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Consistently Critical

@professortallguy / professortallguy.tumblr.com

An RPG and Game Design Blog
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I applied for the Wotc strategic communications response position and this was my cover letter

As you probably know, Wizards has been in hot water more than a couple times in the past 3 years. They recently put out a call for a specialist, so they’ll be ready the next time the flumph hits the fan, and I applied. I thought I’d share my cover letter. Hi, I’m Parrish. I first played Magic in 1994, and then started playing D&D a year later with the same group of friends, so it’s always felt natural to me that the two brands ended up together at Wizards. I’ve been a Dungeon Master for decades now, and I would love the opportunity to use my storytelling skills to engage the community as the Director of Strategic Response Communications. For the past four years, I’ve been working in communications and public relations for my local county government, and it’s been eye-opening to be outside the gaming industry for a change. I’ve built partnerships across other departments, coordinated with contracts and legal to ensure policy compliance, led rapid strategic response to crisis situations, and advised on press releases, while keeping external communications politically neutral. I’ve also been an active member of our Diversity, Equity & Inclusion Committee and a champion of that work.  Prior to that, I was representing Nintendo as an agency consultant. I started with them in a Product Specialist role in 2011, but was promoted to a management position within a year, where I trained staff working for Nintendo in public-facing roles to ensure consistent on-brand communications. Nintendo’s client base is very similar to Wizards, and not just demographically; like Nintendo, Magic and D&D fans are loyal to their core. They want to see their favorite brand succeed, but they also take it very hard when it lets them down. My degree in economics and training in data analytics allows me to leverage data-driven insights: tracking fan feedback, updating my team, and adjusting communication strategies to make sure fans know we’re listening. When the big N jumped agencies three and a half years later, they were obviously happy with my work, because they invited me to join them in the transition. I continued representing Nintendo in corporate communications, marketing, and public relations roles at that new agency through 2019. I should probably mention that I’m a game designer. I’ve worked on a number of card games, including Ascension, and I published my own lightweight RPG three years ago. As a publisher, I worked with a small marketing team to coordinate communications across social media platforms and established relationships with a broad range of media partners. I have appeared on podcasts to promote my game, and I’m a regular on a stream for game designers and other professionals. I’ve also worked on a few unrelated teams that produced 5e content and crowdfunded successfully. I am a master of cross-functionality, and would be eager to work with your creative and design teams, collaborate with the folks on product and brand management, advise on marketing, and stay connected to investor relations. I know it has been a rollercoaster these past few years, for both Mtg and D&D, but I’m here for the ride! In the past, I've managed customer expectations and avoided unforced errors through forecasting, so my teams have been ready for what's coming next. Strategic communications response is a bit like a game of Magic. I don’t want to be waiting to top deck an answer to a threat after it hits the board. When an opponent casts their bomb, the best practice is to already have two islands open. When I’m part of your team, I’ll be there to say, “Wait, I have a response.”

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I feel like Booster Fun has overall been a huge success, but lately it has felt overwhelming to me. There’s 302 normal draft booster cards in NEO, and not even counting foil versions, about 200 alternate/extended art cards. Eldraine was 269 cards to just under 100 other versions. For me it’s not about collecting, it’s about wrapping my head around the cards during previews and playing limited. Maybe I’m unusual, but I’d love for the dial on number of art versions to be turned back down a little bit.

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How do you all feel?

Is Booster Fun at the right level or too high or too low?

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Drafting Neo, I was also a bit overwhelmed by all of the alt art. I LOVED it, but it also made the limited play experience more difficult because I was constantly seeing new cards, and asking to read them, then realizing I already knew the card and not the art. I think SET boosters should be PACKED with alt art and extended art and alt borders though. That's the place for it. When I open a set booster I want a fun and unique experience with some neat cards that I'm excited about even at common and uncommon. But let's talk about foils. 1. They aren't special anymore. Alt borders and extended art usually sell for more than foils. 2. Many people (like me) hate foils and refuse to play with them. This makes them hard to trade off. I would like to see foils become more rare. No foils in draft boosters. No foils in Set boosters. Only put them in collectors boosters and foil promo packs. They'll go back to being rare, and I don't have to touch them ever again. So please make SET boosters have even more alt arts and extended arts but NO more foils please. Draft boosters I'd love extended art and alt borders, but I'd leave alt art treatments to set boosters tbh.

