i just think that since the death of the block system and the discontinuation of tie-in novels, magic: the gathering sets are simply not well equipped to tell a story about a setting experiencing a big shift in status quo 'on-screen', so to speak, because the vast majority of everyone engaging with the story is just going to do so through the cards (and even the vorthos loreheads are only getting like a single digit number of short stories). case in point: tell anybody who isn't already super invested in magic story that the big dramatic ending to new capenna was angels returnign to the plane and 99% they will say "wait, there weren't meant to be angels on the plane?", because there's a whole bunch of angel cards in the dang set.
what they are very well equipped to do is show a world and situation that's changed since we last saw it--magic sets, as a format, give you a staggering amount of breadth to work with when it comes to showcasing the different corners of a world and how they could potentially interact with each other. like any good toy storyline -- take, for all its.Many, mny, many flaws, the warhammer lore, which is very good at this -- magic stories are best equipped to be about giving you a big powderkeg world in which you can imagine exciting stories about why your guys would be hitting each other.
so "this is the new status quo" is simply yhe story a modern day mtg set is best equipped to tell, and i'd rather it do a good job of that than a bad one of trying to tell the story of the Big Battle That Changes Lots of Stuff, check in ten years from now to find out what the consequences of it were! (also, like, there was already a set about the khans fighting the dragons, it was called 'fate reforged' innit and you can go online and order a booster box of it right now if you really want it)