swatches. While that was cool and all, I’m not totally happy with the swatches that they included because they looked bland and rushed to me. So, I made my own!

I thought it would be nice to share them, so here they are! I’m not totally sure if many people would be interested, but that’s okay <3

Here’s a comparison of my gradients vs. the original EA textures

The most noticeable difference I think are the browns + some of the blondes.

HOW TO USE?

  1. Import the .grd file to your photoshop
  2. Load the texture (make sure to use SWATCH 12 (Cheese Yellow) as a base for recoloring)
  3. Click on “New Adjustment Layer” (should look like a half-shaded circle)
  4. Click on “Gradient Maps…” and pick which gradient map you want to use. Feel free to drag parts of the gradient map until you get your desired color.
  5. Save your texture and import to S4S.

NOTES

  • I don’t recommend using these gradient maps for the Salt and Pepper swatches (Swatch 23 and Swatch 24).  I’d personally just use the EA textures if they are available.
  • I personally recommend using the Cheese Yellow swatch as a base. However, I think using the lighter swatches will work the same.
  • Have fun!

DOWNLOAD | Let me know if anything’s unclear!

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.