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nervespike

Nintendo Wii logo exploration, NCL 2007 Company Book

room of agreeable french guys

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flavoracle

Legion of unclean spirits cast into a herd of little piggies as they run all the way home

Just because the product became a huge success doesn’t mean this was ever a good name for a console. 

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I do want to thank everyone who backed Alterrra this past month. We didn’t quite hit our funding goal, but I’ll try to re-launch in May.

I posted this very believable trick yesterday, on April Fool’s day.  SO believable that even @flavoracle was fooled and sent me a very dire apology.  Don’t worry. You didn’t miss it. I promise it will come up in your feed a lot when it launches. (I’m trying for May, but there’s still a lot of things to finish.) I thought it would be obvious because it was within $400 that it was a prank. So for anyone who was fooled. I’m sorry.

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Best Monopoly yet?

The strategies and statistics for “competitive” monopoly don’t take long to learn. As a roll and move, it ultimately comes down to luck mostly. I enjoyed Monopoly a lot as a kid, and even had the NES game, but today, I tend to prefer more strategic games. With that said, I played Monopoly cheaters edition and I was ACTUALLY VERY Impressed.There's a number of new/different mechanics and cheating is actually the only one I had mixed feelings about. I'll recap:

1. Game ends when all properties have been bought.  It makes it much faster and much less of a slog. 6 players took under 3 hours. 2. Rents with no houses are rebalanced (and higher). It's much more interesting. Furthermore there’s no houses. Just hotels. But the hotel price has been rebalanced. This just makes things much cleaner. 3. You can sell a property back to the bank for face value, but you can’t morgage it. Again, this is just less crunchy play, and better for a game of this weight. 4. I know we all love Railroads, precisely because they're completely overpowered. Ownling Railroads is removed, and instead, you just advance to the next railroad. This ends up good for balance. Utilities are removed too, because they’re underpowered.  5. Free parking says "Choose a Chance or community chest" which eliminates the debate over putting in a house rule. Luxury Tax and Income Tax have also been removed, so the house rule  is a complete non-issue 6. Community Chest and Chance cards allow you to take hidden or surprise actions.  Often, including outrageous bluffs. This gave the game a social deduction element, that led to truly hilarious moments. (They are very swingy though) 7. Cheating Cards- Since cheating is legal, players are constantly vigilant to stop it. And that vigilance has a HUGE time cost. Without it, we woud've been done in under 90 minutes. There are only 5 actions in the center of the board that determine what cheats are currently allowed. That's good because it limits what elements you have to watch. But it put us in a mindset of constantly checking what was legal and also debating about whether cheats were pulled off successfully, ultimately slowing the game down by at least an hour. It still led to funny moments though, so I felt mixed about it. I would totally play it again. Personally I would prefer to remove the cheating, but every other new element I loved. It is, of course, a roll and move, and the winner is still very much random. But we played more strategic games after, so I think a good time was had by the whole family.

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4th Edition would still be popular today if only it had been branded “D&D Tactics”

To be sure, much of the hate on 4th edition today comes from people who have never even played it (Or never gave it a chance). When it came out, I believe that the huge and sudden shift in the ruleset is what made 4th edition unpopular and not anything in particular that was wrong with the system. I’ve been playing D&D since 1995, and I learned as a player and as a DM with AD&D(2nd edition). And one of the things I liked so much about D&D NEXT (the beta that became 5e) was how much it reminded me of the classic game I learned as a teen. But as I played more of 5th edition I burned out very quickly, because I found it boring as a player, and Tedious as a Dungeon Master. 

I miss how easy it was in 4th to prep for a pre-written adventure. In 5th, I feel like I may as well just write it all myself. I loved how monsters have dynamic combat choices too, not just move and attack. 4th Edition made so many great design choices, and recently I’ve seen other people starting to realize that.

But it’s NOT very much like D&D. 4th fixed the worst parts of D&D, but people hated it because those parts are iconic to D&D:-

  • Rules Lawyering- 
  • Min/maxing and unbalanced synergies- 
  • dull classes with few meaningful choices- 
  • dull monsters with 0 meaningful choices- 
  • Unrealistic skill checks
  • Unfair deaths

These problems were rampant in 3.5, and DMs like me were tired of it, and Wizards responded by fixing those problems with some very bold Design choices. The result was great, but didn’t feel very much like D&D. So I think the real issue was ultimately just about branding.  Wizards wanted to create a new product line and wanted it to drive the sales of miniatures to both players and dungeon masters, sold via booster packs similar to Magic, and they wanted to retain full rights to the system, instead of racing every other publisher to create new books and new settings. But what they should have done is make it a completely separate line. If that’s what they had done, we still could have gotten 5th edition in the early 2010s then today in 2020, we could be getting D&D Tactics 2nd edition, and they’d have an entire new revenue stream coming in.  (Wizards please hire me for Product Development. I’m still available)

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orwin-dm

i didnt take the time to do a back and front side, just didnt feel it necessary. BUT i like him. pup pup. he needs a mint. 

Alterra Worldbuilding Journal: Hellhound Monster Manual Entry

Hellhound

Some people hold a grudge until their dying day. For fire mages who delve into the forbidden arts of necromancy, their grudges last even longer than that. A hellhound is an embodiment of rage and hatred that typically manifests when a necromancer uses fire magic to extend their personal vendetta beyond their own life. For the first few years after its master’s death, the hellhound will focus on the specific object of its master’s ire. This could include harassing a particular kind of people, or viciously guarding a territory or treasure. Over time, the specific purpose of the hellhound will become unfocused, and it will simply lash out in anger at any being who gets too close. When this happens, hellhounds will often congregate in exceptionally hot, dry areas like lava tubes and active volcanos.

(Thanks to Matt Holmberg @orwin-dm for permission to use the art)

I gave it some color too!

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orwin-dm

i didnt take the time to do a back and front side, just didnt feel it necessary. BUT i like him. pup pup. he needs a mint. 

Alterra Worldbuilding Journal: Hellhound Monster Manual Entry

Hellhound

Some people hold a grudge until their dying day. For fire mages who delve into the forbidden arts of necromancy, their grudges last even longer than that. A hellhound is an embodiment of rage and hatred that typically manifests when a necromancer uses fire magic to extend their personal vendetta beyond their own life. For the first few years after its master’s death, the hellhound will focus on the specific object of its master’s ire. This could include harassing a particular kind of people, or viciously guarding a territory or treasure. Over time, the specific purpose of the hellhound will become unfocused, and it will simply lash out in anger at any being who gets too close. When this happens, hellhounds will often congregate in exceptionally hot, dry areas like lava tubes and active volcanos.

(Thanks to Matt Holmberg @orwin-dm for permission to use the art)

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flavoracle

There are two major things I love about the execution of necromancy in “Age of Exploration.”

  1. Necromancy can be found in different forms spread across all ten elements. It’s not limited to just one “evil” element or something.
  2. What makes necromancy forbidden isn’t an interaction with the dead that breaks cultural taboos. It’s forbidden because each type of necromancy requires an unhealthy relationship with the world and one’s element in a way that’s ultimately destructive to the individual and those around them.

When I think about hellhounds, I imagine the stereotypical mean junkyard dog, belonging to their stereotypically grumpy old man, but taken to the nth degree.

“Darn kids always trying to sneak a shortcut across my property! Probably figure they’ll just do whatever they please once I kick the bucket… Well we’ll just see about that!!!

What do you think? Interesting take on a familiar monster? Or do you prefer a more traditional interpretation of hellhounds? Any questions about Alterra necromancy? Things you hope to see? Please let us know!!

Thanks for the feedback, @thegreateyebrows! (Yes, I read through the tags too.)

Very few (if any) of the undead/necromancy monsters have been set in stone with a final decision, so thoughts like these are very welcome.

Ice as lich is an interesting idea! I’d love to respond with a couple thoughts of my own.

Thought #1

My current thought about Ice necromancy also leaned on the idea of an unhealthy obsession with “preservation,” except instead of preserving one’s own life, it was creating icy, mistlike ghosts to “preserve” the memory of someone precious that you’ve lost. (One cruel irony of this is that to create the ghost actually requires the necromancer to sacrifice all of their memories of that person.)

I ran a 5-part adventure with my kids and some of their friends over winter break, and one segment included a grief-stricken teacher who was about to summon such a ghost of one of her students. (The kids talked her out of it and provided some impressively insightful grief counseling.) I’ll have to share that in a separate post someday.

Thought #2

Along a similar vein as your lich idea though, I’ve advocated in the past for the idea that vampires are the result of Water element necromancy. See, water is the spell school with the most potent healing magic (it wants to “quench” the world around it) and I’ve thought to myself, “OK, but what happens to someone who constantly uses healing magic on themselves to negate the aches, pains, and other side effects of old age?”

My thought is that using healing magic that way would probably work as expected… for awhile, at least. Over time, the effects would become less and less potent, and the individual would have to use potions and alchemy to create liquids that combine the element of water with different elements. Eventually the only liquid effective enough would be blood (which I imagine as being equal parts Water and Fire elements on Alterra.)

For healers of incredible skill or renown, they may justify this by telling themselves that the rest of the world needs their talents so much that any sacrifice is worth it. But as the years roll on, that need for justification is reduced until little care remains except for that thirst which is so hard to quench.

Thank you again for sharing your thoughts, @thegreateyebrows!! I honestly can’t express just how much it makes my day :D

Hey -  @thegreateyebrows​ I totally concur that ice would have the most traditional lich, and @ageofevan​ thought a lot about how an Alterran Lich is created, and decided that one universal component involves replacing your blood with a pure form of a specific element. And doing that will make most liches on Alterra more chaotic and less calculated than I think they are on the Forgotten Realms. So I think it’s very apt that you would identify the one most similar to a traditional lich.  Here’s a snippet about Liches from the section of the storyteller’s guide on Necromancy-

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flavoracle

Looking for ideas buying a gift for my autistic neighbor

Let me say upfront that I am NOT under the impression that every autistic person likes the same things, or experiences autism the same way. I understand that autism is a very wide spectrum with more facets and nuance than I could ever fully understand, let alone address in a single blog post.

Having said that…

I also understand that there are so many incredible autistic people here on Tumblr who have given me valuable insight in the past, and I’m hoping you all can help me out again.

I have an autistic neighbor that our family has recently become friends with, and I would like to buy her a Christmas present. I am hoping to get some ideas if anyone has any.

This neighbor is kind and friendly, but she’s had to endure a lot of loneliness throughout most of her life due to be surrounded by people who don’t understand her.

She loves kids and considers herself a kid as well. Physically she is in her mid fifties, but she describes herself has having the social skills and emotional maturity of my youngest daughter. (This is partly from her autism, but also largely from childhood trauma and neglect that caused significant developmental delays.)

I recently helped her set up a new TV she purchased on Black Friday, so I thought about purchasing her a movie or show on Bluray. But I also don’t want to buy something too intense or suspenseful that’s going to cause her anxiety when she watches it alone.

So that’s the scenario. Any thoughts or ideas would be greatly appreciated!!

That’s a wonderful idea, @pews-and-pencils! Anyone have a particular low-suspense Studio Ghibli film they would suggest? (My personal favorite is Princess Mononoke, but that’s definitely too intense/violent/scary.)

Kiki's delivery service!

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A friend of mine is the lead designer at Glass Shoe Games, and he had created a game similar to munchkin where the object was to get as close to 11 points without going over. The current theme wasn’t testing well and he was trying to think of a new one. I suggested a ‘Loud Rocking’ Music theme about turning your amps up to 11, and he loved it! Here’s the first piece of art for his new game. If you want to follow its progress here’s a link to their facebook: https://www.facebook.com/glassshoegames/

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